Hotfix #83 focuses on polishing the Hive Scum class with talent tree layout adjustments, significant buffs to the Boom Bringer blitz, and starter weapon improvements, while increasing total character slots to 9.
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▲Buffs19
- Hive Scum
- Desperado / Blinder / Blackout:Enemies killed by Chem Toxin from Needle Pistol hits now consistently trigger Desperado and regeneration for Blinder/Blackout.
- Blessed Stimms / Chemical Dependency:Talents now trigger upon entering the proximity of a loaded Stimm Supply.
- Precision Violence:Fixed an issue where Toughness would stop replenishing under certain conditions.
- Battering Momentum:Fixed an issue where the talent would not trigger the correct buff.
- Ramping Backstabs:Damage over time effects no longer cancel Ramping Backstabs.
- Boom Bringer
- Boom Bringer:Increased ammo capacity from 2 to 3.2→3
- Boom Bringer:Increased armor damage modifier against Carapace enemies.2.0→2.4
- Boom Bringer:Increased the far explosion radius.4m→7m m
- Boom Bringer:Increased the far range damage drop-off distance.2m→4m m
- Boom Bringer:Increased the close explosion radius.2m→4m m
- Boom Bringer:Increased the close radius damage drop-off distance.1m→2m m
- Boom Bringer:Increased damage dealt at far range.900→1300
- Improvised Shivs
- Light Attack:Increased hitbox and damage windows for most light attacks.→Increased
- Light Attack:Slightly increased damage to the first target, specifically against Unarmoured and Infested types.→Increased
- Heavy 1:Slightly increased the range of the Heavy 1 attack for Mk I version.→Increased
- Dual Stub PistolsFixed an issue where the Critical Bonus stat was not applying correctly.
- General
- Increased the maximum number of character slots available to all players.8→9
- Talent Tree UI:Deselecting a Combat, Aura, or Blitz Ability now also deselects its sub-nodes.
- Mission Terminal:Added a notification mark to indicate incomplete Special Assignments.→Added
▼Nerfs1
- Hive ScumHyper-Critical:Fixed an issue where Hyper-Critical could trigger on Captain type enemies.Captains→Removed
✚Bug fixes3
- Hive Scum
- Stimm Supply:Fixed an issue where Stimm Supplies would get stuck in the player's hands; they now default to the player's feet.
- Rampage!:Fixed a rare crash occurring when using Rampage! after being revived from a knockdown.
- Boom BringerBoom Bringer:Fixed backblast so it no longer pulls enemies standing in front.
◆Other changes1
- Hive ScumStronger talents moved to earlier sections of the tree to smooth out the early game difficulty curve.
subjects affected (5)
tap to see balance history
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Patch history
- →Hotfix 1.12.5 - Patch NotesAug 18, 2026 · 1w
Hotfix 1.12.5 focuses on stability, bug fixes, and cosmetic tweaks across general gameplay and character customization.
- Patch 1.12.4 - Patch NotesAug 11, 2026 · 2w
Balance changes to Vanguard enemies, Skitarii Blitzes, weapon blessings, and numerous fixes and QoL tweaks across Vanguard, Skitarii, and related systems.
+10−4→ - Hotfix 1.12.3 - Patch NotesJul 6, 2026 · 1mo
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.
+1→ - Hotfix 1.12.2 - Patch NotesJul 1, 2026 · 1mo
Hotfix 1.12.2 focuses on Skitarii class balance, Vanguard enemy adjustments, and various general stability and bug fixes.
+12−1→ - Hotfix 1.12.1 - Patch NotesJun 25, 2026 · 2mo
Hotfix 1.12.1 focuses on stability improvements, crash fixes, and resolving cosmetic and gear issues for the Skitarii DLC.
+2→ - →Hotfix 1.11.7 - Patch NotesMay 18, 2026 · 3mo
Hotfix 1.11.7 addresses a specific connectivity issue occurring during mission failures.
- Hotfix 1.11.5 - Patch NotesApr 27, 2026 · 4mo
Hotfix 1.11.5 focuses on stability improvements, an AMD FSR update, and several bug fixes for class talents and enemy behavior.
+4→ - Patch 1.11.4 - Patch NotesApr 14, 2026 · 4mo
Patch 1.11.4 introduces the first Expedition Map rotation with new nodes and a community goal, alongside balance tweaks for Hive Scum and various stability fixes.
+4−1→
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