Ninja
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixNinja Step Iaudio—→Fixed
Sura KatanaモードでNinja Step Iを使用した際に効果音が再生されない問題を修正。
Sura Katanaモードの修正
- ▲🐛Bug fixNinja Stepstamina cost2x→1x
Sura KatanaモードでクイックスロットからNinja Stepを使用するとスタミナが2倍消費される不具合を修正。
クイックスロットの修正
- ▲🐛Bug fixBoss Slaughterstamina recoveryBroken→Fixed
Fixed an issue where stamina did not recover after the initial drain when using Boss Slaughter.
Bugfix
- ▲📊Numericauto-move transition speed—→Increased
Increased speed when switching from main weapon combat stance to auto-move.
Faster switch from main weapon stance to auto-move.
- ≈🎯BehaviorBraceAnimationSkill first→Jump first
Pressing Shift+Space while moving forward now causes the character to jump before performing Brace.
Behavior
- ▲📊NumericFlow: Kick Downdamage—→Increased
Damage now properly applied and increased.
numeric
- ≈📊NumericThrowing Kickdamage—→Mixed
Increased hit damage, but decreased damage in PvP and during cooldown.
numeric
- ▲📊NumericThrowing Kick IIPvP Damage—→Increased
Increased PvP damage for the 2nd hit.
numeric
- ≈📊NumericFloor Sweepingdamage—→Mixed
Increased hit damage, but decreased damage dealt during cooldown.
numeric
- ▲✨NewSudden DecapitationBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Sudden Decapitation for enhanced effects.
Added
- ▲✨NewSura ChaoSpreeBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Sura ChaoSpree for enhanced effects.
Added
- ▲✨NewBloodthirst: Katana ShowerBlack Spirit's Rage—→Added
Black Spirit's Rage can now be used with Bloodthirst: Katana Shower for enhanced effects.
Added
- ▲✨NewNinjutsu: Shadow Stompguard—→Forward Guard
Added Forward Guard effect up until the attacking motion for Shadow Stomp and its Absolute version.
Pre-attack
- ▲📊NumericNinjutsu: Shacklesattack speed—→Increased
Increased the beginning attack speed of the Ninjutsu: Shackles skill.
Beginning speed
- ≈✨NewRoster—→Added
Ninja has officially entered the Shadow Arena roster.
New character
- ▲🔁ReworkSkill Comboexecution—→Single-command
Added a single-command combo system using [Space] + [LMB] to chain skills efficiently.
QoL
- ▼🔁ReworkBlack MoonlightSuper ArmorSuper Armor→Stiffness
Super Armor removed from Black Moonlight and replaced with Stiffness effect.
Mechanic change
- ▼✂️RemovedSuicide FalleffectSuper Armor→Removed
Removed Super Armor effect from Suicide Fall.
Removed protection
- ▼🎯BehaviorConcealmentbehaviorPersistent→Removed on hit
Concealment effect is now removed immediately upon being hit.
Easier to break stealth
- ▲🐛Bug fixFatal Blow I-IVactivation
Fixed a bug preventing Fatal Blow skills from being used properly when WP was below 25.
Fixed issue where skills wouldn't trigger below 25 WP.
- ▲🐛Bug fixFox Claw I-Absoluteactivation
Fixed a bug preventing Fox Claw skills from being used properly when WP was below 25.
Fixed issue where skills wouldn't trigger below 25 WP.
- ▼📊NumericBraceHP Recovery200-500→100-200 HP
The instant HP recovery of Brace was reduced across all levels to prevent excessive advantage in PvP.
Adjusted for balance
- ≈🐛Bug fixNinjutsu: Shadow Stompeffect duration
Fixed a bug where Shadow Stomp effects remained after dismounting.
Fixed effect persistence
- ▲📊NumericNinjutsu: Shadow CloneHP Recovery—→50 per hit HP
Increased HP recovery from Ninjutsu: Shadow Clone to 50 HP per good Fox Claw hit.
numeric
- ▲📊NumericNinjutsu: ShacklesCast Speed—→Faster
Ninjutsu: Shackles can now be used more quickly.
speed
- ▲🎯BehaviorNinjutsu: Shadow CloneHit RangeExpanding→Fixed Max
Changed attack range from expanding to allowing hits at the Max Hit Range at a certain rate.
behavior
- ▲🎯BehaviorTarget Chasecasting—→Added
Target Chase can now be cast using ↓+ Q keys during the transition stance, and the sprinting effect now applies.
Transition stance
- ▼✂️RemovedThrowing KickPvP Damage ReductionActive→Removed
Removed PvP Damage Reduction from a single hit when using Throwing Kick during Flow: Block Jump.
Flow: Block Jump
- ≈📊NumericTarget ChaseCooldown—→Changed
Adjusted the cooldown time for Target Chase.
Numeric
- ▲🎯BehaviorTarget ChaseSura Katana StanceUnavailable→Available
Target Chase is now usable while in Sura Katana stance, though using it from a quick slot will switch the player back to Shortsword stance.
Mechanic
- ≈📊NumericTarget ChaseBlackening Effect Duration—→Adjusted
Adjusted the duration of the blackening effect for Target Chase.
Numeric
- ▲🎯BehaviorDrastic Measureattack speed
Allows for a smoother combo by enabling instant attacks after Sudden Decapitation's final hit when using Drastic Measure.
Now allows instant attack after Sudden Decapitation's last hit.
- ▲🔁ReworkDrastic Measurecrowd control—→Added
The energy gathering motion of Drastic Measure now pulls nearby monsters to a spot in front of the character.
Energy gathering now pulls monsters.
- ▲📊NumericGhost Step I~IIImovement distance—→Increased
Increased movement distance for Ghost Step when using specific weapons, though not while airborne or concealed.
Increased distance when holding Shortsword or Sura Katana.
- ▲📊NumericBasic AP—→+21
Increased basic AP at level 60, significantly boosting PvE damage.
Average increase at Lv. 60.
- ▼📊NumericPvP damage—→-7.8%
PvP damage reduced by 7.8% to balance the increase in basic AP.
Balance offset for basic AP increase.
- ▲📊NumericMurderous IntentWP Recovery20→30
Increased WP recovery when hit by Murderous Intent from 20 to 30.
Resource gain
- ▲🎯BehaviorNinjutsu: Shadow Stompattack rangeVariable→Max
Adjusted all hit ranges of Shadow Stomp to be consistent with the maximum range.
Consistency
- ▼🎯BehaviorGhost StepWeight Limit—→125%
Ghost Step can no longer be used if the character is carrying more than 125% of their weight limit.
Blocks skill use
- ▲🐛Bug fixDrastic MeasureBlack Spirit skillbroken→working
Fixed an issue where Drastic Measure would not correctly activate the Black Spirit skill when used after Murderous Intent at 100% rage.
Fixed interaction with Murderous Intent
- ▲📊NumericBoss Slaughter I-IIWP consumption—→Reduced
Reduced WP consumption for Boss Slaughter.
Lower resource cost.
- ▲📊NumericBeheading the Dead I-IIWP consumption—→Reduced
Reduced WP consumption for Beheading the Dead.
Lower resource cost.
- ▲📊NumericDrastic Measure I-IIWP consumption—→Reduced
Reduced WP consumption for Drastic Measure.
Lower resource cost.
- ▲📊NumericSudden DecapitationWP recovery—→Increased
Increased WP recovery amount for Sudden Decapitation.
Better resource sustain.
- ▲📊NumericFlow: ExecutionWP recovery15→30
WP recovery for Flow: Execution increased from 15 to 30.
Better resource sustain.
- ▲📊NumericMurderous IntentWP recovery—→Increased
Increased WP recovery for Murderous Intent while in transition stance.
Better resource sustain in transition stance.
- ▲📊NumericCorrupt Sword DanceWP recovery—→Increased
Increased WP recovery for Corrupt Sword Dance.
Better resource sustain.
- ▲📊NumericDrastic Measure / Flow: Mach ExplosionHP recovery0→50 HP
Drastic Measure and Flow: Mach Explosion now recover 50 HP per good hit.
Heals per good hit.
- ▲📊NumericSeamlessHP recovery0→100 HP
Seamless now recovers 100 HP per move.
Heals per move.