Patch 0.20.117 focuses on stability and bug fixes, primarily addressing combat interactions, AI spawning, and audio inconsistencies.
▲Buffs1
- TriceratopsAttack power now correctly scales with the dinosaur's size.
▼Nerfs4
- StegosaurusPower Swing:Power swing can no longer hit abnormal locations in front of the body, removing unintended reach.
- TriceratopsRemoved unintended immunity to certain attacks while resting.Immune→
- General
- Immunity to knockdown and CC now begins after regaining control of the character, rather than immediately upon being knocked down.Immediate→Post-recovery
- Stability modifiers can no longer incorrectly ignore crowd control from other abilities.
✚Bug fixes4
- GallimimusMobilization Call:Fixed an issue where mobilization calls also played the default socialization call on local clients.
- General
- Fixed AI culling inconsistencies that caused spawn failures or sudden 'jumpscares' when players got close.
- Fixed an issue where pouncing an animal incorrectly affected stamina drain.
- Rain and thunderstorm sound effects are now capped at the intended maximum volume.
◆Other changes1
- GeneralFoliage interaction audio now scales with size and speed, though currently quieter than intended due to falloff range.
subjects affected (4)
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Patch history
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