Introduction of a comprehensive itemization rework focusing on player agency through new Mastery and Expertise systems, removing modification locks on weapons and curios.
Images © Warhammer 40,000: Darktide via Steam
▲Buffs5
- Weapon Itemization
- Removed the limit on how many times Blessings and Perks can be changed on a weapon, significantly increasing player agency.2 changes→Removed
- Mastery:Introduced Mastery, a progression system tied to weapon families that unlocks blessings, perks, marks, and cosmetics through usage.→Added
- Expertise:Introduced Expertise, allowing players to use resources to configure weapons, change perks/blessings, and increase stats up to a weapon's potential.→Added
- Weapon Marks:Weapon families are now merged, allowing players to freely switch between different marks of the same weapon type.Locked→Free
- CuriosRemoved locks on Curios, allowing players to change their properties without restriction.Locked→Removed
◆Other changes1
- ResourcesExpertise:Diamantine Steel is now specifically required to achieve higher levels of Expertise on weapons, giving the resource more utility.→Required
subjects affected (3)
tap to see balance history
Patch history
- →Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 2w
- Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 1mo+4→
- Patch 1.11.4 - Patch NotesApr 14, 2026 · 1mo+4−1→
- Patch 1.11.3 - Patch NotesMar 30, 2026 · 2mo+1→
- Patch 1.11.2 - Patch NotesMar 26, 2026 · 2mo+10−1→
- Patch 1.11.1 - Hotfix Patch NotesMar 19, 2026 · 2mo+2→
- →Patch 1.10.7 - Patch NotesFeb 16, 2026 · 3mo
- Patch 1.10.6 - Patch NotesFeb 10, 2026 · 3mo+11−1→
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