Hive Scum
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorAdrenaline Smiterkill trigger—→latching attacks
Adrenaline Smiter now counts kills from attacks that latch onto enemies, increasing talent reliability.
Consistency
- ▲🎯BehaviorSplash Damagekill trigger—→latching attacks
Splash Damage now counts kills from attacks that latch onto enemies.
Consistency
- ▼🎯BehaviorStreet Toughtrigger sourceall melee→non-specialist
Street Tough can no longer be triggered by Specialist melee attacks, such as Pox Hound pounces.
Restriction
- ▲🐛Bug fixChannelled DevastationCritical Hit Chanceincorrect→correct
Fixed an issue where Channelled Devastation failed to correctly calculate the player's total Critical Hit Chance in some situations.
Fixed calculation
- ▲🔁ReworkStimm LabToughness RegenerationToughness Regeneration→Toughness Replenishment
Swapped Toughness Regeneration for Toughness Replenishment, making the buff active during combat rather than only while in coherency outside of combat.
rework
- ▲📊NumericBarrage I-IVToughness—→6.25%
Now grants 6.25% Toughness per rank.
numeric
- ▲📊NumericBarrage I-IVToughness Replenishment—→5%
Now grants 5% Toughness Replenishment per rank.
numeric
- ▲📊NumericBarrage I-IVDamage Reduction—→4%
Now grants 4% Damage Reduction per rank.
numeric
- ▲📊NumericTankToughness Replenishment20%→30%
Increased Toughness Replenishment bonus from 20% to 30%.
numeric
- ≈🎯BehaviorRegainToughness Gain25% (instant)→5% per 1s
Changed from a one-time 25% burst to a steady 5% per second for the duration of the Cartel Special.
behavior
- ▲📊NumericCheap ShotsStrength (Medium/Heavy Staggered)—→15%
Now grants +15% Strength against medium and heavy staggered enemies.
numeric
- ▲📊NumericCheap ShotsStrength (Light Staggered)—→10%
Now grants +10% Strength against light staggered enemies.
numeric
- ≈🔁ReworkNimbleDodge Speed25%→0.15s s
Changed dodge window bonus from a multiplicative 25% to a flat 0.15s bonus, affecting ranged fire dodges but reducing effectiveness against melee.
rework
- ▲🎯BehaviorRampage!ExhaustionExhausted→Removed
The player is no longer left 'exhausted' after the ability ends.
behavior
- ▲🎯BehaviorChannelled AggressionActivation ThresholdRequired threshold→Always active
No longer requires Rampage duration to be above a certain threshold to be active.
behavior
- ▲🎯BehaviorUnloadRefresh Mechanic—→Added
Now refreshes itself if triggered while active and can be triggered by activating Desperado.
behavior
- ≈📊NumericPocket ToxinChem Toxin Stacks (Blinder/Blackout)—→3
Now infects enemies with 3 stacks of Chem Toxin when using Blinder/Blackout Blitz.
numeric
- ≈📊NumericPocket ToxinChem Toxin Stacks (Boom Bringer)—→6
Now infects enemies with 6 stacks of Chem Toxin when using Boom Bringer Blitz.
numeric
- ≈📊NumericPocket ToxinChem Toxin Stacks (Chem Grenade)—→10
Now infects enemies with 10 stacks of Chem Toxin on the initial blast of the Chem Grenade.
numeric
- ≈🛠QoLChem GrenadeExplosion Radius—→Visual Match
Explosion radius now matches visuals, allowing it to properly benefit from Pocket Toxin.
quality
- ▼📊NumericChem GrenadeDuration20s→15s s
Duration reduced to align with similar Blitz abilities.
numeric
- ≈📝TextRanged/Melee Attack ImmunityTerminologyImmunity→Counts as Dodging
Rewritten to clarify that these talents trigger dodge interactions.
text
- ≈📝TextDodge ExtendedTerminologyDodge Extended→Dodge Speed
Renamed to Dodge Speed to better reflect the primary benefit of the talent.
text
- ▲🐛Bug fixSpeedloader / Vulture's MarkToxin TriggerBroken→Fixed
Fixed issue where Needle Pistol Toxin damage did not trigger these talents.
bugfix
- ≈🔁ReworkTalent Tree Layout
Stronger talents moved to earlier sections of the tree to smooth out the early game difficulty curve.
rework
- ▲🐛Bug fixDesperado / Blinder / Blackouttrigger consistency
Enemies killed by Chem Toxin from Needle Pistol hits now consistently trigger Desperado and regeneration for Blinder/Blackout.
bugfix
- ▲🎯BehaviorBlessed Stimms / Chemical Dependencytrigger condition
Talents now trigger upon entering the proximity of a loaded Stimm Supply.
behavior
- ≈🐛Bug fixStimm Supplyplacement
Fixed an issue where Stimm Supplies would get stuck in the player's hands; they now default to the player's feet.
bugfix
- ▲🐛Bug fixPrecision ViolenceToughness replenishment
Fixed an issue where Toughness would stop replenishing under certain conditions.
bugfix
- ▲🐛Bug fixBattering Momentumbuff trigger
Fixed an issue where the talent would not trigger the correct buff.
bugfix
- ▲🐛Bug fixRamping Backstabscancel condition
Damage over time effects no longer cancel Ramping Backstabs.
bugfix
- ▼🐛Bug fixHyper-Criticaltarget validityCaptains→Removed
Fixed an issue where Hyper-Critical could trigger on Captain type enemies.
bugfix
- ≈🐛Bug fixRampage!stability
Fixed a rare crash occurring when using Rampage! after being revived from a knockdown.
bugfix
- ≈🐛Bug fixtalent tree
Fixed an issue where talent trees were being wiped for some classes; however, previously wiped trees are not restored.