A small maintenance patch focusing on stamina regeneration adjustments, quality-of-life improvements for footprints and AI audio, and several critical server and gameplay bug fixes.
▲Buffs4
- All SpeciesStamina now regenerates during movement states based on current stamina, reducing the need to stand completely still.→Added
- DilophosaurusHallucination:Significantly reduced the cooldown for hallucination recovery, allowing for more frequent use of the ability.5min→1min min
- World
- Footprints now last significantly longer, making tracking much more viable for predators.1min→5min min
- Fixed an issue where fruits were despawning incorrectly, ensuring more reliable food sources for herbivores.Despawning→Fixed
▼Nerfs2
- WorldReduced the amount of food provided by schooling fishes, slightly increasing the difficulty of foraging.→Reduced
- General SystemsFixed a bug where wounds and low stamina did not affect final damage output; these penalties are now correctly applied.Unaffected by wounds/stamina→Affected
✚Bug fixes2
- PteranodonFixed an issue where Pteranodon corpses would not rot, preventing map clutter.Not rotting→Rotting
- General SystemsResolved server hitches during player connections and fixed several server crashes.
◆Other changes2
- DeinosuchusNight Vision:Adult and juvenile Deinosuchus now share the same night vision fog values underwater for visual consistency.
- General SystemsImproved AI animal attenuation, volume, and reverb curves for more immersive and accurate soundscapes.
subjects affected (6)
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Patch history
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