July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
- ElesisDash Attack Lv. 2knockback distance—→+150%
Dash Attack Lv 2 now chains better and pushes enemies further/higher.
- ElesisDash Attack Lv. 3knockback distance—→+150%
Dash Attack Lv 3 improved for better combo flow and crowd control.
- AmyDouble Attackattack duration—→+0.091s s
Muse's Double Attack is now slightly longer and covers more vertical area.
- AsinCrescent Sweepvertical range—→+13.95%
Crescent Sweep now has a larger vertical hit area and better alignment.
- ElesisJump Attackstun typestun→light stun
Jump attacks are now less disruptive and deal less damage.
- SieghartRageregen time—→+15s s
Passive Rage Gauge regeneration is now slower.
- ArmeDash Attackdamage—→-27.83%
Battle Mage Dash Attack deals less damage but has significantly more knockback and height.
- RonanErudon’s Shieldregen time—→+15s s
Slower Rune Gauge regeneration for Aegis Knight.
- RonanBlockingcooldown—→+4s s
Aegis Knight's Blocking is now available less frequently.
- +11 more
- ElesisCombo Attackeffect—→knocked down
Combo Attack now causes air-hit targets to enter a knocked down state.
- ElesisCritical Attackeffect—→get back up
Critical Attack now forces air-hit targets to stand up.
- SieghartDeclare Stance EvasioneffectHyper Armor→Invincibility
Duelist's evasion now provides full Invincibility.
- ArmeJump Attackeffect—→knocked down
Warlock's Jump Attack now causes air-hit targets to be knocked down.
- ArmeDash Back Attackeffectlaunch→stun
Dash Back Attack changed from launch to stun with reduced damage and knockback.
- +15 more
