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36 patcheslast touched 5mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
-20+11Jun 5, 2019Jan 21, 2026Jun 5, 2019 — Warhammer 40,000: Gladius – v1.2.6 Update +1 / -2 (cum -1)Oct 3, 2019 — Warhammer 40,000: Gladius - v1.3.8 Update +1 / -0 (cum 0)Oct 17, 2019 — Warhammer 40,000: Gladius - v1.4.0 Update +0 / -0 (cum 0)Oct 31, 2019 — Warhammer 40,000: Gladius - v1.4.1 Update +0 / -2 (cum -2)Nov 15, 2019 — Warhammer 40,000: Gladius - v1.4.2 Update +1 / -0 (cum -1)Nov 27, 2019 — Warhammer 40,000: Gladius – v1.4.3 Update +4 / -1 (cum +2)Jan 7, 2020 — Warhammer 40,000: Gladius - v1.4.5 Update +0 / -1 (cum +1)Jan 31, 2020 — Warhammer 40,000: Gladius - v1.4.6 Update +0 / -0 (cum +1)Feb 13, 2020 — Warhammer 40,000: Gladius - v1.4.7 Update +0 / -0 (cum +1)Jun 4, 2020 — Warhammer 40,000: Gladius - v1.6.1 Update +1 / -1 (cum +1)Jun 12, 2020 — Warhammer 40,000: Gladius - v1.6.2 Update +0 / -0 (cum +1)Aug 20, 2020 — Warhammer 40,000: Gladius - v1.6.4 Update +2 / -0 (cum +3)Nov 12, 2020 — Warhammer 40,000: Gladius - v1.7.0 Update +4 / -0 (cum +7)Nov 19, 2020 — Warhammer 40,000: Gladius - v1.7.2 Update +2 / -3 (cum +6)Dec 15, 2020 — Warhammer 40,000: Gladius - v1.7.3 Update +1 / -1 (cum +6)Jan 15, 2021 — Warhammer 40,000: Gladius - v1.7.4 Update +0 / -0 (cum +6)Mar 4, 2021 — Warhammer 40,000: Gladius - v1.7.5 Update +0 / -0 (cum +6)May 5, 2021 — Warhammer 40,000: Gladius - v1.7.6 Update +0 / -0 (cum +6)Jun 3, 2021 — Warhammer 40,000: Gladius - v1.8.0 Update, New Specialist Pack DLC and new item +1 / -0 (cum +7)Aug 24, 2021 — Warhammer 40,000: Gladius - v1.8.4 Update +1 / -0 (cum +8)Nov 22, 2021 — Warhammer 40,000: Gladius - v1.9.0 Update +1 / -0 (cum +9)Nov 26, 2021 — Warhammer 40,000: Gladius - v1.9.1 Update +0 / -0 (cum +9)Dec 3, 2021 — Warhammer 40,000: Gladius - v1.9.2 Update +0 / -0 (cum +9)Jun 1, 2022 — Warhammer 40,000: Gladius - v1.10.00 Update +0 / -0 (cum +9)Jul 18, 2022 — Warhammer 40,000: Gladius - v1.10.01 Update +1 / -0 (cum +10)Mar 30, 2023 — Warhammer 40,000: Gladius - 1.11.2 - Patch Notes +0 / -0 (cum +10)Apr 20, 2023 — Warhammer 40,000: Gladius - 1.11.3 +0 / -0 (cum +10)May 5, 2023 — Warhammer 40,000: Gladius - 1.11.4 - Patch Notes +0 / -0 (cum +10)May 31, 2023 — Warhammer 40,000: Gladius - 1.12.1 - Patch Notes +0 / -0 (cum +10)Jul 12, 2023 — Warhammer 40,000: Gladius - 1.12.2 - Patch Notes +0 / -0 (cum +10)Sep 11, 2023 — Warhammer 40,000: Gladius - 1.12.03 - Patch Notes +0 / -0 (cum +10)Mar 19, 2024 — Warhammer 40,000: Gladius - 1.13.03 - Patch Notes +0 / -0 (cum +10)Mar 28, 2024 — Warhammer 40,000: Gladius - 1.13.04 - Patch Notes +0 / -0 (cum +10)Aug 5, 2024 — Warhammer 40,000: Gladius - 1.14.1 - Patch Notes +0 / -0 (cum +10)Dec 20, 2024 — Warhammer 40,000: Gladius - 1.15.1 - Patch Notes +1 / -0 (cum +11)Jan 21, 2026 — Warhammer 40,000: Gladius | 1.17.2 - Patch Notes +0 / -0 (cum +11)
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Patch history

    • 🐛Bug fixIGD initialization

      Fixed an issue where the game potentially failed to start due to incorrect IGD initialization, particularly in offline mode.

      Fixed startup crash

    • 🔁ReworkTwin-LinkedRanged onlyRanged and Melee

      Twin-Linked now applies to melee weapons as well as ranged weapons.

      Expanded application

    • 🔁ReworkClose Quarter Firepowerarmor penetrationArmor PenRanged Armor Pen

      Changed Close Quarter Firepower from armor penetration to ranged armor penetration.

      Stat clarification

    • 🐛Bug fixstability

      Fixed crashes related to killing Umbras in old saves and processing damaging traits.

      Crash fixes

    • 🛠QoLTech UIMulti-column

      Technologies now display in multiple columns when a tier contains more than 6 items.

      UI improvement

    • 🛠QoLDiscord Pop-upOnce per start

      Join Discord pop-up now only appears once upon game start.

      UI improvement

    • 🐛Bug fixstartup

      Fixed an issue where the game would not start on Linux systems.

    • 🐛Bug fixstability

      Fixed a crash that occurred when selecting the Drukhari faction while using the French language.

    • 🐛Bug fixstability

      Resolved multiplayer crashes occurring specifically on relayed connections.

      Fixed crashes in multiplayer on relayed connections.

    • 🐛Bug fixstability

      Fixed various server-side crashes affecting multiplayer stability.

      Fixed server crashes in multiplayer.

    • 🐛Bug fixSkip actionturn end

      Corrected an issue where the Skip action would occasionally fail to end at the start of the turn.

      Fixed Skip action not ending at start of turn.

    • 🐛Bug fixAnti-Aliasing

      Fixed Anti-Aliasing issues specifically affecting AMD graphics cards.

    • 🐛Bug fixstability

      Fixed a crash that could occur when connecting to a server.

    • NewPrefer Relayed DataAdded

      Added a network setting to relay data through a server to help players experiencing connection issues.

      Network setting

    • 🐛Bug fixstability

      Fixed a crash that could occur when quitting the game, improving overall stability.

      Fixed crash on quit

    • 🐛Bug fixhardware compatibility

      Fixed a crash triggered by audio or display devices containing a '<' character in their name.

      Fixed crash with special characters in device names

    • 🛠QoLsystem libraries

      Updated the compiler, memory allocator, and window library on Windows for better performance and reliability.

      Updated compiler and memory allocator

    • 🛠QoLerror checking

      Improved internal error checking to help identify and prevent crashes.

      Improved error checking

    • 🐛Bug fixstability

      Resolved a crash issue that occurred when exiting the game, improving overall stability.

      Fixed a crash that could occur when quitting the game.

    • 🐛Bug fixResource Upkeep

      Fixed a bug where the Resource Upkeep setting was not functioning.

      Fixed setting not working.

    • 🎯BehaviorEpic Launcher LanguageLauncher Default

      Starting the game for the first time via Epic Launcher now correctly sets the game language to match the launcher.

      Language sync on first launch.

    • 🐛Bug fixEOS Integration

      Fixed issues with connecting Epic accounts and inviting Epic friends.

      Fixed Epic account/friend invites.

    • NewSimultaneous turnsToggleable

      Simultaneous turns can now be enabled or disabled during a game.

      New feature

    • 🎯BehaviorIntroduction gameHigh land mass

      The introduction game is now played on high land mass.

      Map change

    • 📊NumericResearch costsScalingFlat

      Research costs no longer scale with the amount of technologies unlocked.

      Removed scaling

    • 🐛Bug fixLinux libraryMissingFixed

      Fixed missing library libcrypt.so.1 on Linux.

      Bugfix

    • 📝Textflavor textAdded

      Added more flavor and bark entries for improved immersion.

      Quality

    • 🛠QoLsave files

      Improved the handling of save file names.

      Quality

    • 🐛Bug fixworld seed

      Fixed an issue where the world seed and game name were not displaying.

      Bugfix

    • 🐛Bug fixquest targets

      Fixed rare cases where quests asked players to visit tiles containing artefacts.

      Bugfix

    • 🐛Bug fixstability

      Fixed multiple crashes, including regional format issues (US comma decimal) and Weird Boy teleportation.

      Bugfix

    • NewmoddingMultiple sounds

      Added support for specifying multiple action interface sounds in modding.

      New

    • 🛠QoLfaction quick-select

      Increased the number of factions visible in the quick-select menu for better accessibility.

      UI improvement

    • 🐛Bug fixaudio initialization

      Fixed a rare crash occurring during audio initialization.

      Stability fix

    • 🐛Bug fixmemory management

      Resolved a memory leak issue on Linux caused by the default glibc malloc design.

      Linux fix

    • 🎯Behaviormod priority

      .ext files of mods higher in the load order now correctly take priority.

      Modding update

    • 🐛Bug fixrandom faction toggle

      Fixed an issue where 'avoid duplicate random factions' would still function even when unchecked.

      UI bug

    • 🎯Behaviortransport experience

      Transport experience value now includes its cargo, making transport units gain XP faster based on their load.

      behavior

    • 🎯BehaviorAI evaluation

      AI now considers the strength of units inside transports when making tactical decisions.

      behavior

    • 🛠QoLcamera scrolling

      Improved camera behavior to prevent unwanted scrolling to action when interacting with the map or minimap.

      quality

    • 🛠QoLspectator vision

      Spectators now gain the vision of a player when selecting that player's unit or city.

      quality

    • 🐛Bug fixstability

      Fixed multiple crashes related to research upgrade objectives, Adeptus Mechanicus quests, and German localization.

      bugfix

    • 🐛Bug fixperformance

      Fixed a framerate drop issue caused by weapon and trait hints.

      bugfix

    • Newworld creationAdded

      Added an advanced setting to avoid duplicate random factions, ensuring equal faction distribution.

      new

    • 📊Numericrelay server buffer10 MB40 MB MB

      Increased read buffer size for relay servers to reduce connection issues and rejected network messages.

      bugfix

    • NewSteam achievements14 New

      Added 14 new Steam achievements.

      new

    • 🐛Bug fixWebway Travel

      Fixed a crash occurring when using Webway Travel while inside a transport.

      bugfix

    • 🎯Behaviorqueued costs

      Dying units now pay back their queued costs, reducing resource waste.

      Refund on death

    • 🎯Behaviorquest spawnwire weedNot wire weed

      Units needing recovery in quests can no longer spawn in wire weed, preventing unreachable units.

      Recovery units

    • 🐛Bug fixstability

      Fixed crashes related to Hotseat player names containing '<' and double-clicking disband confirmation.

      Crash fixes

    • 🐛Bug fixturn timer

      Fixed turn timer forcing ends during active actions and allowing orders at 0 seconds.

      Timer logic

    • 🛠QoLUI resolution7 techs per tier

      Research screen now supports 7 techs per tier on minimum resolution.

      QoL

    • 📝TexttranslationsUpdated

      Updated translations and fixed various typos.

      Text update

    • 🐛Bug fixstabilityFixed

      Fixed threading data races, memory leaks, and use-after-free issues on quit.

      Technical fixes

    • 🐛Bug fixachievementBrokenFixed

      Fixed 'Where There's A Web, There's A Way' achievement not unlocking.

      Bugfix

    • 🛠QoLunit descriptions

      Unit descriptions now explicitly state if a unit is capable of clearing tiles.

    • NewUser Data optionAdded

      Added a User Data option to the Extras menu for easier access to configuration, logs, and saves.

    • 🐛Bug fixSlitherine Launcher

      Fixed an issue where the Slitherine Launcher would occasionally fail to start.

    • 🐛Bug fixchecksum calculation

      Fixed world data checksum calculations being incorrectly dependent on the selected language.

    • 🐛Bug fixstability

      Resolved rare crashes occurring upon quitting the game or clicking a dead unit's icon.

    • 🐛Bug fixcamera scrolling

      Fixed camera continuing to scroll when a different screen is opened while holding a scroll key.

    • 🎯Behaviordeath threshold0.50 HP

      Units now die at 0 hitpoints instead of when below 0.5.

      Units now die exactly at 0 hitpoints, improving consistency.

    • 🛠QoLHP display

      Unit hitpoints display is now always rounded up in the selection panel.

      UI improvement for health visibility.

    • 🛠QoLHP/Morale bars

      Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left.

      Ensures units with minimal health are still visually identifiable.

    • 🐛Bug fixVulkan detection

      Improved Vulkan device detection on systems with both AMD and Nvidia graphics cards.

      Fixes issues for dual-GPU systems.

    • 🎯Behaviorconnectivity

      Improved multiplayer connectivity.

      General network stability improvement.

    • 🐛Bug fixachievements

      Kills now correctly count toward achievements for players who are not the host.

      Non-host achievement fix

    • 🐛Bug fixoutpost resources

      Resources from newly captured outposts now reflect in the UI immediately.

      UI update fix

    • 🐛Bug fixFleshbane trait

      Fixed an issue where the Fleshbane trait was not displaying correctly.

      Visual fix

    • 🐛Bug fixmorale/experience

      Fixed incorrect morale and experience changes resulting from returned or reflected damage.

      Reflected damage fix

    • 🐛Bug fixstability

      Resolved a Vulkan error reported by new validation layers to improve stability.

      Vulkan error fix

    • 🐛Bug fixmodding

      Fixed Webway Travel not functioning correctly on new modded factions.

      Webway Travel fix

    • 🛠QoLmodding tools

      Added ability for modders to specify images for resources and upgrades in XML via image="".

      XML image support

    • 🐛Bug fixTarget Acquired trait

      Fixed issues where the Target Acquired trait was not showing or disappeared upon attacking.

      Fixed visibility

    • 🐛Bug fixEndurance Implantmovementinfinitecapped

      Fixed a bug that allowed for infinite movement when using the Endurance Implant.

      Fixed exploit

    • 🐛Bug fixRapid Firerange1standard

      Fixed Rapid Fire not working at ranges greater than 1.

      Fixed functionality

    • 🎯BehaviorAI behavior

      AI players with Craftworld Aeldari allies will no longer attack neutral webway gates.

      Aeldari ally logic

    • 🛠QoLGPU selection

      The game now prioritizes the graphics card with the most video memory when multiple cards are present.

      VRAM optimization

    • 🎯BehaviorScattershieldblind effectAllMelee only

      Scattershield now only blinds melee attackers, reducing its utility against ranged units.

      Restricted effect

    • 📊NumericMan Catchercooldown32

      Reduced Man Catcher cooldown from 3 to 2, allowing more frequent use.

      Reduced cooldown

    • 📊NumericKhaine Awakenedmelee attacks/damage+50% atk / +10% dmg+17% atk / +17% dmg

      Rebalanced Khaine Awakened to provide a more even split between attack speed and damage.

      Rebalanced bonuses

    • 🎯BehaviorLinked FireapplicabilityMultiplePrism Cannon

      Linked Fire now only affects the Prism Cannon.

      Restricted to specific weapon

    • 🐛Bug fixSniper traitarmour penetrationmin 6add 6

      Sniper trait now adds 6 armor penetration instead of setting a minimum of 6, allowing weapon upgrades to stack correctly.

      Fixed scaling

    • 🐛Bug fixFleshbanedamage bonusAllInfantry only

      Fixed Fleshbane to only add damage against infantry, as intended.

      Fixed targeting

    • 📊NumericMorale loss reductionmaximum capunspecified83%

      Morale loss reduction is now capped at a maximum of 83%.

      Capped value

    • 🐛Bug fixWebway Gatesartefact capturePossibleImpossible

      Fixed a bug where Webway Gates could capture and hold Artefacts.

      Fixed bug

    • 🐛Bug fixstability

      Fixed multiple crashes including Craftworld Aeldari quests, multiplayer city destruction, and Steam master server reconnection.

      Crash fixes

    • 🎯BehaviorTransportsSame factionAllied units

      Transports can now carry allied units, increasing strategic flexibility.

      Utility

    • NewUI StatsAdded

      Added a detailed stats panel listing resources, units created/lost, and damage dealt/taken.

      Details tab

    • 🛠QoLPerformanceImproved

      General performance improvements for better game stability.

      Optimization

    • 🔁ReworkRapid Fire+1 attackDouble attacks

      Rapid Fire now doubles attacks instead of adding one, significantly buffing units like the Chimera.

      Scaling change

    • NewAttack HelperAdded

      Holding Ctrl during attack now automatically selects the tile for maximum possible damage, supporting both melee and ranged units.

      Quality of Life

    • 🎯BehaviorWorld Generation

      Water is now spread more evenly across maps and cliffs are shorter.

      Map Polish

    • 🛠QoLCity Tile Hints

      City traits and edicts (e.g., Cultist Sacrifice) are now visible in the city's tile hint.

      UI Clarity

    • 🎯BehaviorHero Level Scaling

      Produced hero levels now scale according to the game pace.

      Pacing

    • 🎯BehaviorAI Item UsageAdded

      AI will now actively claim and utilize items, improving its strategic capability.

      AI now claims and uses items

    • 🎯BehaviorAI PositioningImproved

      AI is now more effective at closing the distance to utilize melee and rapid fire weapons.

      AI better at closing in for melee/rapid fire

    • 📝TextBlindTargetingInfantryMonstrous Creatures

      Clarified that the Blind effect applies to monstrous creatures as well as infantry.

      Clarified Blind application

    • NewLanguage SupportHangul Syllables

      Added support for Hangul Syllables to enable modern Korean text.

      Added Korean support

    • 🐛Bug fixTurn Logic

      Fixed a bug that allowed units to move during the enemy's turn.

      Fixed movement during enemy turn

    • 🐛Bug fixStability

      Resolved several crashes related to game loading, joining, exiting during tips, and low video memory.

      Fixed multiple crashes

    • 🐛Bug fixModding

      Fixed issues preventing the addition of new languages and crashes caused by unit response sound mods.

      Fixed language and sound mods

    • 🛠QoLUI interaction

      Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.

      Quality of Life

    • 🎯BehaviorMulti-threaded renderingOnOff

      Multi-threaded rendering is now forced off for AMD cards on Windows to prevent black screens during vendor changes.

      Stability

    • 🐛Bug fixSteam invitesBrokenFixed

      Fixed an issue where Steam friend invites were not working.

      Bugfix

    • 🐛Bug fixRuin of Vaul rewardsScaling with speedFixed

      Rewards no longer inversely scale with game speed, ensuring consistency across different match lengths.

      Bugfix

    • 🐛Bug fixSkull AltarStackingNon-stacking

      Fixed a bug where the Skull Altar granted multiple non-stacking Blood Blessings in later turns.

      Bugfix

    • NewAI namingFaction-based

      AI players now get faction-based names on world creation to increase immersion.

      AI players now receive thematic names based on their faction during world creation.

    • 📝TextSpectator name[AI][Spectator]

      AI spectator players are now named [Spectator] instead of [AI].

      Renamed AI spectator players for clarity.

    • 🎯Behaviorland mass patch sizeIncreased

      Increased patch size for land mass to generate fewer narrow land passages.

      Adjusted map generation to reduce narrow corridors.

    • 🎨Visualupgrade weapon colorBlue

      Weapons that come from upgrades are now colored blue for better visibility.

      Visual indicator for upgraded weapons.

    • 🎨VisualSpectator iconEye

      Changed the icon of Spectators to an eye.

      Updated UI icon for spectators.

    • 🛠QoLplayer settingsSaved

      New game player settings (colors, difficulties, factions, teams) are now saved for future use.

      QoL

    • 🎯Behaviorworld size logic

      Changing world size no longer automatically alters the number of players.

      QoL

    • 🛠QoLbattle estimate traitsDecompressed

      Battle estimate traits are now decompressed to improve readability.

      QoL

    • 🎯Behaviorpassive actionsDisableableAlways Enabled

      Passive actions can no longer be disabled by default.

      QoL

    • Newnetwork simulationAdded

      Added --simulateHighNetworkLatency executable argument to test high latency environments.

      Dev Tool

    • 🛠QoLtext rendering

      Improved text rendering and added fallback fonts for better support of Russian and Simplified Chinese characters.

      Visual improvement

    • 🛠QoLvideo memoryLowered

      Lowered video memory requirements for better performance on lower-end hardware.

      Optimization

    • Newcrash reportingAdded

      Added automatic usage statistics and crash reports to help Proxy Studios improve stability.

      New feature

    • 🎯Behaviorfile verificationAdded

      Game now prompts Steam to verify file integrity upon crashing during loading.

      QoL fix

    • 🐛Bug fixEnslaversexperience gain2x1x

      Fixed Enslavers giving twice as much experience as intended.

      Bugfix

    • 🐛Bug fixRampagevisibilityHiddenVisible

      Fixed an issue where the Rampage trait would not always show.

      Bugfix

    • 🔁ReworkStealthranged damage reductionRequired APUnconditional

      Reverted Stealth to grant ranged damage reduction regardless of whether the unit has action points left.

      Reverted a previous change to make stealth more reliable.

    • 📊Numericdeath morale gain/loss1 per exp0.5 per exp

      Halved death morale gain and loss to make morale less swingy.

      Reduced volatility of morale swings.

    • 📊Numericmorale regeneration20%10%

      Halved morale regeneration from 20% to 10%.

      Slower recovery of morale.

    • 🛠QoLUI HotkeysAdded

      Unit action, item, and cargo buttons now show their keyboard hotkeys in the hint.

      QoL improvement for keyboard users.

    • 🛠QoLSpectator UIClutteredCleaned

      Spectators no longer see 'Enemy Turn' or 'Please Wait' messages.

      Removed redundant text for spectators.

    • 🛠QoLTransport OverlayHiddenVisible

      Unit overlay now shows the amount of cargo a transport is carrying and whether units can be unloaded.

      Better visibility of cargo status.

    • 🐛Bug fixstability

      Fixed crashes occurring due to artefact destruction and when ending the turn.

      Crash fix

    • 🐛Bug fixaccuracy cap

      Fixed accuracy above 100% not being correctly capped by squad member hitpoints.

      Logic fix

    • 🐛Bug fixitem cooldowns

      Fixed issues where items could be used while on cooldown and cooldowns were not displaying correctly.

      UI/Logic fix

    • 🐛Bug fixProjected Void Shield / Lasher TendrilstoggleUnable to disableAble to disable

      Fixed the ability to disable Projected Void Shield and Lasher Tendrils.

      Bugfix

    • NewControlsAdded

      Added the ability to rebind controls through a new Controls tab in settings.

      Key rebinding

    • NewCliff HighlightsAdded

      Added video setting to show cliff highlights.

      Visual setting

    • 🔁ReworkFeareffect-50% melee damage-33% melee accuracy

      Fear changed from damage reduction to accuracy reduction for more consistent results across weapons.

      Changed scaling

    • 🎯BehaviorStealthtriggerPassiveAction-based

      Stealth now only works if the unit has actions remaining.

      Requires actions remaining

    • 🎯BehaviorInvulnerable damage reductionstackingStacksNo stack

      Invulnerable damage reduction no longer stacks.

      No longer stacks

    • 📊NumericItemscooldown01 turn

      Items now go on a 1 turn cooldown when assigned to a new hero.

      Cooldown on hero assignment

    • 🐛Bug fixCrashes

      Fixed sporadic unit state crashes and crashes when destroying cities or using Jokaero Digital Weapons.

      Fixed unit state crashes

    • 🛠QoLconfirmationAdded

      Added player-required confirmation when disbanding units or deleting/overwriting save games.

      quality

    • 🐛Bug fixstability

      Fixed multiple crashes, including those related to Captain's Orbital Strike, end of turn, and clipboard pasting.

      bugfix

    • 🔁Reworkeconomy AI

      Major refactoring of the economy AI to improve how the computer manages resources and growth.

    • Newtransported units UIAdded

      Health and morale bars are now visible for units inside transports, providing better tactical awareness.

    • 🛠QoLresearch list

      Research is now automatically scrolled to the beginning at the start of a new game for better accessibility.

    • 🐛Bug fixDestruction Protocols

      Fixed a rare crash that occurred when completing a quest while using Destruction Protocols.

    • Newsound triggersAdded

      Added new report sound triggers for faction loss, defeat, and victory (Elimination/Quest) to improve modding capabilities.

    • 🎯BehaviorStatus EffectsAllNon-Vehicles

      Blighted, Blind, Stun, and Concussive effects no longer affect Vehicles and Fortifications.

      Blighted, Blind, Stun, Concussive

    • 📊NumericItem RewardsHigherLower

      Reduced the chance of gaining item rewards, particularly artefacts, when exploring ruins.

      ruin exploration

    • 🛠QoLOverlay Performance

      Improved the performance of the game overlay.

      performance improvement

    • 🐛Bug fixStability

      Fixed multiple crashes related to transports, Space Marine Fortresses, and city views.

      crash fixes

    • 🐛Bug fixTransport LogicBlockedAllowed

      Fixed an issue where units could not enter a transport if it was adjacent to an enemy.

      adjacent to enemy

    • 🐛Bug fixDeath EffectsIgnoredApplied

      Death effects like Psyhneuein Infestation and Synaptic Backlash now correctly apply when a unit is disbanded.

      disbanded units

General balance history — Warhammer 40,000: Gladius - Relics of War · PatchDiff