Imposter
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericStab/Backstabcharge time2.0s→2.5s s
Increased charge time for stabs, making attacks slower to execute.
numeric
- ▼🎯BehaviorBackstabattack anglewide→narrow
Reduced the backstab angle, requiring the Imposter to be more precisely behind the target.
behavior
- ▼🔁ReworkBackstabeffectinstant kill→incapacitate
Backstabs now incapacitate Reagents instead of killing them instantly, removing the one-shot potential.
rework
- ▼📊NumericSlashcooldown1.5s→2.0s s
Increased the cooldown between slashes, reducing overall attack speed.
numeric
- ▲📊NumericNight Visionbattery duration—→Increased
Increased the battery life of the Imposter's night vision.
numeric
- ▼📊NumericRespawnmin camera time30s→45s s
Increased the minimum camera time against solo Reagents, giving the survivor more time to react.
numeric
- ▼📊NumericStiminjection time—→Increased
Slightly increased the time it takes to inject a stim to prevent reactive use during combat.
numeric
- ▲🐛Bug fixSlashNeuroshock interaction
Imposters can now correctly slash Reagents affected by Neuroshock.
Bugfix
- ▼🎯BehaviorKnife Attackattack angle
Knife attack angles improved when engaging Reagents at close range, making them more accurate and dangerous in melee.
Improved targeting
- ▼🐛Bug fixSlashcooldown
Fixed a bug allowing Imposters to cancel the end of the Slash animation to bypass its cooldown.
Fixed animation cancel
- ▲📊NumericStunradius1.5m→2m m
Stun radius increased from 1.5m to 2m, making it easier for Reagents to stun Imposters.
Increased stun radius for player imposters.
- ▼📊NumericStunduration3.5s→5.5s s
Imposters are now stunned for 5.5s instead of 3.5s, significantly increasing the window for Reagents to escape.
Stun reaction animation is now 2s longer.
- ▼📊NumericStabrange2.5m→2m m
Stab range reduced to 2m to maintain consistency with the Slash attack.
Range decreased to match Slash range.
- ▼🐛Bug fixStabdamage62.5→50
Fixed a bug where countered stabs dealt 62.5 damage instead of the intended 50.
Fixed damage when countered.
- ▼🎯BehaviorStabreaction animation—→Longer
Imposters now have a longer reaction animation when countered, preventing them from instantly chaining into a finisher Slash.
Prevents instant chain finishers.
- ≈✂️RemovedScoringsound disturbanceIncluded→Removed
Triggered sound disturbances no longer contribute to Imposter scoring.
Removed from scoring metrics.
- ≈🐛Bug fixvisual rigBlind Rig→Mimic Rig
Fixed an issue where Imposters always showed the Blind Rig instead of the correct mimic rig.
Corrected visual model.
- ≈🐛Bug fixfatality interaction
Fixed an issue where kicking an Imposter during a fatality on a low-health teammate would not result in the Imposter being killed.
Fixed death trigger when kicked.
- ▲🎯BehaviorDowningretreat triggerForced→Not Forced
Imposters no longer automatically retreat after downing a Reagent, allowing for more aggressive play.
Imposters aren't forced to retreat after downing a Reagent
- ▲✨NewExecutionactivation—→Added
Imposters can now execute targets while holding the knife (preparing a stab), prioritizing nearby alive reagents.
Possible to perform execution when preparing a stab
- ▲📊NumericSlashstamina cost25→20
Missing a slash now consumes less stamina, making attacks less punishing.
Decreased slash miss stamina cost
- ▲📊NumericRetreatduration15s-20s→20s-25s s
Increased the duration of the retreat timer, giving the Imposter more recovery time after a kill.
Retreat time increased to 20s base (25s upgraded)