Patch 0.4.6 focuses on system optimization, AI roster management improvements, and various quality-of-life updates for the transfer market and UI.
▲Buffs1
- Economy & ContractsBudgets:Fixed an issue where transfer and salary budgets didn't update properly despite increased revenue.
✚Bug fixes6
- General
- Fixed an issue that could cause certain frame drops during gameplay.
- Fixed an issue where scrolling did not work correctly in Mac environments.
- Fixed an issue where the next opponent information UI was not displayed on Mac.
- AI TeamsTransfer Market:Addressed inconsistencies in how transfer and salary values are calculated and evaluated.
- Economy & ContractsPayroll:Fixed a bug where salaries could be paid multiple times in certain environments.
- UI & UXInbox:Fixed an issue where players with the same name displayed incorrect information in the inbox.
◆Other changes13
- General
- Optimized the game to use less memory while running, improving overall stability.
- Adjusted the initial sound volume to be more reliable for new players.
- Match Engine
- Positioning:Improved player AI logic regarding positioning decisions; note that old replays may now show different results.
- Pick/Ban Screen:Improved performance on the pick/ban screen to reduce potential drops.
- AI Teams
- Roster Management:Reduced the frequency of first-division starters transferring to the second division too easily.
- Roster Management:Improved AI ability to protect starting players, preventing sudden team strength collapse.
- Transfer Market:Partially fixed the issue where transfers were heavily concentrated early in the playthrough.
- Economy & ContractsContracts:Fixed contract-related issues and added clearer explanations for why negotiations break down.
- UI & UX
- Facilities:Added the ability to enter product prices and quantities directly in the Facilities menu.→Direct Entry
- Pick/Ban Screen:Added settings to hide tier classifications, main positions, and presentation effects.→Added
- Recruitment/Solo Rank:Added ascending/descending sorting to categories and fixed name sorting order.→Asc/Desc
- Player Profiles:Players' appearances can now be edited by clicking on them.→Added
- TournamentsGroup Formation:Changed group formation for tournaments and Swiss stages to use a draw system.→Draw System
subjects affected (6)
tap to see balance history
Patch history
- 0.5.1 Patch NotesJul 15, 2026 · 3d
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 2w
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 3w
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 3w
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→ - 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo
Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.
+6→ - 0.4.13 Patch NotesJun 17, 2026 · 1mo
Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.
+10→ - →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
Introduces the new AP-based DPS champion, Sand Mage, to the beta program.
- 0.4.12 Patch NotesJun 11, 2026 · 1mo
Patch 0.4.12 focuses on CPU optimization, the addition of a save-file database editor, and critical AI and prize money fixes.
+2→
Recently Updated
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Patch Note #3
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1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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