Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixMeleehit registration
Fixed an issue causing repeated melee hits in multiplayer sessions.
Fixed repeated hits
- ▲🎯BehaviorSprintingnetworking
Improved sprint networking for smoother character movement synchronization.
Improved sync
- ≈✨Newcombat logging—→Added
Added a combat logging setting allowing server owners to keep players on the server for a set duration after disconnecting.
New server setting
- ≈🐛Bug fixVehiclescollision
Fixed collision issues when attaching items to vehicles in multiplayer.
Fixed attachment collision
- ▲📊NumericElectrical/Water SystemsCPU load—→Reduced
Optimized the backend for electrical and water systems to reduce CPU strain on multiplayer hosts.
Significantly reduce CPU load of electrical and water systems in multiplayer
- ▲📊NumericDedicated ServerRAM usage—→Reduced
Reduced the memory footprint of dedicated servers for better stability.
Reduce RAM usage of dedicated server by a bit
- ▲🔁ReworkLoadingload speed—→Faster
Implemented an experimental loading algorithm to decrease the time it takes to join multiplayer sessions.
Experimental new algorithm for loading into multiplayer; may be faster
- ▲🐛Bug fixWorld Collisioncave falling—→Fixed
Addressed an issue where players could fall through the terrain in caves during multiplayer.
Possible fix for falling through caves in multiplayer
- ≈🐛Bug fixstability
Fixed a critical issue where all players would crash in multiplayer upon failing a code lock.
Fixes mass-crashing
- ▲🎯Behaviorplayer protection
Fixed a bug that allowed players to be damaged while they were still loading into the game.
Prevents loading damage
- ▲🎯Behaviornetworking
General networking improvements to reduce lag and instability during multiplayer sessions.
Improved networking stability
- ≈🐛Bug fixBlindssync
Blinds now correctly sync across all clients in multiplayer.
Fixed sync issue
- ≈🐛Bug fixWeather Overridesync
Weather overrides now correctly sync to clients in multiplayer.
Fixed sync issue
- ▲🐛Bug fixdesync
Fixed various multiplayer desync issues for a smoother shared experience.
Reduced desync
- ≈🐛Bug fixLimbsspawn count2→1
Fixed a bug where limbs would spawn twice in multiplayer.
Fixed double spawn
- ≈🐛Bug fixdoor synchronization
Fixed doors getting desynced in multiplayer sessions.
- ≈🐛Bug fixfurniture respawning
Fixed an issue where destroyed furniture would respawn in multiplayer, improving overall synchronization.