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AI Teams

GeneralAI · Simulation · Management · Economy
2 patcheslast touched 1mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1May 29, 2026Jun 17, 2026May 29, 2026 — 0.4.6 Patch Notes +0 / -0 (cum 0)Jun 17, 2026 — 0.4.13 Patch Notes +1 / -0 (cum +1)
Zoom into one ability:4 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jun 17, 2026·0.4.13 Patch Notes+1
    • 🎯BehaviorRecruitmentcross-region decision

      AI teams are now more conservative with cross-region recruitment when local alternatives exist.

      behavior

    • 🎯BehaviorTransfer Marketcandidate selection

      AI now considers core-player protection rules, reducing futile attempts to buy untouchable players.

      behavior

    • 📊NumericRecruitmentpower advantage requirementHigher

      First-division teams with multiple foreign starters now require a larger power advantage to sign additional foreign players.

      behavior

    • 🎯BehaviorTransfer Marketroster expansionCautious

      Teams under heavy salary pressure are now more cautious with non-urgent roster expansions.

      behavior

    • 📊NumericBan/Pick AIwin rate vs old AI50%55%

      Improved ban/pick AI logic to learn meta faster and better fit team tactics.

      behavior

  2. May 29, 2026·0.4.6 Patch Notes
    • 🎯BehaviorRoster Managementtransfer logic

      Reduced the frequency of first-division starters transferring to the second division too easily.

    • 🎯BehaviorRoster Managementplayer protection

      Improved AI ability to protect starting players, preventing sudden team strength collapse.

    • 🐛Bug fixTransfer Marketvaluation

      Addressed inconsistencies in how transfer and salary values are calculated and evaluated.

    • 🎯BehaviorTransfer Markettransfer frequency

      Partially fixed the issue where transfers were heavily concentrated early in the playthrough.