General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixprofanity filtering
ユーザーのSteam設定に正しく従うよう、不適切な言葉のフィルターを修正しました。
- ≈✨Newphoto-sensitivity options—→Added
アクセシビリティ向上のため、光過敏症オプション使用時の視覚効果を変更しました。
- ≈🐛Bug fixGlyphidsaudio/visuals
Glyphidの足音とパーティクルが欠落していた問題を修正しました。
足音の修正
- ≈🐛Bug fixRift Crystalhealth bar trigger
リフトクリスタルのヘルスバーが表示される前にダメージを受けていた問題を修正しました。
UIタイミングの修正
- ≈🐛Bug fixSticky Flamesinteraction
Sticky Flames使用時にPraetorianの死亡ガスが爆発しないことがあった問題を修正しました。
爆発トリガーの修正
- ▲🐛Bug fixSeason 1 Data Coresreward—→Season 1 Scrip
シーズン1のデータコアが、シーズン1のスクリプトと正しく交換できるようになりました。
交換機能の修正
- ≈🐛Bug fixShield Linkdurability valueNegative→0
Shield Linkの効果終了時に数値がマイナスになる問題を修正しました。
マイナス数値の修正
- ≈🎯BehaviorDreadnaught Pheromonesaggro chanceLower→Higher
フェロモンが敵をプレイヤーに誘導する確率を正しく修正しました。
ターゲットロジックの修正
- ≈🛠QoLDrillevatortracking iconPersistent→Disappears
Drillevatorの追跡アイコンが着陸後に消えるようになりました。
UIのクリーンアップ
- ≈🐛Bug fixprojectile aimLower→Corrected
投射物が意図したよりもわずかに低い位置に発射される問題を修正。
bugfix
- ≈🛠QoLTinnitus effectAlways On→Optional
オーディオ設定に、大規模な爆発による耳鳴りエフェクトを無効にするオプションを追加。
quality
- ▲🛠QoLVolume Sliderstext space—→Increased
音量スライダーのパーセンテージ表示にスペースを追加し、文字切れを防ぎました。
パーセンテージ表示のUI改善。
- ▲🐛Bug fixSleeveless Armorstabilitycrash→stable
袖なしのアーマーを装備した状態でミッションに失敗するとクラッシュする問題を修正しました。
ミッション失敗時のクラッシュを修正。
- ≈🐛Bug fixstability
旧世代のRyzen CPUで発生していたクラッシュに対する修正を試行。
- ≈✨Newlogging—→Added
旧世代のRyzen CPUで発生する可能性のあるクラッシュの診断を支援するため、ログ出力を追加。
- ≈🐛Bug fixnetworking
ネットワーク機能が正常に動作しなくなることがあったSteam Socketの問題を修正。
- ▲🐛Bug fixstability
ゲームバージョンを前回の安定ビルド(S04.11)にロールバックすることで、深刻なUnrealレンダリングクラッシュを修正しました。
Unrealレンダリングクラッシュを修正
- ≈🐛Bug fixstability
ゲームの安定性を向上させるため、Unrealレンダリングエンジンに関連するクラッシュを修正しました。
- ≈🐛Bug fixrender stability
Unrealエンジンのレンダラーに関連するクラッシュを修正し、ゲームの安定性を向上させました。
- ≈🐛Bug fixstability
多くのプレイヤーに影響を与えていたUnrealエンジン関連のレンダリングクラッシュに対する暫定的な修正。
neutral
- ≈🐛Bug fixstability
特定のビールを飲んだ際やSpace Rigでインタラクトした際に発生するクラッシュを修正。
neutral
- ≈🐛Bug fixspawn rate
Machine Eventsが正しくスポーンしない問題を修正。
neutral
- ≈🐛Bug fixDrinking Beersstability
ビールを飲んでいる最中に他のアクションを行うと発生する可能性があったクラッシュを解決しました。
- ≈🐛Bug fixrejoin functionality
ホストが以前に別のセッションをホストしていた場合、ゲームへの再参加が失敗する問題を修正しました。
- ≈✨Newmenu—→Added
DRGボードゲームと拡張版のKickstarterを紹介するMerchタブをメニューに追加しました。
- ≈🐛Bug fixmineral and terrain synchronization
Corruptorが存在する際、途中参加したクライアントで鉱石や掘削された地形が同期ズレを起こすバグを修正しました。
- ≈🐛Bug fixseason countdown timervisible→hidden
オフライン時やバックエンドから切断されている際、シーズンカウントダウンタイマーが表示されないようにしました。
- ▼🐛Bug fixmission payouts2X (bugged)→—
特定の状況下でミッションのリソースとXPが2倍付与されるバグを修正し、Pool Floatボーナスとの意図しない重複を防ぎました。
bugfix
- ≈🐛Bug fixdrop pod targetingglitched→fixed
ドロップポッドのターゲティングコンピューターの不具合を修正し、脱出地点まで歩いて戻る工程をスキップできていた問題を解消しました。
bugfix
- ≈🐛Bug fixroom generationbugged→fixed
プラットフォームで塞がれた穴が誤って生成された部屋として認識され、ドロップポッドが意図しない場所に配置される問題を修正しました。
bugfix
- ≈🛠QoLUI IconsDuplicate→Unique
Healthyアーマーアップグレードのアイコンを更新し、シールドアップグレードと区別できるようにしました。
quality
- ≈🐛Bug fixLoadout CopyingBugged→Fixed
ロードアウトをコピーする際に、他のクラスに誤って変更が適用されるバグを修正しました。
system
- ≈🐛Bug fixlocalization
言語を繰り返し切り替えると一部のテキスト文字列が変更されないままになる問題を修正しました。
- ≈🐛Bug fixseason countdown
シーズンカウントダウンタイマーを修正し、ゼロになった瞬間に新しいアップデートが利用可能になるようにしました。
- ≈🐛Bug fixsabotage power cable lights
Fixed an issue where sabotage power cable lights would turn off unexpectedly.
Bugfix
- ≈🐛Bug fixrefinery spawn
Fixed a bug where the refinery would occasionally spawn underneath the drop pod.
Bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred when savefiles were missing.
Bugfix
- ≈🐛Bug fixobjective icons
Fixed overlapping mission objective icons for better visibility.
Bugfix
- ≈🐛Bug fixlost pack room generation
Fixed an issue where the lost pack room would sometimes fail to generate after a helmet scan.
Bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring when meteor rock crackers could not find a valid landing spot.
Fixed crash
- ≈🛠QoLController Options—→Moved
Moved several controller bindings (Swap Left/Right, Turn 180, etc.) to the Controller menu for better accessibility.
UI reorganization
- ≈🎯BehaviorTurn 180 DegreesOn→Off
The 'Turn 180 Degrees' controller option is now disabled by default.
Default setting change
- ▲🐛Bug fixDeep Dive Logic
Fixed a bug where Deep Dives with Industrial Sabotage could fail prematurely if ended before both missions were complete.
Fixed premature mission failure
- ≈🎯BehaviorCave Angels
Players can no longer ride Cave Angels while carrying objects; the prompt is now hidden when holding an item.
Fixed item carrying interaction
- ≈🐛Bug fixplague bladder burst
Fixed audio ducking issues during plague bladder bursts.
Fixed
- ≈🐛Bug fixSee You in HellUI
Fixed a UI bug associated with the See You in Hell perk.
Fixed
- ≈📝TextSki Mask nameWrong Name→Correct Name
Corrected the headwear name for the Ski Mask.
Fixed
- ≈🐛Bug fixstability
Fixed a crash occurring when meteors landed during refinery missions.
Fixed
- ≈🐛Bug fixanimation
Fixed an issue where player characters would get locked in the running animation.
Fixed
- ≈🐛Bug fixCaretaker spawn
Fixed a bug preventing the Caretaker from spawning in Industrial Sabotage missions.
Fixed
- ≈🐛Bug fixstability
Fixed a frequent crash related to both large and small meteors.
- ≈🐛Bug fixstability
Fixed a game freeze caused by specific particles upon first encounter.
- ≈🐛Bug fixplagueheart interaction
Fixed a bug where plaguehearts were invisible to hosts and non-interactable for clients when two S.M.O.L.s contained them.
- ≈📝TexttextMisspelled→Contagious
Fixed a misspelling of the word 'Contagious' in a Mission Control dialogue line.
Typo fix
- ▲🐛Bug fixhacking pod connection
Using the Lithofoamer or Lithovac will no longer break the hacking pod connection.
Lithofoamer and Lithovac no longer break connections.
- ≈🛠QoLcosmetic tree
The cosmetic tree now correctly displays the weapon name for all skins.
Weapon names now show for all skins.
- ≈✨NewIndustrial Sabotage—→Added
Added the missing objective description for Industrial Sabotage for better clarity.
Added missing objective description.
- ▲🛠QoLCaretaker Appendage
Caretaker Appendages now provide a longer warning indication before popping out of the ground.
Longer indication for burrowing/popping out.
- ≈🛠QoLPlagueheart
Plaguehearts are now correctly identified and displayed on the terrain scanner.
Now appears on terrain scanner.
- ≈🔁ReworkInputModified→Reverted
Reverted keybinding changes to fix issues with Tab and Esc keys.
Reverted DefaultInput.Ini
- ≈🐛Bug fixUI
Fixed Loading Tips not appearing.
Fixed Loading Tips
- ≈🐛Bug fixkeybindings
Identified bugs regarding keybinding changes; these will be reverted in the next patch.
- ≈🐛Bug fixContagionterrain
Fixed indestructible terrain blocking the extraction button in Contagion, preventing softlocks.
bugfix
- ≈🐛Bug fixRefinery Pipesmeteor interaction
Meteors now destroy unfinished refinery pipes, preventing mission softlocks.
bugfix
- ≈📊NumericNaedocyte Breederfreeze point temperature—→Decreased
Decreased the freeze point temperature for Naedocyte Breeders.
numeric
- ≈🐛Bug fixModdingconnectivity
Fixed an issue where modded games occasionally could not be joined.
bugfix
- ≈🛠QoLModding
Added caching for mod dependencies and a visual dependency loading guide.
quality
- ≈🎯BehaviorMeteors
Meteors can no longer spawn during machine events.
behavior
- ▲🐛Bug fixCaretakerImmune→Vulnerable
Fixed a bug where the Caretaker was immune to explosive damage.
bugfix
- ≈🔁ReworkIndustrial Sabotagemission time—→Reduced
Made the simple version of Industrial Sabotage more compact to reduce overall mission time.
Pacing improvement
- ≈🐛Bug fixGamepadaim assistBugged→Fixed
Fixed gamepad aim assist triggering on Rock Pox or enemies behind walls.
Input fix
- ≈🐛Bug fixUIammo displaysStatic→Animated
Fixed weapon ammo displays that were not animating.
Visual fix
- ≈🐛Bug fixassignment lock
Fixed a bug where players were locked in the 'Breach the Core' assignment after transitioning to Season 03.
Progression fix
- ≈🐛Bug fixGrenadesstability
Resolved a crash that occurred when cooking grenades.
Crash fix
- ≈🐛Bug fixstability
Fixed crashes related to late-joining Lithophage Warning missions and other miscellaneous stability issues.
Crash fix
- ▲🎯BehaviorMineral Veinsspawn rate—→Excessive
Known issue where excessive mineral veins spawn in caves; currently providing extra resources until the next patch.
Known issue
- ≈🐛Bug fixNemesis difficulty scalingInconsistent→Consistent
Fixed inconsistencies in how Nemesis difficulty scales.
Fixed scaling.
- ≈🔊AudioHPC and Microwaveaudio—→Fixed
Fixed fire and booster module audio on release for HPC and Microwave weapons.
Fixed release audio.
- ≈🐛Bug fixShark GrabbercollisionInconsistent→Consistent
Fixed inconsistent collision behavior for the shark grabber.
Fixed collision.
- ≈🎨VisualHacking tooldecalsEnabled→Disabled
Hacking tool no longer receives decals.
Removed decals.
- ≈🎨VisualBoscos gunsblinking lightsMissing→Fixed
Fixed missing blinking lights on Boscos' small guns.
Visual fix.
- ≈🐛Bug fixModdinguser account handlingBuggy→Fixed
Fixed modding behavior when a mod.io user has been deleted or closed.
Fixed deleted user behavior.
- ≈🐛Bug fixModdingauto-updateBroken→Fixed
Fixed an issue where mods did not automatically update to the latest available version.
Fixed auto-updates.
- ≈🐛Bug fixPress Any Key Screen
Fixed an issue where the 'press any key' screen would occasionally open twice.
Fixed
- ≈✨NewModding Menu—→Added
The modding menu now displays information regarding whether the mod.io servers are currently down.
Added
- ≈🐛Bug fixloading
Fixed black screen issues and loading hangs caused by modding integration and specific save files.
- ▲📊NumericSeason Challengestimer cooldown24h→21h h
Reduced season challenge cooldown to 21 hours for more flexibility.
- ▲✨NewNvidia Reflex—→Added
Implemented Nvidia Reflex for improved system latency.
- ▼🎯BehaviorNemesislethality
Added more scaling to Nemesis lethality based on hazard level and player count.
- ▲🐛Bug fixinteraction
Improved reliability of the interaction key (E) during high-latency gameplay.
Fixed 'E' not working for reviving, building, or repairing during high ping.
- ≈🛠QoLUI
Various UI fixes including cursor scaling and preventing chat text from overlapping HUD elements.
Fixed cursor icon scaling and chat overflow into HUD.
- ≈🐛Bug fixSentry Turret constructionRed text→Green text
Fixed a bug where construction time reduction was shown as a penalty (red) instead of a buff (green).
UI color fix
- ≈🐛Bug fixBosco
Fixed bugs where Bosco would drop gems prematurely or dig when told to pick up Gunk Seeds.
Fixed gem and seed interactions
- ≈🔊AudioVictory MoveSilent→Added Sound
Added sound to the Pickaxe Throw Victory Move.
Audio addition
- ▲📊NumericRival Presence Warningwin requirementsX→X-2
Reduced win requirements by 2 when all Scrips have been earned from the challenge.
Requirement reduction
- ≈🐛Bug fixstability
Implemented several crash fixes and general optimization tweaks.
Crash fixes
- ▲🛠QoLMod Loadoutclear method—→Right-click
Mod loadout slots can now be cleared using right-click.
QoL
- ≈✨Newevent—→Added
Added preparations for The Great Egg Hunt event, running from April 7th to April 19th.
- ≈🐛Bug fixstability
Fixed a crash that occurred during interactions between Menace and Acid Spitters.
Crash fix
- ≈🛠QoLUnstoppable Perkspeed bonus display
Corrected the display order of the faster speed bonus for the Unstoppable Perk.
UI fix
- ≈✨Newgameinfo screen—→Added
Added a promotional banner for the Deep Rock Galactic board game Kickstarter to the gameinfo screen.
Promotion
- ≈🛠QoLfont size
Increased font size across the game to improve readability for players on large or high-resolution monitors.
- ≈🎯Behaviormission visibility
More mission assignments and prerequisites are now visible by default, helping new players populate their Assignment Terminal faster.
- ≈✨Newvoice chat indicator—→Added
Added a local voice chat indicator so players can tell when their own microphone is active.
- ≈🛠QoLcursor visibility
The cursor is now hidden during the Mission Complete screen until the Continue button appears, cleaning up the end-of-match UI.
- ≈🐛Bug fixcrash stability
Fixed a crash that occurred when squashing Fester Fleas or Glyphid Swarmers due to particle effect issues.
- ≈🛠QoLcrash reporting
Improved the crash reporting system to help developers identify and fix stability issues more efficiently.
- ≈🐛Bug fixstability
Fixed a physics-related crash that occasionally affected Host players.
- ≈🐛Bug fixstability
Fixed a crash related to particle effects.
- ≈🐛Bug fixstability
Fixed multiple crashes including cascade particles LOD, late joining, voice chat during seamless travel, PhysX, and Deep Dive end screens.
bugfix
- ≈✨NewUI—→Added
Added a DLC menu tab allowing players to preview DLC videos and access store pages.
new
- ≈🎯Behaviorinputall controllers→PS4/PS5 only
Removed default raw input binding for Xbox controllers, which are now handled exclusively by XInput.
behavior
- ≈🛠QoLUI
Usernames containing underscores are now correctly displayed on the mission complete screen.
quality
- ≈🐛Bug fixmusic playback
Fixed an issue where music would not play for players joining a session late.
Fixed music for late joiners
- ≈🐛Bug fixstability
Resolved a crash occurring in the start menus for players experiencing network issues.
Fixed network crash in start menu
- ≈🎯BehaviorBosco AI
Bosco now correctly attacks huili hoarders when commanded.
- ≈🎯BehaviorGlyphid Menace
Improved burrow logic for Glyphid Menace to ensure correct freeze/unfreeze behavior.
- ≈🛠QoLUI
Various UI improvements, including updated hacking progress bars and better time formats in the Deep Dive Terminal.
Includes hacking bar and season terminal updates.
- ≈🐛Bug fixstability
Fixed numerous crashes related to game startup, shutdown, armor components, and client/host joining transitions.
Fixed multiple crashes related to booting, shutting down, armor, and joining.
- ▲🐛Bug fixperformance
Fixed a massive FPS drop that occurred when switching mouse sensitivity mode to manual.
Fixed FPS drop when changing mouse sensitivity to manual.
- ▲🐛Bug fixinteraction
Fixed a bug where performing a 'Rock and Stone' while returning a canister to Doretta disabled all other interactions.
Fixed 'E' interactions being blocked by Rock and Stone during canister return.
- ≈🔁Reworkgas combustion—→Temperature System
Flammable gas combustion now integrates with the temperature system, allowing most heat sources to ignite gas.
Most heat sources can now ignite flammable gas.
- ≈🐛Bug fixstability
Resolved several critical crashes, including a specific fix for Windows 7/8 players crashing on load.
Fixed multiple crashes including Win 7/8 load crash, fading lights, late joining, and modding system.
- ▲🛠QoLTerrain ScannervisibilityHidden→Visible
The Minehead is now visible on the Terrain Scanner, improving navigation for players.
Minehead is now visible on Terrain Scanner.
- ≈🛠QoLCharacter SwitchingshortcutsVarious→A/D or Q/E
Unified character switching shortcuts to A/D or Q/E across various terminals for better consistency.
Unified shortcuts for switching characters in terminals.
- ≈🐛Bug fixSeason ChallengestimerLogin-based→Cumulative hours
Fixed the Season Challenge timer so that time elapsed between login and challenge reset is correctly applied to the next cycle.
Fixed timer to count extra hours toward the next challenge.
- ≈🎯BehaviorData Depositwave spawningActive→Disabled
Disabled scripted and normal enemy waves during the Data Deposit event to prevent overlap.
Scripted and normal waves are now disabled during the event.
- ▲📊NumericMod Cap—→50
Increased the maximum number of enabled mods to 50 to reduce crashes.
Raised cap for enabled mods to 50.
- ≈🔁ReworkAir GeyserfunctionalityBuggy→Reworked
Air geysers have been reworked to function correctly for all clients, though the 'feel' may differ.
Reworked to work properly for clients.
- ▲📊NumericXP Conversion—→Adjusted
Adjusted XP to performance point conversion to provide better rewards for longer and more difficult missions.
Slightly adjusted XP to performance point conversion.
- ≈🐛Bug fixStability
Fixed multiple crashes, including one related to the Industrial Sabotage challenge screen.
Fixed various crashes and UI bugs.
- ▲🎯Behaviorsave names
Prevented illegal characters in save game names to avoid corruption.
behavior
- ▲🐛Bug fixPlayer RankiconStretched→Fixed
Fixed the Player Rank icon stretching when the rank exceeds 999.
bugfix
- ▲🐛Bug fixBlueprintsspawningPer player→Single
Fixed blueprint mods spawning once for every player who joins a mission.
bugfix
- ≈✨NewLocalizationlanguage—→Slovak
Added Slovak language support.
new
- ≈📊NumericContinue Timerduration15s→10s s
Corrected the 'Continue' timer to be 10 seconds instead of 15.
bugfix
- ≈🐛Bug fixcharacter visibility
Fixed a bug where characters would disappear in the loadout menu when changing characters and selecting specific items.
bugfix
- ▲🎯BehaviorDancingemotes
Players can now salute and drink multiple times while dancing, and interactions are fixed when entering/leaving dance areas.
quality
- ≈🐛Bug fixsupporter badge
Fixed the supporter badge to ensure it always displays correctly.
bugfix
- ≈🐛Bug fixpause menu
Fixed a black screen occurring in the pause menu when a character is downed.
bugfix
- ≈🐛Bug fixmouse cursor
Fixed an issue where the client's mouse cursor would disappear upon joining a server.
bugfix
- ≈🐛Bug fixcharacter animation
Fixed micro-stuttering affecting character models.
bugfix
- ≈🐛Bug fixRefinery UI
Fixed overlapping UI elements in the Refinery mission regarding the deconstruct pipeline message.
bugfix
- ≈🐛Bug fixfriendly fire audio
Corrected 'hit by friendly fire' audio to play on the client rather than the host.
bugfix
- ▲🎯BehaviorThrowinggem throw
Tweaked gem throwing to use the entire ping and ensure gems are thrown forward even with minimal force while moving.
quality
- ≈🐛Bug fixendscreen music
Fixed a bug that caused the music to be extremely loud on the endscreen.
Fixed audio bug.
- ≈🐛Bug fixgrabber state
Fixed a bug that caused the grabber to go into the wrong state when a dwarf was freed from its grab by another dwarf.
Fixed interaction bug when freeing teammates.
- ≈🛠QoLphysics objects
Optimized handling of physics objects like flares to reduce network traffic and improve prioritization.
Optimized network traffic for items like flares.
- ≈🐛Bug fixPlatform Gunterrain interaction
Fixed a bug where Platform Gun platforms carved into terrain and ejected minerals.
Fixed carving bug
- ≈🐛Bug fixIce Platform Plantsterrain interaction
Fixed a bug causing Ice Platform Plants in Glacial Strata to carve into terrain.
Fixed carving bug
- ≈🐛Bug fixEbonutsstate tracking
Fixed ebonuts being in the wrong state when joining a mission after some were already collected.
Fixed join-in-progress state
- ≈🐛Bug fixDriller's Axeimpact sound
Fixed a bug that caused the impact sound from the Driller's axe to multiply for clients.
Fixed sound multiplication
- ≈🐛Bug fixWave Musicplayback
Fixed an issue where wave music would sometimes not stop correctly.
Fixed stopping issue
- ≈🐛Bug fixEnemy Wavestrigger logic
Fixed enemy waves being able to trigger while fighting the dreadnought in deep dives.
Fixed trigger during Dreadnought fight
- ≈🐛Bug fixjoining logic
Fixed a bug preventing players from joining games of those who recently changed savegames and fixed an issue where joining occurred even after cancellation.
behavior
- ≈📝Textsave slot textX out of X savelots left→X out of X saveslots used
Updated save slot terminology for better clarity.
text
- ≈📊Numericbar menu font size—→Increased
Increased font size of prices in the bar menu for better readability.
quality
- ≈🎯Behaviorresource roundinground up→round down
Resource counters in the space rig now round down to prevent confusion when purchasing items.
behavior
- ≈🐛Bug fixDeep Dive reconnect
Fixed an issue where reconnecting in Deep Dives would incorrectly revive a downed player.
bugfix
- ≈🐛Bug fixstability
Resolved several crashes that occurred when players attempted to join game sessions.
Fixed crashes related to joining games.
- ≈•Otherlaunch modeDx12→Dx11
Players experiencing crashes on startup are advised to use the -dx11 launch option as a workaround for Dx12 issues.
Workaround for startup crashes.
- ▲✨Newsave slots—→Added
The Save Slot function is now enabled under the save menu, allowing better profile management.
Save Slot function enabled.
- ≈🛠QoLshop UINew Order→Old Order
Yes/Cancel buttons in the Shop buy prompt have been reverted to their previous positions for better user familiarity.
Reverted button positions.
- ≈🐛Bug fixaudio
Fixed issues where music continued playing past its intended end or played double on the Mission End Screen.
Fixed music looping/doubling.
- ≈🐛Bug fixnetworking
Corrected a visual bug where projectile positions appeared incorrectly for clients.
Fixed projectile positioning.
- ▲🛠QoLlanding animation
Improved first-person landing animation handling when shooting, resulting in smoother transitions.
Quality improvement
- ▲✨Newloot pop-up—→Added
Added a pop-up notifying players when all loot from Cargo Crates and Lost Packs has been claimed.
QoL
- ▲🐛Bug fixFocus ModeHoverclock activation
Fixed an issue where the Hoverclock overclock would fail to activate while using Focus Mode in the air.
Bugfix
- ≈🐛Bug fixDrop Pod sync
Fixed character turn synchronization between client and host while seated in the Drop Pod.
Bugfix
- ≈🐛Bug fixEmployee of the Month Terminal
Fixed the Employee of the Month Terminal to ensure it works correctly.
Bugfix
- ≈🐛Bug fixTutorial stability
Fixed a crash occurring during the tutorial.
Bugfix
- ≈🔁Reworkaudio input
Refactored audio input device changing to resolve various stability and functionality issues.
quality
- ≈🐛Bug fixstability
Fixed rare crashes when quitting refinery missions and crashes occurring on startup with old savegames.
bugfix
- ≈🎯BehaviorTip Jarusageusable with beer→blocked by beer
Players can no longer use the tip jar while holding a beer.
behavior
- ▲🛠QoLplayer movement
Implemented improvements to reduce the frequency of players getting stuck in the environment.
quality
- ≈🐛Bug fixBeamer CrystalsVisuals/State—→Fixed
Fixed Beamer crystals not syncing destruction visuals between host/client and occasionally staying in an 'always on' firing state.
Fixed desync and infinite firing
- ≈🔁ReworkAudio OutputDevice Switching—→Improved
Refactored audio output switching to fix issues with default device persistence after rebooting.
Refactored audio output switching
- ≈🐛Bug fixAzure WealdGeometry—→Fixed
Closed polygon holes in the Azure Weald Big Egg area to prevent visual/collision glitches.
Closed polygon holes in Big Egg
- ≈🐛Bug fixRefinery ObjectivesUI Update—→Fixed
Attempted to fix the Refinery Objectives UI not updating correctly for players joining a session late.
Fixed UI for late joining clients
- ≈📝TextMemorial HallText—→Improved
Improved grammar and wording on the Memorial Hall information screens.
Grammar and wording improvements
- ≈🐛Bug fixGlyphid Grunts
Fixed Glyphid Grunts not leaving goo splatter on the ground after death.
Goo splatter fix
- ▲🐛Bug fixHawkeye Modfunctionalitybroken→fixed
Fixed the Hawkeye mod to function correctly.
Mod fix
- ▲🐛Bug fixHoverclockactivationnon-functional→fixed
Fixed the 'Hoverclock' overclock which previously would not activate when used.
Overclock fix
- ▲🐛Bug fixBlack Icesluggishness persists→fixed
Fixed control sluggishness that remained after leaving black ice.
Movement fix
- ≈✂️RemovedTranslationVietnamese→Removed
Removed Vietnamese translation option due to it being incomplete.
Incomplete translation
- ≈🐛Bug fixstability
Fixed crashes related to particles and alt-tabbing.
bugfix
- ▲✂️RemovedvisualsHuge→Removed
Removed the heavy distortion effect when the player shield breaks for better visibility.
visual
- ▲🐛Bug fixnetworking
Fixed a bug where Cave Angels would instantly drop clients with 200ms+ ping.
bugfix
- ≈🐛Bug fixwardrobe
Fixed issues where weapons or thin armors appeared incorrectly in the wardrobe.
bugfix
- ≈✨Newparticles—→Added
Added new bullet casing particles for assault rifles.
visual
- ≈🐛Bug fixstability
A wide array of crash-to-desktop issues have been resolved to improve game stability.
Fixed multiple crashes related to Mactera Grabber, flying enemies, Fuel Line Builder, pipes, assignments, machine events, Hollow bough, Escort Missions, Reverb, and object usage.
- ▼📊NumericFrozen Damage multiplierx4→x3
Corrected the frozen damage multiplier from 4x back to the intended 3x.
Squashed a bug that set the Frozen Damage multiplier was set to x4 instead of x3.
- ≈🐛Bug fixUIGrey pixels→Removed
Removed annoying grey pixels that appeared in the top-left corner of the screen.
Squashed a bug that made mystery grey pixels appear in the upper left corner.
- ▲🛠QoLTrade TerminalStandard→Large Number Support
The mineral trade terminal now correctly displays very large numbers.
Added support for very large numbers at the mineral trade terminal
- ≈🛠QoLUI
Adjusted chat position for better visibility of perk icons.
Moved chat input to avoid perk icon obstruction.
- ≈🐛Bug fixM.U.L.E.
Fixed an unlock progression bug in the Memorial Hall.
Fixed M.U.L.E. unlocking at Rank 0 in Memorial Hall.
- ≈🛠QoLCave Gen
Reduced loading/generation times for the Hollow Bough environment.
Optimized cave generation time for Hollow Bough.
- ≈🐛Bug fixMission Map—→6 biomes
Ensured the Mission Map always displays the correct number of available biomes.
Fixed bug to ensure 6 biomes are always available.
- ≈🐛Bug fixconnection
Fixed a crash that occurred when players attempted to reconnect to an active game session.
bugfix
- ▲🐛Bug fixloot collection
Clients can now correctly collect loot from Machine Events and Cargo Crates even if the host has already collected from them.
bugfix
- ≈🐛Bug fixfriend visibility
Fixed an issue where Steam friends' current game sessions were not visible on the server list.
bugfix
- ≈📝Textprivacy settingAppear Offline→Updated Name
Renamed the 'Appear Offline' privacy setting to more accurately describe its functionality.
text
- ≈🐛Bug fixStability
Implemented a potential fix for a crash that occurred for some players when loading into missions.
- ≈🐛Bug fixLaserpointping audio
Fixed an issue where Laserpoint ping audio was not triggering correctly.
Bugfix
- ≈🐛Bug fixflare count display
Fixed a bug that caused the flare count to not be displayed in the UI.
Bugfix
- ▲🛠QoLdowned teammate icon—→Always Visible
Player icons are now always visible over downed teammates, making rescues easier to coordinate.
Improved visibility and look of player icons.
- ≈🐛Bug fixserver list
Refinery missions no longer appear on the server list once the refining process has started.
Fixed Refinery mission visibility.
- ▲🎯Behaviorlate-joinrestricted→enabled
Steam friends can now late-join Refinery or Escort missions even during the final stages.
Steam friends can join late in Refinery/Escort.
- ≈🐛Bug fixvanity items
Fixed a bug where heads would disappear on certain vanity items.
Fixed disappearing heads.
- ▲🐛Bug fixActive Perkscooldown barbroken→fixed
The cooldown bar now correctly functions for all active perk icons, including Dash.
Fixed for perks like Dash.
- ≈🐛Bug fixBoscogem dislodgingbugged→fixed
Fixed a bug where Bosco could dislodge embedded gems while simultaneously picking up another item.
Fixed interaction while picking up other items.
- ▲🐛Bug fixenemy health bardisappearing→visible
Enemy health bars no longer disappear when the player is standing on a Pipeline.
Fixed when standing on Pipeline.
- ▲🐛Bug fixPipeline collisionstuck→fixed
Fixed a collision bug that caused players to become stuck inside the Pipeline.
Players no longer get stuck in Pipelines.
- ≈🐛Bug fixEscape Podblocking→fixed
The Escape Pod will no longer land on top of the Drilldozer garage, preventing blocked entrances or players being pushed out.
Fixed landing on Drilldozer garage.
- ≈✨NewGlobal Seed—→Added
Added a Global Seed to the Escape menu to help developers reproduce map generation bugs.
Added to ESC menu
- ≈🎯BehaviorServer List—→Filtered
Fixed a bug where Escort and Refinery missions remained on the server list after late-joining was no longer possible.
Removed un-joinable games
- ≈🐛Bug fixMini Mule—→Fixed
Fixed a bug where Mini Mule legs would spawn inside the broken Drop Pod.
Legs no longer spawn in Drop Pod
- ≈🎨VisualPumpjacks—→Blue/White
Pumpjack outlines are now blue when disconnected and white when connected for better clarity.
Visual indicator for connection
- ≈🎯BehaviorWeapon CollisionEnabled→Disabled
Disabled weapon collision to prevent players from colliding with their own equipment.
Dwarfs no longer collide with own weapons
- ≈🎯BehaviorDrop Pod Spawning—→Tweaked
Tweaked procedural generation to ensure the Drop Pod does not spawn on top of mission-critical items.
Avoids mission-critical items
- ≈🐛Bug fixAudio—→Fixed
Fixed volume control issues for Ebonite Glyphids and missing audio for some victory poses.
Ebonite Glyphid volume and victory pose audio
- ≈🎨VisualDark Future HelmetClipping→Fixed
Fixed a visual bug where the dwarf's chin clipped through the Dark Future DLC helmet.
Fixed chin clipping
- ≈🐛Bug fixRefinery
Fixed a bug that could cause the Refinery to turn invisible to some players.
bugfix
- ≈🛠QoLDX12/TAA—→Enabled
Re-enabled the experimental DX12 toggle in Options and TAA for all players.
quality
- ▼🐛Bug fixOil Shale
Fixed a bug where clients could pick up the same oil shale chunk multiple times, granting excessive resources.
bugfix
- ≈🐛Bug fixResource Spawning
Fixed an issue where resources could spawn too close to important locations like Machine Events and Drop Pods.
bugfix
- ≈🐛Bug fixDrop Pod
Fixed a bug that prevented the Drop Pod from leaving after the mission started.
bugfix
- ≈🛠QoLperformance
Implemented particle system optimizations and removed some lights in Heartstone battle to improve framerates.
Optimizations
- ▼🎯BehaviorSentry GunsplacementAllowed on Doretta→Forbidden
It is no longer possible to place sentry guns on Doretta.
Placement restriction
- ≈🐛Bug fixResource ChunkscollisionFalling through terrain→Fixed
Resource chunks should no longer fall through the terrain, particularly at low framerates.
Collision fix
- ≈🎯BehaviorWeekly Assignments
Weekly assignments can no longer contain duplicate mission types for greater variety.
behavior
- ▲📊NumericFoV Slider—→Higher
The Field of View slider can now be set slightly higher.
numeric
- ≈📝TextRoughneck Armor—→Added
Added missing text to Roughneck armor descriptions.
text
- ▲🎯BehaviorGeyers/Air Vents
Tweaked spawning of Geyers (Fungus) and air vents (Sandblasted) to be further away from mission items.
behavior
- ≈🎯BehaviorEbonite Glyphids
Ebonite Glyphids spawning after the Machine Event ends now immediately burrow and disappear.
behavior
- ≈🐛Bug fixStability
Resolved a frequent crash to improve overall game stability.
system
- ≈🐛Bug fixVisibility
Implemented a fix to prevent enemies and objects, such as Aquarqs and fossils, from becoming invisible.
behavior
- ≈🐛Bug fixProfanity Filter
Fixed the Steam profanity filter to ensure it functions correctly within the game.
ui
- ≈🛠QoLMission Terminalobjective icons
Updated icons for Salvage and Elimination missions for better clarity.
quality
- ≈🐛Bug fixenemy visibility
Fixed a bug where some enemies were invisible to the player.
bugfix
- ≈🐛Bug fixM.U.L.E.destination marker
Fixed the M.U.L.E. destination marker not appearing when the HUD is disabled.
bugfix
- ≈🐛Bug fixDeep Diveprogression
Fixed a bug preventing clients from progressing to the second stage of a Deep Dive.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred during game loading.
bugfix
- ≈🐛Bug fixGunk Seeddrop rate
Fixed a bug where Gunk Seeds were dropped more often than they were thrown.
bugfix
- ≈🐛Bug fixstability
Fixed crashes occurring in the Escape Menu.
bugfix
- ≈🐛Bug fixstability
Fixed crashes caused by enemies performing Defense abilities.
bugfix
- ≈🐛Bug fixTritilyte Depositspawn rate
Fixed an issue that frequently prevented the Tritilyte Deposit event from spawning.
bugfix
- ≈🐛Bug fixMission Complete Screenmouse cursor
Fixed an issue where the mouse cursor was forcefully centered on the Mission Complete screen.
Fixed cursor centering bug.
- ≈🐛Bug fixTutorial MissionHazard level1→—
Fixed a bug that caused the Hazard level to default to 1 after completing the Tutorial Mission.
Fixed hazard level reset.
- ≈📝TextMiner's ManualCreatures→Bestiary
Renamed the Creatures section of the Miner's Manual to Bestiary.
text
- ▲🐛Bug fixConquer Hoxxes Assignmentstuck→fixed
Fixed a bug where the assignment could get stuck as if the final step was already completed.
behavior
- ≈🎯BehaviorEbonuts
Added placement restrictions to prevent Ebonuts from spawning under Drop Pods.
behavior
- ▲🐛Bug fixLaserpointer Tutorialuncompletable→completable
Fixed an issue preventing clients in multiplayer from completing the Laserpointer tutorial hint.
behavior
- ▲✨NewMULE icon—→Added
Added a new colored MULE icon for Salvage Operation objectives.
quality
- ≈✨NewUI Animations—→Added
Added a setting to disable terminal UI animations to assist players prone to motion sickness.
Added option to disable terminal animations.
- ≈🎨VisualObjective Icons—→Added
Added new colored icons for Salvage Mule and Kill Glyphid Dreadnought primary objectives for better clarity.
New colored icons for Salvage Mules and Dreadnoughts.
- ≈🐛Bug fixStability
Fixed multiple crashes occurring when entering/exiting missions or using the Escape Menu.
Fixed crashes in missions and escape menu.
- ▲🐛Bug fixRevive Mechanic
Fixed a bug that prevented late-joining dwarves from reviving their teammates.
Fixed late-joiner revive bug.
- ▲🐛Bug fixWeekly Assignments
Fixed an issue where Weekly Assignment progress would reset if the game was quit mid-assignment.
Fixed progress reset bug.
- ▲✨NewPhotosensitive Mode—→Added
Added a Photosensitive Mode to remove blinking lights from Supply Pods, MULE, and Drop Pods.
Accessibility
- ≈✨NewCrystal Caverns—→Added
Added huge rare crystal formations to the Crystal Caverns.
Map addition
- ▲🐛Bug fixSpiderwebsNon-ignitable→Ignitable
Fixed a bug that prevented spiderwebs from being ignited by fire damage weapons.
Bugfix
- ≈🐛Bug fixShield GeneratorIncorrect→Correct
Fixed Shield Generator stats displaying incorrectly due to rounding.
UI fix
- ≈🐛Bug fixcharacter model
Fixed a bug that caused character models to turn into grenades in Terminals.
Fixed grenade transformation bug.
- ≈🎯BehaviorDroppodlanding logic
Further improvements to prevent the Droppod from landing on Machine Events.
Preventing pods from landing on Machine Events.
- ≈🐛Bug fixNetworkanimation smoothing
Fixed laggy player animations and enabled network smoothing on the server.
Fixed laggy animations for poor connections.
- ≈🔁ReworkBeast MasteractivationClick→Hold Use
Beast Master now activates by holding the Use button.
Changed input method.
- ≈✨NewCrystal Cavernsenvironment—→Added crystals
Added new crystal formations to the Crystal Caverns map.
Added new formations.
- ≈🎨VisualWarthogcrosshairDot in middle→Fixed
Fixed the Warthog crosshair showing an incorrect dot in the middle.
Visual fix for crosshair.
- ▲📊NumericBreech CutterExplosive Goodbye field—→Increased
Increased the size of the plasma field left behind by the Explosive Goodbye mod on the Breech Cutter.
Larger plasma field.
- ▲✨NewTemperature Shockelemental interaction—→Added
New mechanic: Forcing a creature out of Frozen or Burning state by applying the opposite element deals significant damage.
new
- ≈📝TextArmor NamesMK3 Heavy/Light→MK3/MK4
Renamed MK3 heavy/light armors to MK3 and MK4.
text
- ≈🐛Bug fixPoint Extraction
Fixed terrain connectivity issues on one of the Point Extraction maps.
bugfix
- ≈🐛Bug fixPheromone Grenades
Fixed visual synchronization of pheromone grenades on clients.
bugfix
- ▲🐛Bug fixZipliningBlocked→Enabled
Fixed inability to zipline while carrying an explosive barrel.
bugfix
- ≈🎯BehaviorBombersWall-hit required→Automatic
Bombers no longer require hitting cave walls to explode, preventing them from getting stuck.
behavior
- ≈🎯BehaviorMap/SalutingAllowed→Blocked
Players can no longer open the map while saluting to prevent issues.
behavior
- ≈🛠QoLCombat Shotgun—→Added
Added weakpoint damage modifier stat display.
quality
- ≈🐛Bug fixUI notification
Fixed a bug where the pickaxe notification would trigger when new items were available on the equipment screen.
bugfix
- ≈🐛Bug fixSalvage PodsUnfixable→Fixed
Fixed broken supply pods in salvage that previously could not be repaired.
bugfix
- ▲🎯Behaviorpathfinding
Optimized pathfinding in certain scenarios for smoother AI movement.
optimization
- ▲📊NumericFlare Hint—→Increased s
Increased the time it takes for Flare Hints to trigger, reducing spam/frequency.
numeric
- ▲🎯Behaviorspawn logicShared→Separate
Lost Pack and Cargo Crate now use separate spawn chances, allowing both to potentially appear in a single mission.
behavior
- ≈🔊AudioTritilyte Deposit Machinelaser volumeLoud→Adjusted
Fixed excessively loud laser sounds during the Tritilyte Deposit Machine event.
audio
- ≈🎨VisualPurple HaircolorNew→Previous
Reverted Purple Haircolor to its previous visual appearance.
visual
- ≈🐛Bug fixpickaxe parts
Fixed an issue where players could be awarded starting pickaxe parts in the lost pack.
Fixed award bug
- ≈🎯Behaviordroppod collision
Tweaked Droppod collision for better interaction.
Collision tweak
- ≈🐛Bug fixdroppod visibility
Fixed an issue where the droppod would go missing during loader sequences.
Fixed missing pod
- ≈🐛Bug fixgrunt charming
Fixed a bug where charming a grunt at the same time as another action caused things to break.
Fixed break bug
- ≈🐛Bug fixtreasure boxes
Fixed a bug where treasure boxes could reward players multiple times.
Fixed duplicate rewards
- ≈🐛Bug fixnotifications
Fixed crafting and weapon skin notifications that would remain on screen indefinitely.
Fixed sticky notifications
- ≈🛠QoLpromotion popuppromote able class→current class
The promotion popup now correctly displays the player's current class instead of the class they are eligible to promote to.
UI clarity
- ≈🎯Behaviorchest interaction—→Added
Added a check to verify when the local player has used a chest.
Added local player check
- ≈🐛Bug fixpromotion badge
Fixed an issue where promotion badges would return a blank texture after reaching level 18.
- ≈🐛Bug fixVictory moves
Victory moves are once again previewable within the Wardrobe menu.
- ≈🐛Bug fixTerrain Scanner
Resolved a rare crash occurring when using the Terrain Scanner.
- ≈🐛Bug fixWardrobe notification
Fixed a bug where the 'New Items Available' sign in the Wardrobe remained permanently active.
- ≈🐛Bug fixGlyphid Oppressor
Fixed various crashes related to the Glyphid Oppressor enemy.
- ≈🐛Bug fixMemorial Hall rendering
Fixed white screen rendering artifacts in the Memorial Hall affecting certain graphics cards.
- ≈🐛Bug fixcrosshair
Attempted to fix a bug where the crosshair would mysteriously disappear and not return.
bugfix
- ≈🛠QoLPaint Job / Framework
Further improvements to the separation of Paint Jobs and Frameworks for better customization.
quality
- ≈🐛Bug fixenemy spawning
Fixed a bug that prevented enemies from spawning if all players hid in a small hole and blocked the entrance.
bugfix
- ≈🐛Bug fixDrop Pod
Fixed an issue where the Drop Pod would always land in the same location during Point Extraction escapes.
bugfix
- ≈🐛Bug fixUI Cooldowns
Fixed a bug where perk cooldowns failed to display correctly in the UI after a player late-joined.
Fixed display bug
- ≈🐛Bug fixEnemy AI
Fixed a bug that caused enemies to completely ignore dead players.
Fixed targeting
- ▲🎯BehaviorImpact AxesGround only→Airborne
Impact Axes can now be picked up while the player is in the air.
Pickup while airborne
- ≈🐛Bug fixStability
Resolved a crash that occurred when players joined a game late.
Latejoin crash
- ≈🐛Bug fixMilestones4→Corrected
Fixed a bug where Driller and Engineer level-up milestones were incorrectly set to 4 for the first step.
Driller/Engineer fix
- ≈🛠QoLPaint Jobs—→Improved
Implemented further improvements to Paint Job and Framework separation.
Framework separation
- ≈🛠QoLPaint Job / Framework
Improved the separation between Paint Jobs and Frameworks for better cosmetic customization.
More Paint Job / Framework separation improvements
- ≈🐛Bug fixCharacter Volume0→Fixed
Resolved an issue on Xbox where character voice volume was muted by default.
Fixed a bug that caused Characters Volume to default to 0 on Xbox
- ≈🎯Behavioroptimization
Optimized Sticky Goo performance specifically within the Fungus Bogs biome.
- ≈🎯Behavioroptimization
Optimized the Goo dropped by Mactera Bombers to improve game stability/performance.
- ≈🎯BehaviorBeer Mugsthrow timing
Tuned the timing of how beer mugs are thrown for better consistency.
- ≈🔁ReworkDash activationPrevious Key→Double tap SPRINT
Dash is now activated by double-tapping the sprint key while moving forward, streamlining movement controls.
Input change
- ▲🛠QoLBar Menu
The Abyss Bar Menu on the Space Rig has been moved to a more intuitive location per community request.
QoL
- ▲🐛Bug fixPerformance
Resolved critical performance issues affecting specific graphics cards.
Optimization
- ≈🎯BehaviorEnemy Spawning
Enemies will no longer spawn on non-terrain objects like Mineheads, preventing awkward spawn positions.
Behavior
- ≈🐛Bug fixBeer MugsTeleporting→Throwing
Beer mugs no longer teleport into the Drop Pod; throwing functionality is restored, though currently slightly janky.
Bugfix
- ≈✨NewSpace Rig—→Added screens
Added more screens to the Space Rig to enhance the environment.
visual
- ≈🐛Bug fixPickaxe Power AttackLoud→Balanced
Attempted to fix an issue where pickaxe power attacks could be heard from an excessive distance.
audio
- ≈🛠QoLTerminalsTruncated names→Properly displayed
Terminals now correctly display very long names in specific languages.
text
- ≈📝TextSpellingIncorrect→Corrected
Fixed spelling for 'Berzerker' and 'Dash'.
text
- ≈🎨VisualMission Terminal—→Improved
Improved the parallax effect on the Mission Terminal for better visual quality.
Parallax effect
- ≈🔊Audioresource pickup—→Tweaked
Tweaked the audio for resource chunk pickup animations.
Audio change
- ≈🐛Bug fixSatchel ChargeFloating→Fixed
Fixed a bug that caused Satchel Charges to appear floating in the air at the Drop Pod location.
Drop Pod bug
- ≈🐛Bug fixweather effectsIncorrect fog→Correct fog
Fixed a bug where weather effects did not leave correct fog settings on clients after fading.
Client-side fix
- ≈🎨VisualScout Heavy Armor—→Improved
Improved Scout heavy armors to better accommodate large beards, reducing clipping.
Beard clipping
- ≈🎯Behaviorsalutingallowed→blocked
Removed the ability to salute while carrying heavy objects to prevent movement-impairing bugs.
You can no longer salute while carrying heavy objects
- ≈🐛Bug fixstability
Resolved multiple crashes, including those related to the Omen event and Xbox terrain carving.
Fixed a crash caused by the Omen Modular Exterminator Machine Event and other crashes
- ≈✨NewBosco Icon—→Added
Added a new Bosco icon to the loadout selection.
Implemented a new Bosco icon and added it to the selection of loadout icons
- ▼🎯BehaviorGrunt Guardstops to scream→no longer stops
Grunt Guards are now more relentless as they no longer pause to scream.
Grunt Guard no longer stops to scream
- ≈🎨Visualpick-up animations—→Added
Implemented new animations for picking up items when viewed in third-person.
- ≈🐛Bug fixstability
Resolved crashes related to Machine Events.
- ≈🐛Bug fixstability
Fixed rare crashes that occurred when a player joined a game session.
- ▲🔁Reworkpickup speedHold-E→Instant
Item pickup has returned to being instant, though animations still play.
Return to instant pickup
- ▲📊NumericBeer Plantsspawn amount—→Scaled
Beer plants now spawn in quantities that scale with the length of the mission.
Scales to mission length
- ▲🐛Bug fixIncendiary Grenadefire spreadBroken→Fixed
Fixed a bug where Incendiary Grenade flames failed to spread when hitting a Glyphid.
Flames now spread on hit
- ▲🐛Bug fixLootbugsInvisible collider→Removed
Lootbugs no longer block bullets or drills with an invisible collider after death.
Removed collider blocking bullets/drills
- ≈🛠QoLUI
Improved visibility of 'Switch To Character' buttons by moving them up.
Moved Switch To Character buttons
- ≈🛠QoLUIOverlap→Fixed
Fixed UI overlap between player temperature and affliction icons.
Temperature no longer overlaps affliction icons
- ≈🎯BehaviorCargo Crates
Cargo Crates are now affected by physics when the terrain beneath them is destroyed.
behavior
- ▼🎯BehaviorExplosive BarrelsDepositable→Non-depositable
Explosive Barrels can no longer be deposited into the M.U.L.E.
behavior
- ≈🛠QoLBeer Menu
Improved the Beer Menu interface and added additional beer-related sound effects.
quality
- ≈🐛Bug fixDeep Dives
Fixed a bug where the first stage of Deep Dives would not register as completed correctly.
bugfix
- ≈🐛Bug fixStability
Fixed a crash related to Naedocyte Beeders.
bugfix
- ≈🐛Bug fixMolly deposit soundStuck→Fixed
Fixed an issue where the Molly deposit sound would get stuck.
bugfix
- ≈✨NewBoss Health BarSilent→Sound Added
Added a UI sound that triggers when a Boss's health bar reaches zero.
new
- ≈🎯BehaviorDreadnaught kill shoutImmediate→2s Delay s
Delayed the Dreadnaught kill shout by 2 seconds to prevent overlapping with the health bar sound.
behavior
- ≈🔊AudioFlashlight—→Updated
Updated the sound effects for the flashlight.
visual
- ≈📝TextGK2weakpoint stun textUnclear→Clear
Updated the text explaining the GK2 weakpoint stun for better clarity.
text
- ≈🐛Bug fixDuplicate restrictionBypassable→Fixed
Fixed a bug allowing players to bypass duplicate restrictions when joining a game late.
bugfix
- ≈🐛Bug fixclient interaction
Fixed a critical bug that prevented client players from being able to use interactable objects.
Fixed interaction bug
- ≈🐛Bug fixVoice ChatPush to Talkopen→restricted
Fixed an issue where voice chat would transmit openly even when Push to Talk was enabled.
Fixed transmission bug
- ≈🐛Bug fixstability
Fixed crashes related to Bosco and Deep Dive reconnections.
Crash fixes
- ≈📝Texttextdrinks→beers
Reverted the terminology for the Miners Union event from 'drinks' back to 'beers' per community request.
Community request
- ≈🎯BehaviorPoint Extractiondifficulty scalingold→improved
Improved the scaling of difficulty on Point Extraction missions for a more consistent challenge.
Better scaling
- ▲🐛Bug fixitem availability
Attempted to fix a bug where grenades and flares were occasionally unavailable for use.
- ▲🐛Bug fixoverclocking
Fixed an issue where overclocking could be incorrectly locked.
- ▲🛠QoLHUD visibility
Health and Shield are now visible on the Dynamic HUD when using a laser pointer or any other item.
- ≈🛠QoLMutator Display
The Mutator Display now behaves consistently with the Mission Objective Display.
- ▲🐛Bug fixinteraction
Attempted to fix a bug that prevented players from interacting with objects after handling gems.
- ▲🐛Bug fixstability
Implemented a general crash fix to improve game stability.
- ≈🐛Bug fixblack screen
Implemented an additional fix to resolve the black screen issue some players were experiencing.
neutral
- ≈🐛Bug fixMineheaddeployment
Fixed Minehead not deploying correctly for players who late-join a session.
neutral
- ≈📝TextCommunity Terminalwordingbeers→drinks
Changed 'beers' to 'drinks' for consistency in wording.
neutral
- ≈🎯BehaviorHaunted Cavewarning trigger—→Point Extraction
Haunted Cave warnings are now allowed to appear on Point Extraction missions.
neutral
- ▲🛠QoLEscape MenuDeep Dive info—→Added
Deep Dive information is now visible in the escape menu while on the Space Rig.
buff
- ▲🐛Bug fixChest Loot
Fixed skin distribution from chests to ensure players always receive a skin they do not already own.
Skins distribution fix
- ▲🐛Bug fixCave Generation
Fixed a generation bug where items could spawn underneath other items, making them inaccessible.
Items spawning under items
- ≈🐛Bug fixStability
Resolved crashes occurring during late-joining and implemented further fixes for players getting stuck on loading screens.
Latejoin crash and loading fixes
- ≈🐛Bug fixDeep Dive Terminal
Fixed the expiration time calculation in the Deep Dive terminal caused by a timezone error.
Timezone mistake
- ≈🐛Bug fixoverclocking icon
Fixed an issue where the overclocking icon appeared for items that do not have overclocks.
Fixed icon visibility
- ≈🐛Bug fixdreadnought elimination
Fixed a bug where dreadnoughts didn't count toward objectives if the ground below the egg was removed before cracking.
Fixed objective count
- ≈🐛Bug fixloading screen
Implemented a possible fix for the black loading screen issue.
Fixed black screen
- ≈🎯Behavioritem usage
Players can no longer deposit or use items while in the process of throwing a gem.
Prevented usage while throwing
- ≈🎯Behaviordreadnought/detonator positioning
Snap Bulk Detonators and Dreadnoughts to the ground after carve attacks to prevent them from floating.
Prevented mid-air stuck
- ≈🐛Bug fiximpact axes pickup
Fixed a bug allowing clients to pick up impact axes multiple times by spamming the use key.
Fixed client spamming
- ≈🐛Bug fixlocalization
Fixed several instances where the Host's language was used on clients instead of the client's own language.
Fixed host language on clients
- ▲🎯Behaviorbeers
Beers can now survive the opening of a terminal.
Survive terminal opening
- ≈🐛Bug fixtrading station
Fixed credit overflow and resource icon alignment at the trading station.
Fixed credits overflow
- ≈🐛Bug fixtreasure boxes
Fixed issues where treasure boxes were invisible to clients or failed to grant skins.
Fixed skin/visibility for clients
- ≈🐛Bug fixtreasure batteries
Fixed treasure batteries spawning inside other objects.
Fixed spawn location
- ≈🐛Bug fixstability
Fixed crashes related to shooting electric crystals with EPC, late-joining, destroying objects, and the terrain scanner.
Fixed multiple crashes
- ≈🎯BehaviorCargo CrateExploitable→Fixed
Fixed an exploit involving Cargo Crates and corrected their appearance for late joiners.
Fix for Cargo Crate exploit
- ≈🐛Bug fixHollow-Point Bullets0 Umanite→Correct Cost Umanite
Fixed a bug where Hollow-Point Bullets were asking for 0 Umanite.
Fixed cost bug
- ≈🎯BehaviorScout Shouting—→Reduced
Reduced the frequency of the Scout shouting when using the grappling hook.
Reduced shout frequency
- ≈🎯BehaviorDrill Shouting—→Reduced
Reduced the frequency of the Drill shouting when throwing the Impact Axe.
Reduced shout frequency
- ≈✨Newslowdown icon—→Added
Added a dedicated icon to indicate when the player is slowed.
UI addition
- ≈🛠QoLHUD objectives—→Added
Added 'Deep Dive Stage X' labels and markers to the HUD and Objectives window for better tracking.
Deep Dive label
- ≈🐛Bug fixCredits display
Fixed an issue where credits in the Space Rig menu top bar were not updating correctly.
UI fix
- ≈🐛Bug fixStability
Resolved multiple crashes related to terrain, terrain scanners, late-joining in Drills, and player joins.
Crash fixes
- ▲🎯BehaviorPause MenuDisabled→Enabled
Players can now pause the game during solo Deep Dives.
Sole deep dives
- ≈🐛Bug fixEnemy Spawning
Fixed a bug where fewer enemies than intended would spawn in certain scenarios.
Spawn logic
- ≈🛠QoLforge mastery bar—→Added
Added a tooltip to the forge mastery bar to provide better clarity on progress.
Added explanatory tool tip to forge mastery bar
- ≈🐛Bug fixShared Assignment display
Fixed a UI overlap issue where names would clash on the Shared Assignment display in the mission map.
Names no longer overlapping on Shared Assignment display on mission map
- ≈🐛Bug fixanalytics
Resolved a crash triggered by the game's analytics system.
Fixed crash related to analytics
- ≈🎯Behaviormixer interactivityEnabled→Disabled
Temporarily disabled mixer interactivity to prevent game crashes.
Temporarily disable mixer interactivity because of crashes
- ≈🐛Bug fixskin window
Improved performance of the skin window to resolve crashes occurring in the weapon selection screen.
Skin window performance fix
- ≈🐛Bug fixLoot Bug
Fixed a critical bug where the Loot Bug was missing its health bar.
Health bar restored
- ≈🎯BehaviorResource Veins
Resource veins in rooms (especially Point Extraction) are now distributed further out.
Improved generation
- ▲📊NumericWeapon Assignmentold milestones→1, 3, 5
Changed Weapon Assignment milestones to 1, 3, 5 to ensure the final one is achievable.
Milestone change
- ≈🐛Bug fixEnemy Pathing
Fixed enemies appearing out of terrain or pathing through the air.
Fixed air pathing
- ≈•OtherPrice—→$29.99 USD
Game price increasing to $29.99/€27.99/£24.99 on March 28th.
other
- ▲📊NumericDifficulty—→Reduced
Difficulty slightly reduced for 2-3 player games on Hazard Level 3-5.
numeric
- ▲📊NumericEgg Collection5, 8, 10→4, 6, 8
Reduced egg collection goals based on cave complexity.
numeric
- ≈✨NewArmor—→MK5 Added
Introduced the Mark 5 armor set for experienced employees.
new
- ≈🐛Bug fixGTX 970/980 flashing
Fixed an issue where the screen would flash white on GTX 970/980 graphics cards.
bugfix
- ≈🐛Bug fixcrash bugs
Fixed several crash bugs to improve overall game stability.
- ▲🛠QoLcontrol rebinding—→P
Players can now rebind controls to the 'P' key, providing more flexibility in keymapping.
- ≈✨NewMedibay—→Added
Added a Medibay sequence where players wake up after failing a mission.
new
- ≈🎨VisualWeapon Models—→Revamped
All old weapon models have received a graphical overhaul.
visual
- ≈🎯BehaviorMineral Trade TerminalDirect Access→Assignment Required
New recruits must now complete an assignment to gain access to the Mineral Trade Terminal.
behavior
- ▲✨NewSavegame Restore—→Added
Added an option in the menu to restore savegames to prevent data loss.
new
- ≈📝TextStaggerStagger→Stun
Renamed 'Stagger' to 'Stun' for better clarity.
text
- ≈🐛Bug fixMagma Maggot0 damage→Fixed
Fixed an issue where Magma Maggots were not dealing any damage.
bugfix
- ≈🐛Bug fixLava Geyser0 damage→Fixed
Fixed Lava Geysers dealing 0 damage upon explosion.
bugfix
- ≈🎯BehaviorDreadnought—→More Enemies
Dreadnoughts can now spawn more enemies.
behavior
- ▲🔁ReworkWeapon Modifications—→Unequippable
Players can now unequip weapon modifications, allowing for greater loadout flexibility.
Modifications can now be unequipped
- ▲📊NumericModification Prices—→Repriced
Repriced most weapon modifications to make character progression feel more satisfying.
Repriced for better progression
- ▲📊NumericTerrain Scanner—→Higher
Increased the zoom speed of the terrain scanner for better usability.
Zoom speed increased
- ▲🎯BehaviorAssignments—→Any Level
After the first promotion, all assignments can be taken regardless of level.
Assignments available at any level after first promotion
- ≈🐛Bug fixBombers—→Damage
Fixed a bug where Bomber projectiles were not dealing damage.
Projectiles deal damage again
- ▲🐛Bug fixPickaxe—→Unfreeze
Restored the ability to use the pickaxe to unfreeze teammates.
Can once again help unfreeze dwarves
- ▲🐛Bug fixBeer BuffsBroken→Working
Daily special beer buffs are now functioning correctly.
bugfix
- ▲✨NewTerrain Scanner—→Added
Added ability to spin character to face the map direction while the scanner is active.
new
- ▲🎯BehaviorFriendly FireFull→Reduced
Late-joining players now have a grace period with reduced friendly fire damage.
behavior
- ▲🔊AudioExploderSilent→Audible
Added sound to Exploder footsteps to prevent them from sneaking up on players.
audio
- ≈📊Numericviewmodel FOV100→90
Weapon and arm FOV lowered to 90 to reduce model stretching and clipping.
Reduced stretching and clipping.
- ▲🐛Bug fixmouse sensitivity
Fixed mouse sensitivity discrepancies between Space Rig and Missions, and added independent horizontal/vertical settings.
Consistency across environments.
- ▲🛠QoLMission MapUI Icons—→Updated
Updated icons for Complexity and Length, and moved payout info for better visibility.
Better clarity on difficulty.
- ▼🎯Behaviormelee staggerYes→No
Enemies are no longer staggered by physical melee damage.
Physical damage no longer staggers.
- ▼🐛Bug fixGrappling HookdurabilityInfinite→Fixed
Fixed a bug that allowed the Grappling Hook to have infinite life.
Fixed infinite life bug.
- ▲🎯BehaviorReloadstimingEnd of animation→Fit of animation
Weapons are now considered reloaded when the animation fits the action rather than waiting for the full animation to end.
Faster perceived reload speed.
- ≈🐛Bug fixstability
Fixed various crashes, specifically those occurring when joining games already in progress.
- ≈🐛Bug fixserver list displaySpace Rig→Time
Fixed an issue where the time was not displayed in the server list, showing only 'Space Rig' instead.
- ≈🐛Bug fixstability
Additional reported crashes have been resolved in Hotfix 2.
- ▲🐛Bug fixobjective payouts
Fixed incorrect calculations for Primary and Secondary objective completion payouts.
- ≈✨NewTrading Cards—→Added
Steam Trading Cards are now implemented and available.
Steam integration fix.
- ≈🎨VisualFlamethrowersmoke colorwhite→black
Flamethrower smoke changed back to black from white.
Visual correction.
- ≈📝TextLocalization—→Added
Added Croatian, Finnish, Italian, and Japanese languages.
Expanded language support.
- ≈🐛Bug fixBugfixes
Fixed late join crashes, vanity item display issues, and key binding availability for '5'.
Various stability and UI fixes.
- ▲✨Newkeybindings—→Added
Added the ability to customize keybindings in the Options menu.
quality
- ▲✨NewFPS limit—→Added
Added a Max FPS option to better manage hardware performance.
quality
- ≈✨Newanalytics—→Toggleable
Added an option to disable analytics tracking.
quality
- ▲🛠QoLUI layout
Improved the layout of the Crafting menu for better usability.
quality
- ▲🐛Bug fixstability
Implemented numerous crash fixes to improve overall game stability.
bugfix
- ≈📝Textlocalization—→Updated
Updated all languages via Crowdin and fixed specific Russian text issues in the Space Rig.
text
- ≈✨Newtutorial system—→Added
Added a tutorial message system to help new players learn game mechanics.
- ▼🎯Behaviorweapon recoilNone→Added
Recoil has been added to some weapons, increasing the skill required for accurate fire.
- ≈✨Newserver list—→Region
Added region filtering to the server list for better connectivity.
- ≈✨Newhost permissions—→Kick/Mute
Hosts can now kick and mute players via the Escape menu to better manage their lobby.
- ▲✨NewFOVFixed→Slider
Added an FOV slider, allowing players to customize their field of view.
- ▼✂️RemovedFloodlightAvailable→Removed
The Floodlight has been removed from this build.
- ▼✂️RemovedAuto SentryAvailable→Removed
The Auto Sentry has been removed from this build.
- ≈🔁ReworkGold usageVarious→Credits only
Gold is currently only used to obtain extra Credits in this build.
- ≈🐛Bug fixSteam Friend List JoinBroken→Fixed
Fixed an issue where players could not join games through the Steam Friend List.
- ≈🐛Bug fixgems visibility
Fixed an issue where gems were not appearing in the team inventory.
- ≈✨Newcredits display—→Added
Credits are now displayed on the end screen.
- ≈📝Textmenu optionQuit Game→Exit to Desktop
Renamed 'Quit Game' to 'Exit to Desktop' for better clarity.
- ≈🐛Bug fixscrollbar functionality
Fixed the server list scrollbar to ensure it works correctly.
- ≈📊Numericaudio attenuation—→Increased
Increased audio attenuation for Molly and voice lines to improve sound spatialization.
- ≈📊Numericdroppod volume—→Lowered
Lowered the volume of the droppod for better audio balance.
- ≈✨Newcontroller support—→Added
Initial support for Xbox 360 controllers added for gameplay (menus not yet supported).
system
- ≈🎯Behaviorenemy pathfinding—→Improved
Enemies can now properly avoid and walk on non-terrain entities.
behavior
- ▼🐛Bug fixweapon switching bugFast fire→Fixed
Fixed a bug where some weapons could shoot extra fast immediately after switching.
bugfix
- ▲🎯Behaviorzipline interaction—→Hold E
Holding E while falling now ensures the player grabs any nearby zipline.
quality
- ≈✨NewPush to Talk—→Added
Implemented Push to Talk as the default communication method (bound to Z).
UI
- ≈🎯BehaviorJoin in Progress—→Improved
Improved the reliability of joining games in progress, though joining is now disabled after the escape pod is sent.
system
- ≈🎯Behaviorweapon recoil—→Improved
Refined weapon recoil for better gunplay feel.
feel
- ▲📊Numericflares—→Increased
Increased the total amount of flares available to players.
economy
- ≈🎨Visualmenus—→Facelift
Updated the visual design of all in-game menus.
visual
- ≈🛠QoLrevive indicator—→Added
Players can now see a visual indicator when they are being revived.
UI
- ≈🛠QoLserver browser—→Improved
The server browser now displays server status and difficulty.
UI
- ≈🐛Bug fixVR startup—→Fixed
Fixed an issue where VR headsets would start up automatically upon opening the game.
bugfix
- ≈✨Newdifficulty settings—→Added
Added selectable difficulty settings to cater to different player skill levels.
Range from 'mewling babby' to 'TRUE DWARF'.
- ▲🎯Behaviorjoin-in-progressDisabled→Enabled
Players can now join games that are already in progress.
Experimental feature.
- ≈🔊Audioaudio barks—→Increased
Implemented a large number of new voice barks for various in-game actions.
More voice lines for actions.