PatchDiff
gamesnewsabout

AI Teams

GeneralAI · Market · Simulation · Management · Economy
3 patcheslast touched 1mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1May 29, 2026Jul 29, 2026May 29, 2026 — 0.4.6 Patch Notes +0 / -0 (cum 0)Jun 17, 2026 — 0.4.13 Patch Notes +1 / -0 (cum +1)Jul 29, 2026 — 0.5.3 Patch Notes +0 / -0 (cum +1)
Zoom into one ability:5 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jul 29, 2026·0.5.3 Patch Notes
    • 🎯Behaviorreinforcement criteria

      AI teams now more actively evaluate and recruit players better than their current starters, reducing transfer market stagnation.

      AI now considers player value, roster gaps, and finances more actively.

  2. Jun 17, 2026·0.4.13 Patch Notes+1
    • 🎯BehaviorRecruitmentcross-region decision

      AI teams are now more conservative with cross-region recruitment when local alternatives exist.

      behavior

    • 🎯BehaviorTransfer Marketcandidate selection

      AI now considers core-player protection rules, reducing futile attempts to buy untouchable players.

      behavior

    • 📊NumericRecruitmentpower advantage requirementHigher

      First-division teams with multiple foreign starters now require a larger power advantage to sign additional foreign players.

      behavior

    • 🎯BehaviorTransfer Marketroster expansionCautious

      Teams under heavy salary pressure are now more cautious with non-urgent roster expansions.

      behavior

    • 📊NumericBan/Pick AIwin rate vs old AI50%55%

      Improved ban/pick AI logic to learn meta faster and better fit team tactics.

      behavior

  3. May 29, 2026·0.4.6 Patch Notes
    • 🎯BehaviorRoster Managementtransfer logic

      Reduced the frequency of first-division starters transferring to the second division too easily.

    • 🎯BehaviorRoster Managementplayer protection

      Improved AI ability to protect starting players, preventing sudden team strength collapse.

    • 🐛Bug fixTransfer Marketvaluation

      Addressed inconsistencies in how transfer and salary values are calculated and evaluated.

    • 🎯BehaviorTransfer Markettransfer frequency

      Partially fixed the issue where transfers were heavily concentrated early in the playthrough.

AI Teams balance history — Teamfight Manager 2