AI
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🔁Reworknavigation
AIのナビゲーション、移動、戦闘戦術、およびターゲット追跡を完全に刷新し、ボットがより実際のプレイヤーのように振る舞うようにしました。
rework
- ▲🎯BehaviorSmokeawareness
AIが煙の中にいる間も、ある程度の意識を維持するようになりました。
behavior
- ▲🎯Behaviorloadout selectionrandom→situational
AI now chooses loadouts based on the map and situation rather than purely at random.
More anti-vehicle on land maps.
- ▲📊Numericheat management—→Higher
Raised the heat management threshold for turret AI to allow for better burst fire control.
Better burst control for turrets.
- ▲🎯BehaviorL9Rchargingsuboptimal→optimized
AI can now better manage the L9R charge for maximum sniping damage.
Maximum damage sniping.
- ▲🎯Behaviormedkit/ammopack usageaggressive→cautious
AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.
Won't throw items under high threat.
- ≈🎯Behaviortarget prioritystandard→higher
Bots now prioritize destroying turrets more aggressively.
Prioritize killing turrets.
- ▼🎯BehaviorADS usagestandard→nerfed
Reduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.
Affects AI below difficulty level 3.