Patch 1.30 adds numerous bug fixes across gameplay, GUI, and quests, alongside minor content tweaks and quality-of-life improvements.
✚Bug fixes26
- Oil and crafting / dyes
- Oil descriptions now properly clear from swords after application.
- Dye recipes are now obtainable as intended.
- Eredin fight phaseEnsure the second phase of Eredin fight proceeds as designed.
- Mastercrafted Legendary Griffin Steel SwordCrafting prerequisites adjusted to reflect correct component requirements.
- Without a TraceTwo NPCs in Without a Trace can now be defeated as intended.
- Bolts underwaterUnderwater bolt switching no longer reduces damage during submersion.
- Adrenaline Rush (Capture the Castle)Adrenaline Rush:Adrenaline Rush buff value corrected to reflect intended effect in the Capture the Castle encounter.
- Adrenaline generationAdrenaline:Killing blows correctly generate Adrenaline as intended.
- Roach's tailRoach's tail no longer vanishes; if affected, swap saddles, save, and reload to recover.
- New Game+ sets (Hen Gaidth and Tesham Mutna)NG+ stats for these sets corrected to reflect intended values.
- Toussaint Knight's Steel Sword DiagramThe diagram now appears on the crafting page after loot.
- Second Life mutationSecond Life:Infinite health regeneration bug in Second Life mutation fixed.
- Wicked Witch (Beyond Hill and Dale...)Wicked Witch is no longer invincible during the quest.
- Euphoria buffEuphoria buff now applies correctly after decoction consumption.
- Mutations UI / craftabilityTooltip/UI consistency restored for mutation slot colors.
- New Game+ level requirementsNG+ item level requirements corrected to match intended metrics.
- Alchemy table at Corvo BiancoAlchemy Table access at Corvo Bianco restored where previously blocked.
- Equine Phantoms progressionEquine Phantoms quest progression no longer blocks unexpectedly.
- The Man from Cintra quest attire requirementConditional display of attire requirement now behaves correctly after fulfillment.
- Contract: Bovine BluesBovine Blues can be completed regardless of Big Feet to Fill completion status.
- Vivienne despawnVivienne no longer despawns unexpectedly during the quest.
- Feet Cold As Ice progressionFeet Cold As Ice progression no longer blocked unexpectedly.
- Feet Cold As Ice reactivationObjective reactivation bug resolved.
- Night of Long Fangs bordersQuest borders are now correctly constrained to the quest duration.
- Goodness, Gracious, Great Balls of Granite!Character spawn sequence corrected after the choice in the quest.
- Gwent: Never Fear, Skellige's HereDungeon/area trap encountered in Gwent quest fixed to allow progression.
◆Other changes5
- Vimme VivaldiVimme Vivaldi has a refreshed appearance in this patch.→Updated
- Rabid Rock Trolls (Dun Tynne crossroads)Rock Trolls are tuned down slightly in aggression on story difficulty.
- Loot randomization systemLoot randomness adjusted for more balanced drops.
- Max level adjustmentsNG+ adjusts item/quest max level to 100 and NPC max level to 105 to address level discrepancies.
- Steam controller promptsController prompts updated for wider controller compatibility.
subjects affected (30)
tap to see balance history
- Vimme Vivaldi1
- Oil and crafting / dyes2
- Eredin fight phase1
- Mastercrafted Legendary Griffin Steel Sword1
- Without a Trace1
- Rabid Rock Trolls (Dun Tynne crossroads)1
- Bolts underwater1
- Adrenaline Rush (Capture the Castle)1
- Loot randomization system1
- Adrenaline generation1
- Roach's tail1
- Max level adjustments1
- New Game+ sets (Hen Gaidth and Tesham Mutna)1
- Toussaint Knight's Steel Sword Diagram1
- Second Life mutation1
- Wicked Witch (Beyond Hill and Dale...)1
- Euphoria buff1
- Mutations UI / craftability1
- Steam controller prompts1
- New Game+ level requirements1
- Alchemy table at Corvo Bianco1
- Equine Phantoms progression1
- The Man from Cintra quest attire requirement1
- Contract: Bovine Blues1
- Vivienne despawn1
- Feet Cold As Ice progression1
- Feet Cold As Ice reactivation1
- Night of Long Fangs borders1
- Goodness, Gracious, Great Balls of Granite!1
- Gwent: Never Fear, Skellige's Here1
Patch history
- →Modding support updateMay 21, 2024 · 27mo
This patch adds Steam Workshop integration and DLC mod loading improvements to The Witcher 3: Wild Hunt, plus easier world ID additions for mods.
- →Another PC Hotfix is available!Dec 22, 2022 · 44mo
No gameplay balance changes detected in this patch note; the text provided only contains technical support and platform navigation, not patch content.
- Next-gen update list of changesDec 12, 2022 · 45mo
Next-gen update adds ray-traced lighting, DLSS 3, performance and visual upgrades, quality-of-life improvements, new content, and cross-progression; numerous fixes and mod integrations accompany the release.
+35→ - →CD PROJEKT RED adds Simplified Chinese language support to The Witcher 3: Wild Hunt!Nov 14, 2018 · 94mo
Witcher 3: Wild Hunt adds Simplified Chinese language support via a free patch.
- →Patch 1.22 - ChangelogJun 15, 2016 · 124mo
Patch 1.22 provides extensive bug fixes across quests, NPC behavior, progression, inventory, audio/visuals, and quality-of-life improvements for The Witcher 3: Wild Hunt – Complete Edition, with several quest progression fixes and stability improvements.
- →Patch 1.30 - ChangelogMay 30, 2016 · 124mo
Patch 1.30 focuses on quest fixes, balance tweaks, and quality-of-life improvements across gameplay, UI, and general systems.
- →Patch 1.12 - Changelog Part 2 (Hearts of Stone Expansion & DLC's)Jan 11, 2016 · 129mo
Hearts of Stone and DLCs receive numerous bug fixes and minor balance tweaks, improving quest flows, item interactions, and overall stability.
- →Patch 1.12 - Changelog Part 1 (Main Game)Jan 11, 2016 · 129mo
A broad patch focusing on numerous QoL fixes, stability improvements, and targeted bugfixes across gameplay, UI, quests, and world interactions in The Witcher 3: Wild Hunt – Complete Edition (Patch 1.12 Part 1).
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