A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.
▲Buffs5
- ImposterNight Vision:Increased the battery life of the Imposter's night vision.→Increased
- Steel Trap
- Reduced the amount of mashing required for Reagents to escape the trap.→Reduced
- Reduced damage from 25 to 12.5, allowing Reagents to regenerate health after escaping.25→12.5
- General
- Syringes now spawn throughout the Trial instead of being limited in quantity.limited→unlimited
- Reagents can now use the Regroup button even when Imposters are present in the room.disabled→enabled
▼Nerfs7
- Imposter
- Stab/Backstab:Increased charge time for stabs, making attacks slower to execute.2.0s→2.5s s
- Backstab:Reduced the backstab angle, requiring the Imposter to be more precisely behind the target.wide→narrow
- Backstab:Backstabs now incapacitate Reagents instead of killing them instantly, removing the one-shot potential.instant kill→incapacitate
- Slash:Increased the cooldown between slashes, reducing overall attack speed.1.5s→2.0s s
- Respawn:Increased the minimum camera time against solo Reagents, giving the survivor more time to react.30s→45s s
- Stim:Slightly increased the time it takes to inject a stim to prevent reactive use during combat.→Increased
- Steel TrapReduced the radius at which the trap is triggered.→Reduced
✚Bug fixes3
- General
- Fixed a bug where Imposters didn't receive a rank when using 'Exit Invasion' from the pause menu.
- Struggle:Fixed an issue where the Struggle minigame wouldn't appear if a Reagent was grabbed while entering a Steel Trap.
- Fixed a missing code location hint on a television screen in the 'Cancel the Broadcast' challenge.
◆Other changes2
- General
- Improved disconnection issues specifically during Escalation runs.
- Reduced the active time for solo invasions from 5 minutes to 3 minutes.5m→3m m
subjects affected (3)
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Patch history
- Hotfix Patch Notes | Project Boneyard - July 16thJul 16, 2026 · 1w
A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.
+2−2→ - Hotfix Patch Notes | Project Judas - April 1stApr 1, 2026 · 3mo
Hotfix addressing connectivity issues, bug fixes for specific trials, and adjustments to Imposter scoring and rig functionality.
+2→ - Hotfix Patch Notes | Project Judas - March 26thMar 26, 2026 · 3mo
Hotfix addressing various bug fixes for rigs, barricades, and enemy spawning, alongside temporary disabling of Invasions in new trials.
+1−1→ - →Hotfix Patch Notes | Advent of Bogomolova Feb. 17thFeb 17, 2026 · 5mo
A hotfix addressing stun radius bugs, spawn issues in the Orphanage, and stability crashes.
- Hotfix Patch Notes | Project Messiah - December 18thDec 18, 2025 · 7mo
A hotfix focusing on Imposter AI behavior, solo play stability, and various gameplay bug fixes.
−2→ - Hotfix Patch Notes | Project Messiah - December 12thDec 12, 2025 · 7mo
A hotfix focusing on bug fixes for combat cooldowns, matchmaking privacy, enemy behavior, and task rewards.
+2−2→ - Hotfix Patch Notes | Invasion - November 5thNov 5, 2025 · 8mo
Hotfix focusing on Invasion mode matchmaking, anti-stalling measures, Imposter balance, and various bug fixes.
+5→ - Hotfix Patch Notes | Invasion - October 28thOct 28, 2025 · 8mo
Hotfix focusing on the Invasion mode, primarily nerfing Imposter effectiveness through stun/stab adjustments and fixing various matchmaking and technical bugs.
+3−4→
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