Hotfix focusing on Invasion mode balance, reducing the dominance of the Stun Rig while increasing Imposter aggression and survivability.
▲Buffs6
- Imposter
- Downing:Imposters no longer automatically retreat after downing a Reagent, allowing for more aggressive play.Forced→Not Forced
- Execution:Imposters can now execute targets while holding the knife (preparing a stab), prioritizing nearby alive reagents.→Added
- Slash:Missing a slash now consumes less stamina, making attacks less punishing.25→20
- Retreat:Increased the duration of the retreat timer, giving the Imposter more recovery time after a kill.15s-20s→20s-25s s
- Reagents
- Survival:Reagents can now interrupt fatal slash kill animations, providing a chance to survive.→Added
- Survival:Interrupting a stab or execution now leaves the victim downed rather than killing them instantly.Killed→Downed
▼Nerfs3
- Stun Rig
- Stun:Increased base cooldown to reduce the frequency of stun usage as an offensive tool.180s→200s s
- Restore:The Restore upgrade now provides less cooldown reduction, further limiting stun spam.75%→50% %
- Decreased Cooldown:Reduced the effectiveness of the Decreased Cooldown upgrade.20%→15% %
✚Bug fixes4
◆Other changes1
- GeneralPlayers can now be invaded more frequently in regular Trials, including Genesis and Limited-Time Events.→Increased
subjects affected (4)
tap to see balance history
Patch history
- →Hotfix Patch Notes | Project Boneyard - July 25thJul 25, 2026 · 1mo
A small hotfix addressing a memory leak issue related to the loadout menu and invasion cameras.
- Hotfix Patch Notes | Project Boneyard - July 24thJul 24, 2026 · 1mo
A small hotfix addressing savegame issues, Imposter behavior in Invasion mode, and stability crashes.
−1→ - Hotfix Patch Notes | Project Boneyard - July 22ndJul 22, 2026 · 1mo
A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.
+5−7→ - Hotfix Patch Notes | Project Boneyard - July 16thJul 16, 2026 · 1mo
A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.
+2−2→ - Hotfix Patch Notes | Project Judas - April 1stApr 1, 2026 · 5mo
Hotfix addressing connectivity issues, bug fixes for specific trials, and adjustments to Imposter scoring and rig functionality.
+2→ - Hotfix Patch Notes | Project Judas - March 26thMar 26, 2026 · 5mo
Hotfix addressing various bug fixes for rigs, barricades, and enemy spawning, alongside temporary disabling of Invasions in new trials.
+1−1→ - →Hotfix Patch Notes | Advent of Bogomolova Feb. 17thFeb 17, 2026 · 6mo
A hotfix addressing stun radius bugs, spawn issues in the Orphanage, and stability crashes.
- Hotfix Patch Notes | Project Messiah - December 18thDec 18, 2025 · 8mo
A hotfix focusing on Imposter AI behavior, solo play stability, and various gameplay bug fixes.
−2→
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