Update 1.7.5 focuses on Aeldari balance nerfs, general UI/UX improvements for unit health, and various bug fixes for unit abilities and system stability.
▲Buffs3
- Units & Abilities
- Seeker Missile:Fixed Seeker Missile not checking range 4 for attackable targets.→4
- Twin-Linked Pulsar:Fixed Twin-Linked Pulsar from Blast to Large Blast to be consistent with the tabletop.Blast→Large Blast
- Wailing Doom:Removed Unwieldy from Wailing Doom to be consistent with the tabletop.Yes→Removed
▼Nerfs9
- Aeldari
- Webway Travel:Increased Webway Travel influence cost from 10 to 20.10→20 influence
- Webway Redoubt:Increased Found Webway Redoubt ore and influence cost from 60 to 80.60→80 ore/influence
- Bonesinger Chantry:Changed Bonesinger Chantry from +4 ore to +2 ore and +0.7 growth.4→2 ore
- Transcendent Bliss / Doom of the Aeldari:Reduced Transcendent Bliss and Doom of the Aeldari loyalty bonus from +3 to +2.3→2 loyalty
- Bladestorm:Reduced Bladestorm bonus damage from +25% to +17%.25%→17% %
- Command:Reduced Command accuracy from +10%...+30% to +5%...+15%.10%...30%→5%...15% %
- Autarch Assault:Reduced Autarch's Assault damage from +10%...+30% to +5%...+15%.10%...30%→5%...15% %
- Doom:Reduced Doom damage taken from +33%...+100% to +25%...+75%.33%...100%→25%...75% %
- Photon Grenades:Photon Grenades now consume an action.0→1 action
✚Bug fixes2
- GeneralImproved Vulkan device detection on systems with both AMD and Nvidia graphics cards.
- Units & AbilitiesProselytize:Fixed Proselytize missing visual and sound effect.
◆Other changes6
- General
- Units now die at 0 hitpoints instead of when below 0.5.0.5→0 HP
- Unit hitpoints display is now always rounded up in the selection panel.
- Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left.
- Improved multiplayer connectivity.
- Aeldari
- Shrine of Khaine:Changed Shrine of Khaine from +1 loyalty to +2 research.1→0 loyalty
- Void Strike:Changed Void Strike to 3 cooldown with +6...+12 attacks instead of charges.charges→cooldown
subjects affected (3)
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Patch history
- Warhammer 40,000: Gladius | 1.17.2 - Patch NotesJan 21, 2026 · 6mo
A small update focusing on Ork combat buffs, research synergy fixes, and general stability improvements.
+5→ - →Warhammer 40,000: Gladius - 1.17.1 - Patch NotesDec 11, 2025 · 7mo
A minor stability update focusing on fixing a crash related to unit production.
- Warhammer 40,000: Gladius - 1.16.1 - Patch NotesJun 6, 2025 · 13mo
A minor update focusing on audio-visual polish, translation updates, and several bug fixes including unit ability corrections and crash prevention.
+2→ - Warhammer 40,000: Gladius - 1.15.1 - Patch NotesDec 20, 2024 · 19mo
Update 1.15.1 focuses on Primaris unit balancing, weapon trait adjustments, and critical crash fixes.
+9−5→ - Warhammer 40,000: Gladius - 1.14.1 - Patch NotesAug 5, 2024 · 23mo
Update 1.14.1 focuses on Tyranid unit buffs, Wraithlord adjustments, and various bug fixes across multiple factions.
+13−4→ - →Warhammer 40,000: Gladius - 1.13.04 - Patch NotesMar 28, 2024 · 28mo
Patch 1.13.04 focuses on critical stability fixes for Linux and specific language crashes.
- Warhammer 40,000: Gladius - 1.13.03 - Patch NotesMar 19, 2024 · 28mo
Patch 1.13.03 focuses primarily on bug fixes, multiplayer stability, and correcting ability descriptions and requirements for several factions.
+8−1→ - Warhammer 40,000: Gladius - 1.12.03 - Patch NotesSep 11, 2023 · 34mo
A small update focusing on graphics fixes and critical resource-related bug fixes for Necrons and Tyranids.
−1→
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