M
Maps
マップEnvironment · Collision · Level Design · Exploit Fix
2 パッチ最終変更 88mo ago▲ +1
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ
パッチ履歴
- ▲🎯Behaviorcollision/pickups
AIAブリーフィングルームのコリジョン問題を修正し、グレネードとデプロイアブルのピックアップを追加しました。
AIAブリーフィングルーム
- ≈🐛Bug fixpathing/collision
Ixionマップのパス設定とコリジョンの問題を修正しました。
Ixionを修正
- ≈🎯BehaviorIrega rooftops—→Blocked
Blocked off certain rooftops in Irega to prevent 'spidermonkey' exploits.
- ≈🎯BehaviorIgneous cargo containers—→Blocked
Blocked off exploitation areas beyond cargo containers at ULA spawns in Igneous.
- ≈🔁ReworkIgneous phases
Adjusted phases in Igneous to prevent gaps between dropship landings and spawn disabling.
- ≈📊NumericLacroix spawnpoints—→Moved Up
Moved spawnpoints in Lacroix further up.
- ≈📊NumericMirnoide objectives—→Moved Forward
Added a Ti corvette to Mirnoide and moved the last two objectives forward.
- ≈🐛Bug fixobjective tags
Fixed an issue where objective tags (like space defense platforms) were hidden by level geometry.
- ≈🐛Bug fixspace platforms collision
Fixed space defense platforms having no collision and glitching client-side.