Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
Images © Teamfight Manager 2 via Steam
▲Buffs11
- RecruitmentIncreased generation rates of rookie and free agent players to prevent pool stagnation during long-term play.→Increased
- NegotiationsPlayer information screen now provides detailed negotiation status and cooldowns for better planning.
- Match Engine
- Optimized Match Engine performance, reducing simulation time by approximately 23%.→23% faster %
- Fixed a bug where projectiles would fail to apply damage or effects if the target moved out of sight after firing.
- Champion Mastery
- UI & Information
- Improved Team History to show detailed seasonal results and final playoff placements.→Detailed
- Champion Information screen now consistently matches the stats and skills shown on the Ban/Pick screen.→Consistent
- Reorganized the Finance tab for better clarity and more detailed financial information.→Reorganized
- Ban/Pick and in-game screens now display current standings, region, and seed for better context.→Added Standings
- Modding APIChanged Mod API structure so that mods using mod-api-stable remain functional across game updates without needing a rebuild.→Stable
✚Bug fixes4
- General Bugfixes
- Fixed an issue where spectating a match could show a result different from the actual outcome.
- Strengthened validation to prevent abnormal transfer fees and weekly wages from affecting contracts or budgets.
- Fixed a bug where scouting reports would not arrive when both region and free agent conditions were selected.
- Fixed an issue in Peerless leagues where Ban Cards would stay at two or fail to sync, preventing the third ban.2→3
◆Other changes2
- AI TeamsAI teams now more actively evaluate and recruit players better than their current starters, reducing transfer market stagnation.
- NegotiationsOverhauled how multiple teams negotiate with the same player, ensuring a fairer and more fluid priority system.
subjects affected (8)
tap to see balance history
Patch history
- 0.5.2 Patch NotesJul 22, 2026 · 1w
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 2w
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 1mo
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→ - 0.5.0_beta2 Patch NotesJun 17, 2026 · 1mo
Introduces two new champions: Alchemist, an AP-based DoT specialist, and Crossbowman, an AD-based poke specialist.
+6→ - 0.4.13 Patch NotesJun 17, 2026 · 1mo
Patch 0.4.13 focuses on AI recruitment and ban/pick logic improvements, significant bug fixes for tutorials and mods, and financial subsidies for lower-division teams.
+10→ - →0.5.0_beta1 Patch NotesJun 11, 2026 · 1mo
Introduces the new AP-based DPS champion, Sand Mage, to the beta program.
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