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The Outlast Trials
The Outlast Trials
ActionAdventureIndie
Red Barrels · Red Barrels·$39.99
Jul 22, 2026 · 1d ago

Hotfix Patch Notes | Project Boneyard - July 22nd

AI summary51m

A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.

Buffs5

  • ImposterNight Vision:Increased the battery life of the Imposter's night vision.Increased
  • Steel Trap
    • Reduced the amount of mashing required for Reagents to escape the trap.Reduced
    • Reduced damage from 25 to 12.5, allowing Reagents to regenerate health after escaping.2512.5
  • General
    • Syringes now spawn throughout the Trial instead of being limited in quantity.limitedunlimited
    • Reagents can now use the Regroup button even when Imposters are present in the room.disabledenabled

Nerfs7

  • Imposter
    • Stab/Backstab:Increased charge time for stabs, making attacks slower to execute.2.0s2.5s s
    • Backstab:Reduced the backstab angle, requiring the Imposter to be more precisely behind the target.widenarrow
    • Backstab:Backstabs now incapacitate Reagents instead of killing them instantly, removing the one-shot potential.instant killincapacitate
    • Slash:Increased the cooldown between slashes, reducing overall attack speed.1.5s2.0s s
    • Respawn:Increased the minimum camera time against solo Reagents, giving the survivor more time to react.30s45s s
    • Stim:Slightly increased the time it takes to inject a stim to prevent reactive use during combat.Increased
  • Steel TrapReduced the radius at which the trap is triggered.Reduced

Bug fixes3

  • General
    • Fixed a bug where Imposters didn't receive a rank when using 'Exit Invasion' from the pause menu.
    • Struggle:Fixed an issue where the Struggle minigame wouldn't appear if a Reagent was grabbed while entering a Steel Trap.
    • Fixed a missing code location hint on a television screen in the 'Cancel the Broadcast' challenge.

Other changes2

  • General
    • Improved disconnection issues specifically during Escalation runs.
    • Reduced the active time for solo invasions from 5 minutes to 3 minutes.5m3m m

subjects affected (3)

tap to see balance history

How did this patch land?
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official notes
The Outlast Trials · Jul 22, 2026

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Patch history

see all 29

  1. Hotfix Patch Notes | Project Boneyard - July 16thJul 16, 2026 · 1w

    A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.

    +22
  2. Hotfix Patch Notes | Project Judas - April 1stApr 1, 2026 · 3mo

    Hotfix addressing connectivity issues, bug fixes for specific trials, and adjustments to Imposter scoring and rig functionality.

    +2
  3. Hotfix Patch Notes | Project Judas - March 26thMar 26, 2026 · 3mo

    Hotfix addressing various bug fixes for rigs, barricades, and enemy spawning, alongside temporary disabling of Invasions in new trials.

    +11
  4. Hotfix Patch Notes | Advent of Bogomolova Feb. 17thFeb 17, 2026 · 5mo

    A hotfix addressing stun radius bugs, spawn issues in the Orphanage, and stability crashes.

  5. Hotfix Patch Notes | Project Messiah - December 18thDec 18, 2025 · 7mo

    A hotfix focusing on Imposter AI behavior, solo play stability, and various gameplay bug fixes.

    2
  6. Hotfix Patch Notes | Project Messiah - December 12thDec 12, 2025 · 7mo

    A hotfix focusing on bug fixes for combat cooldowns, matchmaking privacy, enemy behavior, and task rewards.

    +22
  7. Hotfix Patch Notes | Invasion - November 5thNov 5, 2025 · 8mo

    Hotfix focusing on Invasion mode matchmaking, anti-stalling measures, Imposter balance, and various bug fixes.

    +5
  8. Hotfix Patch Notes | Invasion - October 28thOct 28, 2025 · 8mo

    Hotfix focusing on the Invasion mode, primarily nerfing Imposter effectiveness through stun/stab adjustments and fixing various matchmaking and technical bugs.

    +34

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