PatchDiff
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Maps

マップEnvironment · Collision · Level Design · Exploit Fix
2 パッチ最終変更 88mo ago▲ +1

勢力推移

上=バフ、下=ナーフ
0+1Sep 19, 2017Apr 17, 2019Sep 19, 2017 — Mini-update 16.1 +0 / -0 (cum 0)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +1 / -0 (cum +1)
アビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

    • 🎯Behaviorcollision/pickups

      AIAブリーフィングルームのコリジョン問題を修正し、グレネードとデプロイアブルのピックアップを追加しました。

      AIAブリーフィングルーム

    • 🐛Bug fixpathing/collision

      Ixionマップのパス設定とコリジョンの問題を修正しました。

      Ixionを修正

  1. Sep 19, 2017·Mini-update 16.1
    • 🎯BehaviorIrega rooftopsBlocked

      Blocked off certain rooftops in Irega to prevent 'spidermonkey' exploits.

    • 🎯BehaviorIgneous cargo containersBlocked

      Blocked off exploitation areas beyond cargo containers at ULA spawns in Igneous.

    • 🔁ReworkIgneous phases

      Adjusted phases in Igneous to prevent gaps between dropship landings and spawn disabling.

    • 📊NumericLacroix spawnpointsMoved Up

      Moved spawnpoints in Lacroix further up.

    • 📊NumericMirnoide objectivesMoved Forward

      Added a Ti corvette to Mirnoide and moved the last two objectives forward.

    • 🐛Bug fixobjective tags

      Fixed an issue where objective tags (like space defense platforms) were hidden by level geometry.

    • 🐛Bug fixspace platforms collision

      Fixed space defense platforms having no collision and glitching client-side.