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Imposter

GeneralInvasion · PvP · Attacker · Enemy · Combat · AI · Aggressor
5 patcheslast touched 1mo ago-5

Power trajectory

Up = buffed, down = nerfed
-50+4Oct 23, 2025Jul 22, 2026Oct 23, 2025 — Hotfix Patch Notes | Invasion - October 23rd +4 / -0 (cum +4)Oct 28, 2025 — Hotfix Patch Notes | Invasion - October 28th +1 / -4 (cum +1)Dec 18, 2025 — Hotfix Patch Notes | Project Messiah - December 18th +0 / -2 (cum -1)Jul 16, 2026 — Hotfix Patch Notes | Project Boneyard - July 16th +1 / -0 (cum 0)Jul 22, 2026 — Hotfix Patch Notes | Project Boneyard - July 22nd +1 / -6 (cum -5)
Zoom into one ability:14 abilities tracked
Filter by change type:6 types in this subject

Patch history

    • 📊NumericStab/Backstabcharge time2.0s2.5s s

      Increased charge time for stabs, making attacks slower to execute.

      numeric

    • 🎯BehaviorBackstabattack anglewidenarrow

      Reduced the backstab angle, requiring the Imposter to be more precisely behind the target.

      behavior

    • 🔁ReworkBackstabeffectinstant killincapacitate

      Backstabs now incapacitate Reagents instead of killing them instantly, removing the one-shot potential.

      rework

    • 📊NumericSlashcooldown1.5s2.0s s

      Increased the cooldown between slashes, reducing overall attack speed.

      numeric

    • 📊NumericNight Visionbattery durationIncreased

      Increased the battery life of the Imposter's night vision.

      numeric

    • 📊NumericRespawnmin camera time30s45s s

      Increased the minimum camera time against solo Reagents, giving the survivor more time to react.

      numeric

    • 📊NumericStiminjection timeIncreased

      Slightly increased the time it takes to inject a stim to prevent reactive use during combat.

      numeric

    • 🐛Bug fixSlashNeuroshock interaction

      Imposters can now correctly slash Reagents affected by Neuroshock.

      Bugfix

    • 🎯BehaviorKnife Attackattack angle

      Knife attack angles improved when engaging Reagents at close range, making them more accurate and dangerous in melee.

      Improved targeting

    • 🐛Bug fixSlashcooldown

      Fixed a bug allowing Imposters to cancel the end of the Slash animation to bypass its cooldown.

      Fixed animation cancel

    • 📊NumericStunradius1.5m2m m

      Stun radius increased from 1.5m to 2m, making it easier for Reagents to stun Imposters.

      Increased stun radius for player imposters.

    • 📊NumericStunduration3.5s5.5s s

      Imposters are now stunned for 5.5s instead of 3.5s, significantly increasing the window for Reagents to escape.

      Stun reaction animation is now 2s longer.

    • 📊NumericStabrange2.5m2m m

      Stab range reduced to 2m to maintain consistency with the Slash attack.

      Range decreased to match Slash range.

    • 🐛Bug fixStabdamage62.550

      Fixed a bug where countered stabs dealt 62.5 damage instead of the intended 50.

      Fixed damage when countered.

    • 🎯BehaviorStabreaction animationLonger

      Imposters now have a longer reaction animation when countered, preventing them from instantly chaining into a finisher Slash.

      Prevents instant chain finishers.

    • ✂️RemovedScoringsound disturbanceIncludedRemoved

      Triggered sound disturbances no longer contribute to Imposter scoring.

      Removed from scoring metrics.

    • 🐛Bug fixvisual rigBlind RigMimic Rig

      Fixed an issue where Imposters always showed the Blind Rig instead of the correct mimic rig.

      Corrected visual model.

    • 🐛Bug fixfatality interaction

      Fixed an issue where kicking an Imposter during a fatality on a low-health teammate would not result in the Imposter being killed.

      Fixed death trigger when kicked.

    • 🎯BehaviorDowningretreat triggerForcedNot Forced

      Imposters no longer automatically retreat after downing a Reagent, allowing for more aggressive play.

      Imposters aren't forced to retreat after downing a Reagent

    • NewExecutionactivationAdded

      Imposters can now execute targets while holding the knife (preparing a stab), prioritizing nearby alive reagents.

      Possible to perform execution when preparing a stab

    • 📊NumericSlashstamina cost2520

      Missing a slash now consumes less stamina, making attacks less punishing.

      Decreased slash miss stamina cost

    • 📊NumericRetreatduration15s-20s20s-25s s

      Increased the duration of the retreat timer, giving the Imposter more recovery time after a kill.

      Retreat time increased to 20s base (25s upgraded)