Server update focusing on ground forces kill credit logic, spawn collision fixes, and various vehicle armor and armament corrections.
▲Buffs5
- Ground Forces
- Vehicles spawning in occupied areas are now temporarily non-solid for 1.5 seconds to prevent collision glitches.Solid→Non-solid s
- Fixed a bug where the last shell in the loader was still calculated in the rack, preventing unfair ammo explosions.Incorrect calculation→Fixed
- JagdpantherIncreased the number of shells carried from 57 to 60.57→60 rounds
- KV-1L11:Corrected elevation angle from -6/25 to -7/25, improving gun depression.-6/25→-7/25 degrees
- KV-2Added the semi-armour piercing projectile PB-35 to the ammunition list.→Added PB-35
▼Nerfs1
- IS-2Combat weight increased from 44 to 46 tons.44→46 tons
✚Bug fixes9
- Pz.Kpfw. IV Ausf ECorrected the armor thickness of the mantlet.→Fixed
- StuG III Ausf GCorrected armor thickness for the rear, bottom, and upper engine compartment.→Fixed
- M22Corrected the thickness of the upper side armor.→Fixed
- M26
- Fixed the center of gravity position and point of inertia.→Fixed
- Corrected the gear ratios in the transmission.→Fixed
- IS-2Corrected the gear ratios in the transmission.→Fixed
- KV-1Fixed engine power, gear ratios, and speed in different gears.→Fixed
- KV-2Fixed engine power, gear ratios, and speed in different gears.→Fixed
- M-10TFixed the mass and initial velocity parameters for the armor-piercing effect of the gun.→Fixed
◆Other changes4
- Ground Forces
- Critical Hit awards are now granted for knocking out the second crew member rather than setting a vehicle on fire.Setting vehicle on fire→Knocking out second crew member
- Kills are now awarded to the player who dealt the final damage instead of the player who ignited the vehicle.Setting on fire→Last damage dealt
- M22M3 gun:The M3 gun has been replaced with the M6 gun.M3→M6
- KV-2Corrected elevation angles from -3/18 to -5/12.-3/18→-5/12 degrees
subjects affected (10)
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Patch history
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