Hotfix 0.022 focuses on critical multiplayer stability, fixing a mass-crashing issue with code locks, alongside various physics, audio, and zombie behavior fixes.
▲Buffs5
- MultiplayerFixed a bug that allowed players to be damaged while they were still loading into the game.
- Makeshift WindmillIncreased the power output of makeshift windmills, providing more electricity for the base.→Increased
- General
- Custom map marker names and descriptions now save automatically without needing to press enter.
- UCs can no longer block the player from building in singleplayer mode.Possible→Impossible
- Fixed an issue where cabins could not be fortified.Disabled→Enabled
✚Bug fixes3
- MultiplayerFixed a critical issue where all players would crash in multiplayer upon failing a code lock.
- ZombiesMelee:Zombie melee audio is now correctly occluded, preventing punches from being heard through walls.
- GeneralFixed incorrect thumbnails for hats and glasses in the inventory.
◆Other changes3
subjects affected (4)
tap to see balance history
Patch history
- VEIN 0.023 - Hotfix 4 ReleasedMar 31, 2026 · 2mo+1→
- VEIN 0.023 - Hotfix 2 ReleasedMar 19, 2026 · 2mo+10−1→
- VEIN 0.023 - Hotfix 1 ReleasedMar 7, 2026 · 2mo+4−1→
- 0.022 Hotfix 18 ReleasedJan 22, 2026 · 4mo+6−1→
- 0.022 Hotfix 17 ReleasedJan 11, 2026 · 4mo+5→
- 0.022 Hotfix 15 ReleasedDec 17, 2025 · 5mo+5−1→
- →0.022 Hotfix 13 ReleasedDec 5, 2025 · 5mo
- 0.022 Hotfix 11 ReleasedDec 4, 2025 · 5mo+8−2→
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