Patch 1.1.13.0 focuses on balancing PvP interactions, adjusting spell cooldowns and durations, and fixing several combat bugs, with a significant rework to Corrupted Blood's ghost behavior.
Images © V Rising via Steam
▲Buffs14
- PistolExplosive Shot:Fixed a bug where Explosive Shot's dodge roll did not consistently prevent damage.Yes→No
- Corrupted BloodDamage from Corrupted Blood ghosts can no longer cause a fatal blow.Yes→No
- Sanguine CoilIncreased healing on allies from 14-30% to 20-40% (Jewel Effect).14-30%→20-40% %
- Wraith SpearReduced the penalty per target from 6-10% to 8-16% (Jewel Effect).6-10%→8-16% %
- Spectral GuardianSpectral Guardian now attacks 15% faster.100%→115% %
- Corrupted SkullIncreased bonus damage dealt when target is below the threshold from 40% to 50%.40%→50% %
- Veil of BonesIncreased bonus damage when below the threshold from 20-40% to 30-50% (Jewel Effect).20-40%→30-50% %
- Freeze ImmunityIncreased damage bonus for trying to apply freeze on an immune target from 25% to 30%.25%→30% %
- Veil of Chaos
- Dash duration increased from 0.3 seconds to 0.4 seconds.0.3→0.4 s
- Dash distance increased from 5 to 5.5.5→5.5 m
- Raging TempestReduced duration from 3 seconds to 2.5 seconds while keeping total damage dealt.3→2.5 s
- CurseIncreased base duration by 0.5 seconds.X→X + 0.5 s
- Ice BlockIncreased shield from 500% to 550% of spell power.500%→550% %
- Blood FountainIncreased initial heal from 50% to 55% of spell power.50%→55% %
▼Nerfs9
- SlashersCamouflage:Reduced Camouflage attack range to better align with VFX.4→3.3 m
- Corrupted BloodGhost damage no longer triggers counters, reducing its effectiveness in PvP.Yes→No
- Sanguine Coil
- Increased cooldown from 6 to 7 seconds.6→7 s
- Reduced default projectile speed by 20%.100%→80% %
- Blood Rite
- Follow-up attack:Reduced follow-up attack damage from 20-40% to 15-30% (Jewel Effect).20-40%→15-30% %
- Follow-up attack:Reduced follow-up attack duration from 5 to 4 seconds (Jewel Effect).5→4 s
- Wraith SpearIncreased cooldown gained from canceling the spell from 50% to 65%.50%→65% %
- Wisp DanceIncreased cast time from 0.15 seconds to 0.4 seconds.0.15→0.4 s
- CycloneBonus damage reduced from 20-40% to 14-30% (Jewel Effect).20-40%→14-30% %
✚Bug fixes1
- CrossbowSnapshot:Fixed a bug where Snapshot projectiles could pass through objects after splitting.Passes through→Blocked
◆Other changes5
- Corrupted Blood
- Reduced the dash speed of ghosts spawned by Corrupted Blood.Standard→Reduced
- Corrupted Blood ghosts now pierce through enemies.No→Yes
- Ball LightningRecast:Added a 0.5-second delay before explosion on recast (Jewel Effect).0→0.5 s
- Veil of StormDash duration reduced from 0.45 seconds to 0.4 seconds.0.45→0.4 s
- Arctic StormReduced damage per tick by 15%, moving that damage to the final tick.100%→85% %
subjects affected (21)
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Patch history
- →V Rising 1.1 Hot Fix 11Jun 2, 2026 · 1mo
- →V Rising 1.1 Hot Fix 10Dec 17, 2025 · 6mo
- V Rising 1.1 Hot Fix 9Jun 12, 2025 · 13mo+1−2→
- V Rising 1.1 Hot Fix 8May 16, 2025 · 14mo+5→
- V Rising 1.1 Hot Fix 7May 13, 2025 · 14mo+2−1→
- V Rising 1.1 Hot Fix 6May 9, 2025 · 14mo−1→
- V Rising 1.1 Hot Fix 5May 7, 2025 · 14mo+6→
- →V Rising 1.1 Hot Fix 4May 6, 2025 · 14mo
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