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Hive Scum

HeroMelee · Combat · Ranged · Crit · Dreg · Agility · Toxin · Hive Scum · Operative
5 patcheslast touched 1mo ago▲ +16

Power trajectory

Up = buffed, down = nerfed
0+16Dec 4, 2025Apr 14, 2026Dec 4, 2025 — Hotfix #82 - 1.10.1 - Patch Notes +0 / -0 (cum 0)Dec 9, 2025 — Hotfix #83 - 1.10.2 - Patch Notes +5 / -1 (cum +4)Feb 10, 2026 — Patch 1.10.6 - Patch Notes +11 / -1 (cum +14)Mar 26, 2026 — Patch 1.11.2 - Patch Notes +1 / -0 (cum +15)Apr 14, 2026 — Patch 1.11.4 - Patch Notes +2 / -1 (cum +16)
Zoom into one ability:26 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Apr 14, 2026·Patch 1.11.4 - Patch Notes+2-1
    • 🎯BehaviorAdrenaline Smiterkill triggerlatching attacks

      Adrenaline Smiter now counts kills from attacks that latch onto enemies, increasing talent reliability.

      Consistency

    • 🎯BehaviorSplash Damagekill triggerlatching attacks

      Splash Damage now counts kills from attacks that latch onto enemies.

      Consistency

    • 🎯BehaviorStreet Toughtrigger sourceall meleenon-specialist

      Street Tough can no longer be triggered by Specialist melee attacks, such as Pox Hound pounces.

      Restriction

    • 🐛Bug fixChannelled DevastationCritical Hit Chanceincorrectcorrect

      Fixed an issue where Channelled Devastation failed to correctly calculate the player's total Critical Hit Chance in some situations.

      Fixed calculation

  2. Feb 10, 2026·Patch 1.10.6 - Patch Notes+11-1
    • 🔁ReworkStimm LabToughness RegenerationToughness RegenerationToughness Replenishment

      Swapped Toughness Regeneration for Toughness Replenishment, making the buff active during combat rather than only while in coherency outside of combat.

      rework

    • 📊NumericBarrage I-IVToughness6.25%

      Now grants 6.25% Toughness per rank.

      numeric

    • 📊NumericBarrage I-IVToughness Replenishment5%

      Now grants 5% Toughness Replenishment per rank.

      numeric

    • 📊NumericBarrage I-IVDamage Reduction4%

      Now grants 4% Damage Reduction per rank.

      numeric

    • 📊NumericTankToughness Replenishment20%30%

      Increased Toughness Replenishment bonus from 20% to 30%.

      numeric

    • 🎯BehaviorRegainToughness Gain25% (instant)5% per 1s

      Changed from a one-time 25% burst to a steady 5% per second for the duration of the Cartel Special.

      behavior

    • 📊NumericCheap ShotsStrength (Medium/Heavy Staggered)15%

      Now grants +15% Strength against medium and heavy staggered enemies.

      numeric

    • 📊NumericCheap ShotsStrength (Light Staggered)10%

      Now grants +10% Strength against light staggered enemies.

      numeric

    • 🔁ReworkNimbleDodge Speed25%0.15s s

      Changed dodge window bonus from a multiplicative 25% to a flat 0.15s bonus, affecting ranged fire dodges but reducing effectiveness against melee.

      rework

    • 🎯BehaviorRampage!ExhaustionExhaustedRemoved

      The player is no longer left 'exhausted' after the ability ends.

      behavior

    • 🎯BehaviorChannelled AggressionActivation ThresholdRequired thresholdAlways active

      No longer requires Rampage duration to be above a certain threshold to be active.

      behavior

    • 🎯BehaviorUnloadRefresh MechanicAdded

      Now refreshes itself if triggered while active and can be triggered by activating Desperado.

      behavior

    • 📊NumericPocket ToxinChem Toxin Stacks (Blinder/Blackout)3

      Now infects enemies with 3 stacks of Chem Toxin when using Blinder/Blackout Blitz.

      numeric

    • 📊NumericPocket ToxinChem Toxin Stacks (Boom Bringer)6

      Now infects enemies with 6 stacks of Chem Toxin when using Boom Bringer Blitz.

      numeric

    • 📊NumericPocket ToxinChem Toxin Stacks (Chem Grenade)10

      Now infects enemies with 10 stacks of Chem Toxin on the initial blast of the Chem Grenade.

      numeric

    • 🛠QoLChem GrenadeExplosion RadiusVisual Match

      Explosion radius now matches visuals, allowing it to properly benefit from Pocket Toxin.

      quality

    • 📊NumericChem GrenadeDuration20s15s s

      Duration reduced to align with similar Blitz abilities.

      numeric

    • 📝TextRanged/Melee Attack ImmunityTerminologyImmunityCounts as Dodging

      Rewritten to clarify that these talents trigger dodge interactions.

      text

    • 📝TextDodge ExtendedTerminologyDodge ExtendedDodge Speed

      Renamed to Dodge Speed to better reflect the primary benefit of the talent.

      text

    • 🐛Bug fixSpeedloader / Vulture's MarkToxin TriggerBrokenFixed

      Fixed issue where Needle Pistol Toxin damage did not trigger these talents.

      bugfix

    • 🔁ReworkTalent Tree Layout

      Stronger talents moved to earlier sections of the tree to smooth out the early game difficulty curve.

      rework

    • 🐛Bug fixDesperado / Blinder / Blackouttrigger consistency

      Enemies killed by Chem Toxin from Needle Pistol hits now consistently trigger Desperado and regeneration for Blinder/Blackout.

      bugfix

    • 🎯BehaviorBlessed Stimms / Chemical Dependencytrigger condition

      Talents now trigger upon entering the proximity of a loaded Stimm Supply.

      behavior

    • 🐛Bug fixStimm Supplyplacement

      Fixed an issue where Stimm Supplies would get stuck in the player's hands; they now default to the player's feet.

      bugfix

    • 🐛Bug fixPrecision ViolenceToughness replenishment

      Fixed an issue where Toughness would stop replenishing under certain conditions.

      bugfix

    • 🐛Bug fixBattering Momentumbuff trigger

      Fixed an issue where the talent would not trigger the correct buff.

      bugfix

    • 🐛Bug fixRamping Backstabscancel condition

      Damage over time effects no longer cancel Ramping Backstabs.

      bugfix

    • 🐛Bug fixHyper-Criticaltarget validityCaptainsRemoved

      Fixed an issue where Hyper-Critical could trigger on Captain type enemies.

      bugfix

    • 🐛Bug fixRampage!stability

      Fixed a rare crash occurring when using Rampage! after being revived from a knockdown.

      bugfix

    • 🐛Bug fixtalent tree

      Fixed an issue where talent trees were being wiped for some classes; however, previously wiped trees are not restored.