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Teamfight Manager 2
Teamfight Manager 2
CasualIndieSimulation
Team Samoyed · Team Samoyed·$19.99
May 29, 2026 · 3mo ago

0.4.6 Patch Notes

AI summary3mo

Patch 0.4.6 focuses on system optimization, AI roster management improvements, and various quality-of-life updates for the transfer market and UI.

Buffs1

  • Economy & ContractsBudgets:Fixed an issue where transfer and salary budgets didn't update properly despite increased revenue.

Bug fixes6

  • General
    • Fixed an issue that could cause certain frame drops during gameplay.
    • Fixed an issue where scrolling did not work correctly in Mac environments.
    • Fixed an issue where the next opponent information UI was not displayed on Mac.
  • AI TeamsTransfer Market:Addressed inconsistencies in how transfer and salary values are calculated and evaluated.
  • Economy & ContractsPayroll:Fixed a bug where salaries could be paid multiple times in certain environments.
  • UI & UXInbox:Fixed an issue where players with the same name displayed incorrect information in the inbox.

Other changes13

  • General
    • Optimized the game to use less memory while running, improving overall stability.
    • Adjusted the initial sound volume to be more reliable for new players.
  • Match Engine
    • Positioning:Improved player AI logic regarding positioning decisions; note that old replays may now show different results.
    • Pick/Ban Screen:Improved performance on the pick/ban screen to reduce potential drops.
  • AI Teams
    • Roster Management:Reduced the frequency of first-division starters transferring to the second division too easily.
    • Roster Management:Improved AI ability to protect starting players, preventing sudden team strength collapse.
    • Transfer Market:Partially fixed the issue where transfers were heavily concentrated early in the playthrough.
  • Economy & ContractsContracts:Fixed contract-related issues and added clearer explanations for why negotiations break down.
  • UI & UX
    • Facilities:Added the ability to enter product prices and quantities directly in the Facilities menu.Direct Entry
    • Pick/Ban Screen:Added settings to hide tier classifications, main positions, and presentation effects.Added
    • Recruitment/Solo Rank:Added ascending/descending sorting to categories and fixed name sorting order.Asc/Desc
    • Player Profiles:Players' appearances can now be edited by clicking on them.Added
  • TournamentsGroup Formation:Changed group formation for tournaments and Swiss stages to use a draw system.Draw System

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Teamfight Manager 2 · May 29, 2026

Patch history

see all 28

  1. 0.6.0_beta1 Patch NotesAug 26, 2026 · 6d

    Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.

  2. 0.5.7 Patch NotesAug 26, 2026 · 6d

    Patch 0.5.7 focuses on improved diagnostic logging, numerous bug fixes across AI behavior, match replay consistency, UI elements, and various quality-of-life improvements.

    +2
  3. 0.5.6 Patch NotesAug 20, 2026 · 1w

    Patch 0.5.6 improves regional rating calculations, API stability for mods, transfer market logic, and Ban/Pick AI responsiveness, while fixing several match UI and mode issues and a few gameplay bugs.

  4. 0.5.5 Patch NotesAug 12, 2026 · 3w

    Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.

  5. 0.5.4 Patch NotesAug 5, 2026 · 4w

    Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.

  6. 0.5.3 Patch NotesJul 29, 2026 · 1mo

    Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.

    +11
  7. 0.5.2 Patch NotesJul 22, 2026 · 1mo

    Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.

    +5
  8. 0.5.1 Patch NotesJul 15, 2026 · 1mo

    Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.

    +21

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