PatchDiff
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Multiplayer

GeneralNetwork · PvP · Server · Performance · Stability · Co-op · Networking
5 patcheslast touched 5mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Apr 5, 2024Dec 17, 2025Apr 5, 2024 — VEIN 0.011 Hotfix 3 +0 / -0 (cum 0)Jul 16, 2024 — VEIN 0.012 Hotfix 10 Released +2 / -0 (cum +2)Oct 25, 2025 — 0.022 Hotfix 2 Released +1 / -0 (cum +3)Nov 9, 2025 — 0.022 Hotfix 8 Released +4 / -0 (cum +7)Dec 17, 2025 — 0.022 Hotfix 15 Released +1 / -0 (cum +8)
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Patch history

  1. Dec 17, 2025·0.022 Hotfix 15 Released+1
    • 🐛Bug fixMeleehit registration

      Fixed an issue causing repeated melee hits in multiplayer sessions.

      Fixed repeated hits

    • 🎯BehaviorSprintingnetworking

      Improved sprint networking for smoother character movement synchronization.

      Improved sync

    • Newcombat loggingAdded

      Added a combat logging setting allowing server owners to keep players on the server for a set duration after disconnecting.

      New server setting

    • 🐛Bug fixVehiclescollision

      Fixed collision issues when attaching items to vehicles in multiplayer.

      Fixed attachment collision

    • 📊NumericElectrical/Water SystemsCPU loadReduced

      Optimized the backend for electrical and water systems to reduce CPU strain on multiplayer hosts.

      Significantly reduce CPU load of electrical and water systems in multiplayer

    • 📊NumericDedicated ServerRAM usageReduced

      Reduced the memory footprint of dedicated servers for better stability.

      Reduce RAM usage of dedicated server by a bit

    • 🔁ReworkLoadingload speedFaster

      Implemented an experimental loading algorithm to decrease the time it takes to join multiplayer sessions.

      Experimental new algorithm for loading into multiplayer; may be faster

    • 🐛Bug fixWorld Collisioncave fallingFixed

      Addressed an issue where players could fall through the terrain in caves during multiplayer.

      Possible fix for falling through caves in multiplayer

  2. Oct 25, 2025·0.022 Hotfix 2 Released+1
    • 🐛Bug fixstability

      Fixed a critical issue where all players would crash in multiplayer upon failing a code lock.

      Fixes mass-crashing

    • 🎯Behaviorplayer protection

      Fixed a bug that allowed players to be damaged while they were still loading into the game.

      Prevents loading damage

    • 🎯Behaviornetworking

      General networking improvements to reduce lag and instability during multiplayer sessions.

      Improved networking stability

    • 🐛Bug fixBlindssync

      Blinds now correctly sync across all clients in multiplayer.

      Fixed sync issue

    • 🐛Bug fixWeather Overridesync

      Weather overrides now correctly sync to clients in multiplayer.

      Fixed sync issue

    • 🐛Bug fixdesync

      Fixed various multiplayer desync issues for a smoother shared experience.

      Reduced desync

    • 🐛Bug fixLimbsspawn count21

      Fixed a bug where limbs would spawn twice in multiplayer.

      Fixed double spawn

  3. Apr 5, 2024·VEIN 0.011 Hotfix 3
    • 🐛Bug fixdoor synchronization

      Fixed doors getting desynced in multiplayer sessions.

    • 🐛Bug fixfurniture respawning

      Fixed an issue where destroyed furniture would respawn in multiplayer, improving overall synchronization.