Patch 1.22 provides extensive bug fixes across quests, NPC behavior, progression, inventory, audio/visuals, and quality-of-life improvements for The Witcher 3: Wild Hunt – Complete Edition, with several quest progression fixes and stability improvements.
✚Bug fixes46
- Corvo Bianco upgrades and in-progress questsFixed issue where Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress.→Fixed
- Roach movement during The Warble of a Smitten KnightFixed issue where Roach would not move during the quest The Warble of a Smitten Knight.→Fixed
- Roach camera lock after The Warble of a Smitten KnightFixed issue where camera hard lock could not be enabled following completion of The Warble of a Smitten Knight.→Fixed
- Wine Wars: Vermentino progressionFixed issue where progression could be incorrect if players had completed all Wine Wars: Belgaard tasks previously.→Fixed
- Envoys, Wineboys quest progressionFixed issue whereby Envoys, Wineboys quest would not progress under certain circumstances.→Fixed
- Mutagen iconsFixed issue whereby mutagen icons were not updated on Steam.→Fixed
- Scavenger Hunt: Wolf School GearFixed instances where interaction was missing from chests containing loot in the Scavenger Hunt: Wolf School Gear quest.→Fixed
- NPC spawns after Blood and WineFixed issue whereby some NPCs could not spawn after the completion of Blood and Wine.→Fixed
- Upscaled enemy levelsFixed issue whereby upscaled levels of selected enemies would not be calculated correctly.→Fixed
- Experience points displayFixed issue where negative experience points could be displayed after progress started in v1.0.→Fixed
- Golem guarding treasure between Bowdon and BrunwichFixed issue whereby a golem guarding treasure between Bowdon and Brunwich could be invulnerable.→Fixed
- Bandit Camp near Kilkerinn RuinsFixed issue where Bandit Camp near Kilkerinn Ruins could not be marked as cleared.→Fixed
- Roach's tailFixed issue whereby Roach's tail could vanish.→Fixed
- Enemies upscaled level displayFixed issue whereby some enemies' upscaled level would be displayed as too high.→Fixed
- Swords lost in Unseen Elder's caveFixed issue where players could permanently lose swords in Unseen Elder's cave.→Fixed
- Experience to level up above 96Fixed issue where an excessively high amount of experience could be required to level up above level 96.→Fixed
- Blood and Wine and Hearts of Stone creditsCorrected Blood and Wine and Hearts of Stone credits.→Fixed
- Gwent card: Francesca Findabair: The BeautifulFixed issue where corpse of Golyat visuals corrupted; now ensures gwent card Francesca Findabair: The Beautiful becomes obtainable after main quest.→Fixed
- Gwents cards during main story / inventoryFixed issue whereby it was impossible to obtain the gwent leader card 'Emhyr var Emreis: Emperor of Nilfgaard' from innkeeper at Inn at the Crossroads in some cases.→Fixed
- Gwent Never Fear, Skellige's Here progressFixed issue where player progress in Gwent: Never Fear, Skellige's Here could stall.→Fixed
- Gwent: The Path of Warriors exploitFixed possible exploit enabling unwarranted gains in experience points during The Path of Warriors quest.→Fixed
- Gwent: Never Fear, Skellige's Here progress (repeated)Fixed issue whereby the player was sometimes unable to progress in the 'Gwent: Never Fear, Skellige's Here' quest.→Fixed
- Turn and Face the Strange loading screenFixed infinite loading screen after leaving portal in Turn and Face the Strange.→Fixed
- Geralt hairdos on Feline Grandmaster chest armorFixed issue where one of Geralt's hairdos could be more visible than it should when using Feline Grandmaster chest armor.→Fixed
- Viper Armor color on armor standFixed issue where Viper Armor could change color to red when displayed on armor stand in Corvo Bianco.→Fixed
- Armor collar colorFixed issue whereby the collar of one of the armors was red.→Fixed
- Marlene interaction with Corvo BiancoFixed issue where Marlene could disappear from Corvo Bianco after a few hours.→Fixed
- Oriana's guard translucencyFixed issue where Oriana's guard could become translucent during the Night of Long Fangs quest.→Fixed
- Alchemy Table accessFixed issue whereby access to the Alchemy Table could be blocked.→Fixed
- Stamina regeneration after new game startFixed issue whereby stamina would regenerate at a larger rate than it should after starting a new game.→Fixed
- Knocking down horsesFixed issue whereby players could knock down horses.→Fixed
- Dogs and wolves death after knockdown/frozenFixed issue where dogs and wolves would not die immediately after being knocked down and frozen at the same time.→Fixed
- Wine Wars: Consorting progressionFixed issue whereby the Wine Wars: Consorting quest did not progress correctly.→Fixed
- A Knight's Tales quest restartFixed issue whereby A Knight's Tales could be restarted if Jacob was already dead.→Fixed
- Courtesans at Belles of BeauclairFixed issue where courtesans could reappear in the room after a sex scene.→Fixed
- Family Matters – fist fight loading issueFixed infinite loading screen after fist fight with Baron in the Family Matters quest.→Fixed
- Aarding a beehive near dwarven blacksmith (White Orchard)Fixed exploit or unintended interaction involving beehive near dwarven blacksmith in White Orchard.→Fixed
- Game crash after meeting knights from Envoys, Wineboys questFixed issue where the game could crash after meeting the knights from Envoys, Wineboys quest.→Fixed
- Music/sound effects playbackFixed issue where music or sound effects would sometimes not play.→Fixed
- In-game time played valueFixed issue where the day value was missing from displayed total played time.→Fixed
- Marlene disappearanceFixed issue where Marlene could disappear from Corvo Bianco after a few hours.→Fixed
- Player levels lossFixed a rare issue whereby players could lose earned levels.→Fixed
- Geralt gear and diagrams missingFixed issue whereby Witcher gear and diagrams could go missing.→Fixed
- Geralt death after loading screen in Turn and Face the StrangeFixed issue where Geralt could die after a loading screen in Turn and Face the Strange.→Fixed
- Noblewoman in red follow behaviorFixed issue where a noblewoman in red would sometimes follow Geralt everywhere he goes.→Fixed
- Body parts suspended in mid-air after explosionFixed issue where body parts would remain suspended in mid-air after an enemy exploded.→Fixed
◆Other changes4
- Dark Iron Plate diagramAdds Dark Iron Plate diagram to the crafting list.→Added
- Food/drink vitality regeneration displayAdds display of food or drink vitality regeneration amount.→Added
- Dark Iron Plate inventory entryAdds Dark Iron Plate diagram to crafting inventory list.→Added
- Emhyr var Emreis: Emperor of Nilfgaard gwent cardNow possible to obtain the 'Emhyr var Emreis: Emperor of Nilfgaard' gwent card from the innkeeper at the Inn at the Crossroads in cases where this was not previously possible.→Added
subjects affected (50)
tap to see balance history
- Corvo Bianco upgrades and in-progress quests1
- Roach movement during The Warble of a Smitten Knight1
- Roach camera lock after The Warble of a Smitten Knight1
- Wine Wars: Vermentino progression1
- Envoys, Wineboys quest progression1
- Mutagen icons1
- Scavenger Hunt: Wolf School Gear1
- NPC spawns after Blood and Wine1
- Dark Iron Plate diagram1
- Upscaled enemy levels1
- Experience points display1
- Golem guarding treasure between Bowdon and Brunwich1
- Bandit Camp near Kilkerinn Ruins1
- Roach's tail1
- Enemies upscaled level display1
- Swords lost in Unseen Elder's cave1
- Experience to level up above 961
- Blood and Wine and Hearts of Stone credits1
- Gwent card: Francesca Findabair: The Beautiful1
- Gwents cards during main story / inventory1
- Gwent Never Fear, Skellige's Here progress1
- Gwent: The Path of Warriors exploit1
- Gwent: Never Fear, Skellige's Here progress (repeated)1
- Turn and Face the Strange loading screen1
- Geralt hairdos on Feline Grandmaster chest armor1
- Viper Armor color on armor stand1
- Armor collar color1
- Marlene interaction with Corvo Bianco1
- Oriana's guard translucency1
- Food/drink vitality regeneration display1
- Dark Iron Plate inventory entry1
- Alchemy Table access1
- Stamina regeneration after new game start1
- Knocking down horses1
- Dogs and wolves death after knockdown/frozen1
- Wine Wars: Consorting progression1
- A Knight's Tales quest restart1
- Courtesans at Belles of Beauclair1
- Family Matters – fist fight loading issue1
- Aarding a beehive near dwarven blacksmith (White Orchard)1
- Game crash after meeting knights from Envoys, Wineboys quest1
- Emhyr var Emreis: Emperor of Nilfgaard gwent card1
- Music/sound effects playback1
- In-game time played value1
- Marlene disappearance1
- Player levels loss1
- Geralt gear and diagrams missing1
- Geralt death after loading screen in Turn and Face the Strange1
- Noblewoman in red follow behavior1
- Body parts suspended in mid-air after explosion1
Patch history
- →Modding support updateMay 21, 2024 · 27mo
This patch adds Steam Workshop integration and DLC mod loading improvements to The Witcher 3: Wild Hunt, plus easier world ID additions for mods.
- →Another PC Hotfix is available!Dec 22, 2022 · 44mo
No gameplay balance changes detected in this patch note; the text provided only contains technical support and platform navigation, not patch content.
- Next-gen update list of changesDec 12, 2022 · 45mo
Next-gen update adds ray-traced lighting, DLSS 3, performance and visual upgrades, quality-of-life improvements, new content, and cross-progression; numerous fixes and mod integrations accompany the release.
+35→ - →CD PROJEKT RED adds Simplified Chinese language support to The Witcher 3: Wild Hunt!Nov 14, 2018 · 94mo
Witcher 3: Wild Hunt adds Simplified Chinese language support via a free patch.
- →Patch 1.30 - ChangelogAug 30, 2016 · 121mo
Patch 1.30 adds numerous bug fixes across gameplay, GUI, and quests, alongside minor content tweaks and quality-of-life improvements.
- →Patch 1.30 - ChangelogMay 30, 2016 · 124mo
Patch 1.30 focuses on quest fixes, balance tweaks, and quality-of-life improvements across gameplay, UI, and general systems.
- →Patch 1.12 - Changelog Part 2 (Hearts of Stone Expansion & DLC's)Jan 11, 2016 · 129mo
Hearts of Stone and DLCs receive numerous bug fixes and minor balance tweaks, improving quest flows, item interactions, and overall stability.
- →Patch 1.12 - Changelog Part 1 (Main Game)Jan 11, 2016 · 129mo
A broad patch focusing on numerous QoL fixes, stability improvements, and targeted bugfixes across gameplay, UI, quests, and world interactions in The Witcher 3: Wild Hunt – Complete Edition (Patch 1.12 Part 1).
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