General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯Behaviordeployment method—→Zero Downtime
小規模なゲームクライアントアップデートとして初めて、ゼロダウンタイム方式を用いて展開されています。
- ≈🐛Bug fixstability
PS5 のプレイヤーがメニュー画面でクラッシュする問題を解決しました。
PS5 クラッシュ修正
- ≈🐛Bug fixChallengescompletion status
チャレンジが誤って完了としてマークされ、進行が妨げられていた問題を修正しました。
バグ修正
- ≈🐛Bug fixmouse cursor
ミッションへのロード後、マウスカーソルが表示されたままになる問題を修正しました。
- ≈🐛Bug fixextraction points
マップとコンパスの両方における、ロックされた脱出ポイントの表示を修正しました。
- ≈🐛Bug fixsummary screen
他の画面からロビーに戻る際、不要にミッション終了後のサマリー画面が表示される問題を修正しました。
- ≈🐛Bug fixstability
再現性の低い、稀に発生するクラッシュを修正しました。
bugfix
- ≈🐛Bug fixUI flow
ミッションサマリー画面でプレイヤーがループに陥る問題を修正しました。
bugfix
- ≈🐛Bug fixaudio cues
NPC 敵が赤や黄色の落ち葉の上を歩いた際、Hunter の足音が正しく再生されない問題を修正しました。
bugfix
- ≈🐛Bug fixUI trigger
クライアントを起動するたびにコントラクト選択画面が表示される問題を修正しました。
bugfix
- ≈🐛Bug fixUI loading time
UI の読み込み時間が増加していた問題を修正し、メニューのレスポンスを向上させました。
- ≈🐛Bug fixSupply Tour achievement
Lawson Delta の一部のプレイヤーにおいて、「Supply Tour」の実績が解除されないバグを修正しました。
- ▲🎯Behaviorbleeding/burning stop
出血および燃焼エフェクトの停止が即座に反映されない問題を修正しました。
- ≈🐛Bug fixmap zoom
コントローラー使用時にマップをズームできる機能を復元しました。
- ≈🐛Bug fixMy Active Roster screen
タブを複数回切り替えると、背景と Hunter が消えてしまう視覚的なバグを修正しました。
- ≈🐛Bug fixstability
稀に発生する複数のクラッシュおよびフリーズを修正しました。
クラッシュ修正
- ≈🎯Behaviorextraction
ホストが脱出した際に、パーティーメンバーが予定より早く切断される問題を修正しました。
パーティー切断修正
- ≈🐛Bug fixDark Sight Boostvisuals
ダークサイトブースト中に Hex Breaker の手が光らない問題を修正しました。
コスメティック修正
- ≈🐛Bug fixaudio
脱出後に耳鳴りエフェクトが無限に続く問題を修正しました。
耳鳴り修正
- ▲🐛Bug fixShadow Leaphealth drain
Shadow Leap 使用中に死亡し、蘇生した後に体力が減り続けるバグを修正しました。
体力バグ修正
- ≈🐛Bug fixVivox
切断および再接続後に発生するコンソールのボイスチャットの問題を修正しました。
コンソールボイスチャット修正
- ≈🛠QoLbuy pop-up
購入ポップアップメニューの機能を明確化しました。
UI明確化
- ≈🐛Bug fixclient stability
全体的な安定性を向上させるため、ゲーム起動時に頻繁に発生していたクラッシュを解決しました。
クライアント起動時に発生していた、頻度の高い上位3つのクラッシュを修正しました。
- ≈🐛Bug fixserver stability
予期せぬマッチ終了を減らすため、専用サーバーで稀に発生していたクラッシュを修正しました。
専用サーバーで発生していた稀なクラッシュ問題を修正しました。
- ≈🐛Bug fixstore functionality
Steamで台湾ドルを使用しているプレイヤーの決済問題を修正しました。
TWDでのBlood Bondパックの購入を妨げていた問題を修正しました。
- ≈🐛Bug fixstability
ロードアウトの変更および保存時に発生していたクラッシュを修正しました。
- ≈🐛Bug fixDark Tribute UI
Dark Tribute のポップアップにおいて、アイテムインスタンスの報酬数が過剰に表示される問題を修正しました。
- ≈🎯Behaviormatchmaking
異なる人数のチーム同士が対戦した際、より公平に勝利できる機会を得られるようマッチメイキングのルールを調整しました。
- ▲🎯Behaviormission queue
アクティビティが少ない時間帯におけるミッションへの進入速度を向上させました。
- ≈🐛Bug fixshadow rendering
Fixed a bug preventing proper shadow rendering for users with AMD Vega and Polaris (500) GPUs via an engine change.
AMD Vega/Polaris (500) GPUs
- ≈🐛Bug fixstability
Fixed various bugs that occasionally caused the game to crash during gameplay or upon launch.
Crashes
- ≈🐛Bug fixperformance
Resolved stuttering issues that occurred when approaching or initiating combat with the Hellborn.
Hellborn combat
- ≈🐛Bug fixperformance
Optimized specific areas of the map to eliminate stutters upon entering.
Area transitions
- ≈🐛Bug fixUI visibility
Fixed a bug that sometimes made the Statistics and Last Mission screens unavailable.
Post-match screens
- ≈🐛Bug fixUI layout
Fixed overlapping text issues in the lobby and during active gameplay.
Text overlap
- ▼🎯BehaviorSelf-Revivewait time0s→Required s
Fixed an exploit that allowed players to instantly revive themselves without the required wait time.
Exploit fix
- ≈🐛Bug fixDLC UnlockLocked→Unlocked
Fixed a bug preventing the 'Northern Justice' DLC from unlocking on PlayStation after purchase.
Northern Justice DLC
- ≈🐛Bug fixstability
Fixed a crash occurring when opening the map during banishment in Bounty Hunt.
- ≈🐛Bug fixstability
Fixed a crash triggered by multiple light sources, such as fuses or alert trips.
- ≈🐛Bug fixstability
Fixed a console-specific crash when adjusting HDR settings.
- ≈🐛Bug fixstability
Fixed an infinite loading screen issue when resuming from a suspended state in multiplayer.
- ≈🐛Bug fixsocial list
Fixed the 'Recently Played With' list failing to populate after Bounty Hunt sessions.
- ≈🐛Bug fixvisual clarity
Fixed an issue where scopes appeared blurred.
- ≈🐛Bug fixmission summary
Fixed missing mission summaries after completing Soul Survivor or Bounty Hunt.
- ≈🐛Bug fixgear shortcuts
Fixed a shortcut conflict where 'Filter On' and 'Sell' buttons shared the same key on the gear screen.
- ≈🐛Bug fixregion selection
Fixed a bug allowing players to select regions with ping above the allowed limit.
- ≈🐛Bug fixmission stats
Fixed the region not being displayed in the mission statistics.
- ≈🎯Behaviorperformance
Investigating stuttering during Dark Sight activation, death screens, and Hellborn fights.
- ≈🐛Bug fixgraphic settings
Fixed an issue where graphic settings would automatically reset to Low upon every game launch.
- ≈🐛Bug fixsplash screen
Fixed an issue showing the 5th Anniversary splash screen instead of the regular one.
bugfix
- ≈🐛Bug fixMako Carbinevisuals
Fixed a phantom bullet floating next to the Mako Carbine.
bugfix
- ≈🐛Bug fixequipment UI
Fixed a UI issue that blocked players from equipping locked equipment instances.
bugfix
- ≈🐛Bug fixTime of Day
Fixed an issue with the Times of Day system.
bugfix
- ▼🎯Behaviorvisibility
Disabled certain parameters that unfairly allowed players to have increased visibility.
Anti-cheat/Fair play
- ≈🐛Bug fixThundershowerphase timing
Fixed Thundershower phase timing to align with intended Update 1.16 changes.
Bugfix
- ≈🐛Bug fixrain effect
Fixed rain effects disappearing on AMD GPUs after round start.
bugfix
- ≈🐛Bug fixrain fall effect
Fixed rain fall appearing too dark when post-processing effects are disabled.
bugfix
- ≈🐛Bug fixrain rendering
Fixed an issue preventing rain from rendering at random positions across all maps.
bugfix
- ≈🎯Behaviorspawn logic
Implemented a potential fix for rare cases where players spawned away from teammates or with enemies.
bugfix
- ≈🎯BehaviorInstinctdetection
Instinct no longer incorrectly reacts to Hunters who have already extracted.
bugfix
- ≈🐛Bug fixBurn Traits
Fixed issues where Burn Traits were either not removed after use or incorrectly restored upon successful extraction.
bugfix
- ≈🐛Bug fixrain audio
Fixed rain audio playing in non-rain missions and inside the Blanchett Graves basement.
bugfix
- ≈🐛Bug fixQuestlines
Fixed Questlines incorrectly showing as active for some players.
bugfix
- ≈🐛Bug fixCombat Log
Fixed Combat Log showing player names by default instead of hiding them.
bugfix
- ≈🐛Bug fixTraces
Fixed used Traces remaining interactable after a player reconnects.
bugfix
- ≈🐛Bug fixMap UI
Fixed FPS drops that occurred when closing the map.
FPS fix
- ≈🐛Bug fixUI Banners
Fixed an issue where 'Match Found' and 'All Servers Occupied' banners disappeared after switching tabs.
Banner visibility fix
- ≈🐛Bug fixEnvironment
Fixed a rare issue where environmental elements would disappear upon Hunter revival.
Revive visual fix
- ≈🐛Bug fixInventory5 consumables→Correct amount
Fixed an issue allowing 5 consumables to be added to inventory when looting static saddles.
Saddle loot fix
- ≈🐛Bug fixrevive mechanic
Fixed an issue where players could not be revived if they had used the spectate shortcut on a controller.
Fixed revive failure
- ≈🐛Bug fixcharacter model
Fixed a bug causing the starting Hunter to have the incorrect name or gender model after skipping the tutorial.
Fixed model mismatch
- ▲🐛Bug fixBlood Bonds load timeSeveral minutes→Fixed
Fixed an issue on Xbox where the Blood Bonds store would occasionally take several minutes to load.
Performance fix
- ≈🎯Behaviormatchmaking
Fixed an issue that allowed players to equip items while in the matchmaking queue.
Bugfix
- ≈🐛Bug fixconnectivity
Resolved an issue where some players were stuck on 'Checking backend connection...' during login.
Bugfix
- ≈🔁Reworkextraction message—→You Live To Die Another Day
The extraction message when leaving with a bounty has been reverted to the original 'You Live To Die Another Day' text.
Reverted based on player feedback
- ≈🎯Behaviorserver routing
Fixed an issue where players were incorrectly pulled into South American servers without manually selecting them as a secondary region.
Fixed region pulling
- ▲🐛Bug fixweapon purchasing
Fixed a bug that prevented players from purchasing weapons even after they had been unlocked.
Fixed purchase block
- ≈🐛Bug fixUI navigation
Back buttons in roster respec, traits, and equipment screens now correctly link to the roster overview instead of the lobby.
Fixed back button links
- ≈🐛Bug fixmission logic
Fixed an issue where a 'Failure' banner appeared while a player was still in the mission after all bounties had extracted.
Fixed failure banner
- ≈🐛Bug fixsummon progress
Fixed an issue that blocked progress in the 'Find Envelopes' summon.
Fixed progression block
- ≈🐛Bug fixstability
Fixed multiple game crashes occurring during missions and when loading out of missions.
bugfix
- ≈🐛Bug fixregion selection
Fixed an issue that prevented some players from selecting the EU region.
bugfix
- ≈✨Newcosmetics—→Added
Added new Bloodbond Legendaries including Private Eye, Blue Bourbon, Aurelia, and Enigma.
new
- ▼🐛Bug fixSummon progressdoubled→normal
Fixed an issue where Summon progress was unintentionally doubled after some missions.
Progression fix
- ▲🐛Bug fixquest progresslost on crash→recorded
Quest progress is now properly recorded even if the game crashes.
Save fix
- ▲🐛Bug fixcustom ammo slotsinactive→active
Fixed custom ammo slots not activating in the custom loadout screen.
UI fix
- ▲🐛Bug fixreload reliabilityblocked→fixed
Fixed an issue where single shot weapons could not be reloaded if the player switched weapons while vaulting or quick-switching.
Interaction fix
- ≈🐛Bug fixrendering distance
Fixed an issue where Hunters were not rendered at the correct distance, improving visual accuracy.
bugfix
- ≈🐛Bug fixSummons rewards
Fixed missing reward pop-ups for finished Summons and corrected the spelling of 'Acquired'.
bugfix
- ≈🐛Bug fixBlood Bond pop-up
Fixed the Blood Bond reward pop-up reappearing incorrectly after subsequent missions.
bugfix
- ≈🎯Behaviorconnection
Resolved an issue causing some Hunters to disconnect during the 'Waiting for Players' screen at mission start.
bugfix
- ▲🐛Bug fixbloodline EXP
Fixed a bug where bloodline EXP was not counting toward Summon progress upon successful extraction.
bugfix
- ≈🐛Bug fixmovement
Hunters can now correctly sprint and crouch after being revived following a reconnection, fixing a critical movement bug.
Fixed bug preventing sprint/crouch after revive following a reconnect.
- ≈🐛Bug fixY-Axis sensitivity
Controller Y-Axis is now correctly affected by 'Turning Extra Strength' settings, improving aim consistency for pad players.
Fixed Turning Extra Strength settings for controllers.
- ≈🐛Bug fixbundle pricing
Corrected a display error where bundles showed incorrect prices and discount amounts.
Fixed incorrect price and discount display for bundles.
- ≈🐛Bug fixMapcamera rotation
Fixed a jarring bug that caused the player character to spin when opening the map while moving the mouse to the left.
Fixed spinning when opening map while moving mouse left.
- ≈🐛Bug fixboost display0%→—
Active boosts now correctly display their percentage value during matches instead of showing 0%.
Fixed active boosts showing as 0% in-match.
- ≈🐛Bug fixlobby audio
Lobby event audio now plays correctly, improving the atmospheric experience in the menu.
Fixed lobby event audio playback.
- ≈🐛Bug fixstability
Resolved a crash that occurred when accessing the bundle page if an expired bundle was still visible.
Fixed crash when entering bundle page with expired bundles.
- ≈🐛Bug fixcollision
Orwellian effigies dropped by the boss no longer fall through the environment, ensuring they can be collected.
Fixed Orwellian effigies falling through objects.
- ≈🎯BehaviorClimbinganimation lock
Fixed a bug allowing players to use equipment while climbing ladders by breaking the animation.
bugfix
- ≈🐛Bug fixinvincibility exploit
Fixed a critical exploit where dead hunters were invincible and could still kill other players.
bugfix
- ≈🐛Bug fixUI elements
Fixed an issue where various elements of the UI were missing.
bugfix
- ≈🐛Bug fixnews pop-up
Fixed the 'hot' news pop-up appearing incorrectly when returning to the lobby after a match.
bugfix
- ≈🐛Bug fix3rd person visuals
Fixed a bug where players appeared empty-handed or held the wrong item in 3rd person, which previously caused misleading death screen information.
bugfix
- ≈📝TextMake Deal buttonUI_String→Correct Text
Fixed the 'Make Deal' button to display the correct text instead of a technical string.
text fix
- ≈🛠QoLlobby tabs spacing
Fixed incorrect spacing for the tabs at the top of the lobby screen.
bugfix
- ≈🐛Bug fixperformance
Resolved performance issues and regressions introduced in Update 1.7.2.
performance
- ≈🐛Bug fixconfirmation window
Fixed a bug where the confirmation window was missing when purchasing the final Dark tribute using Bloodbonds.
ui
- ≈🐛Bug fixreward pop-up
Fixed an issue where the pop-up window for Legendary weapon or item rewards from Dark Tribute was not displaying correctly.
ui
- ≈🐛Bug fixinvincibility
Fixed a critical bug that allowed Hunters to become invincible and unkillable.
bugfix
- ≈🐛Bug fixnews feed
Fixed an issue where the news feed would erroneously appear on screen after every game session.
bugfix
- ≈🐛Bug fixnavigation
Corrected navigation behavior for arrow keys and D-pad inputs.
bugfix
- ≈🐛Bug fixDark Sighthighlighting
Fixed a bug where enemy hunters were not highlighted in Dark Sight after a mission disconnect.
bugfix
- ≈🐛Bug fixUI layering
Fixed UI elements appearing behind the player profile on the after-match screen.
bugfix
- ≈🐛Bug fixbanish interaction
Resolved several issues occurring when banishing a boss while a teammate was downed.
bugfix
- ▼🐛Bug fixhealingFull HP→— HP
Fixed a bug where downed players incorrectly received full health restoration upon the initiation of a banish.
bugfix
- ≈🎯BehaviorAI perception
Adjusted AI perception to more correctly assess visibility ranges.
adjustment
- ≈🐛Bug fixspectator mode
Fixed issues with spectator mode targeting and persistence after death.
bugfix
- ≈🐛Bug fixhealth-bar
Fixed health-bar not updating correctly after minor burn damage.
bugfix
- ≈🐛Bug fixDark Sight interaction
Fixed a bug allowing players to 'kill' disconnected dead hunters, which caused them to appear in Dark Sight.
Fixed bug
- ≈🐛Bug fixspectator mode
Fixed a bug that allowed players to spectate hunters who were already dead or had extracted.
Fixed bug
- ≈🐛Bug fixQuickplay Queue
Fixed a bug that caused players to encounter the 0x20007 error when queueing for Quickplay.
Fixed 0x20007 error.
- ≈🐛Bug fixLegendary Throwable Skins
Fixed a bug where legendary skins on throwable items were removed after hitting AI.
Skins no longer disappear when hitting AI.
- ≈🐛Bug fixAI Death Animation
Fixed a bug causing AI to T-pose for one frame upon death.
Removed single-frame T-pose.
- ≈🐛Bug fixThird Son Hunter
Fixed visibility issues for the 'Third Son' legendary hunter when GPU tessellation was enabled.
Fixed visibility with GPU tessellation.
- ≈🐛Bug fixstore counts
Fixed a bug where item counts did not update correctly in the regular store when purchasing via the event store.
Fixed item count sync
- ≈🐛Bug fixtrait removal
Fixed inconsistencies encountered when trying to remove traits from a hunter.
Fixed trait removal inconsistencies
- ≈🐛Bug fixmatchmaking UI
Fixed the matchmaking timer and text appearing behind the event screen.
Fixed UI layering
- ≈🐛Bug fixrecruitment UI
Fixed the 'hire' and 'reshuffle' buttons overlapping on the recruitment screen.
Fixed button overlap
- ≈🐛Bug fixcursorvisible→hidden
Fixed a bug that caused the mouse cursor to appear and remain on the screen during gameplay.
Fixed cursor remaining on screen
- ≈🐛Bug fixclue audiolooping→stopped
Fixed a bug where clue audio would loop if collected at the exact moment a boss was banished.
Fixed audio loop on boss banish
- ▲🐛Bug fixArmouredstuck→free
Fixed a bug that could cause Armoured hunters to become stuck in doorways after breaking them down.
Fixed doorway collision
- ▼🎯Behaviorpyre destruction
Destroying pyres with bolts, axes, or knives may cause the items to disappear; players are advised to use melee instead.
Ammo loss warning
- ≈🐛Bug fixstability
Fixed several instances of game crashes to improve overall stability.
bugfix
- ≈🐛Bug fixUI DisplayNo Platform account→Player Name
Fixed a UI bug where 'No Platform account' was displayed instead of the player's name in the team details screen.
quality
- ≈🐛Bug fixchat box layout
Fixed an issue where the chat box overlapped the summary and Hunter recruitment screens.
UI overlap fix
- ≈🐛Bug fixbutton text
Resolved a Russian localization bug that caused some buttons to appear empty.
Localization fix
- ≈🐛Bug fixtrainee mode icon
The trainee mode icon now correctly only appears for new players during the first 11 ranks of Prestige 0.
Visibility fix
- ≈🐛Bug fixmouse detection
Fixed a bug where small mouse movements were not being correctly detected.
bugfix
- ≈🎯BehaviorMeleeinteractionAllowed→Removed
Fixed a bug that allowed players to perform melee attacks while the map was open.
bugfix
- ≈🐛Bug fixhit validation
Fixed potential hit validation issues occurring at the moment of a hunter's death.
bugfix
- ≈✨Newhit validation logging—→Added
Added additional developer logging to better identify hit validation issues.
new
- ≈🐛Bug fixtraining screen buttons
Fixed a bug that caused several buttons to be missing from the training screen.
bugfix
- ≈🎯Behaviorbackend stability
Implemented new features to mitigate unplanned server downtime and backend issues.
Backend improvements
- ≈🐛Bug fixammo display
Fixed an issue where single-shot weapons displayed incorrect ammo counts for the second slot.
UI Fix
- ≈🐛Bug fixFMJ range display
Corrected the effective range display for FMJ ammo in the store for certain weapons.
Store Fix
- ≈🐛Bug fixheadshot audio
Fixed a bug where explosion hits unintentionally triggered the headshot sound effect.
Audio Fix
- ≈🐛Bug fixspare ammo
Fixed an issue where carrying two of the same ammo types could cause spare ammo to duplicate.
Ammo Fix
- ▲🎯Behaviorammo recovery
Loaded ammo in the chamber is now correctly returned to the ammo pool when a weapon is dropped.
Ammo Logic
- ≈🐛Bug fixstability
Resolved several potential crashes to improve overall game stability.
Crash Fixes
- ≈🐛Bug fixScrapbeakspawn rate
Fixed a rare issue where Scrapbeak would not appear as an available Boss target in missions.
Mission Fix
- ▲🐛Bug fixevent points
Fixed an issue where players with long load times were not receiving intended event points.
Mission Fix
- ≈🐛Bug fixmission summary
Fixed a rare issue where the mission summary failed to display automatically after reconnecting to the backend.
UI Fix
- ≈🐛Bug fixXP calculationIncorrect→Correct
Fixed an issue where the incorrect amount of XP was being granted for kills.
Fixed XP granted for kills.
- ≈🐛Bug fixserver performance
Fixed a server performance issue that occurred when igniting several oil pools simultaneously.
Fixed lag from simultaneous oil pool ignition.
- ≈🐛Bug fixstability
Fixed a potential crash caused by crossbow bolts being stuck in barricaded doors.
Fixed crash related to crossbow bolts in doors.
- ≈🐛Bug fixUI elements
Fixed UI overlapping on the death screen and incorrect hiding of ELO arrows.
Fixed death screen overlap and ELO arrows.
- ≈🐛Bug fixloading stability
Applied a tentative fix to resolve intermittent freezing on the loading screen every few rounds.
stability
- ≈🐛Bug fixstability
Fixed several client crashes related to animation systems, memory corruption, and the newsfeed.
bugfix
- ≈🐛Bug fixaudio
Corrected reverb zones for Watch Towers and ambient sounds for 'Sunset' time of day.
bugfix
- ≈🐛Bug fixTwitch Drop notification
Fixed the Twitch Drop reward pop-up to correctly notify players of earned points upon logging in.
Fixed the in-game reward pop-up that notifies players of points earned from Twitch Drops upon login.
- ≈🎯BehaviorTwitch Drop point delivery
Ensured Twitch Drop points earned during a point lock are granted to the player once the lock is lifted and they log back in.
Points earned while at a point lock are now delivered upon the next login after the lock is lifted.
- ≈🐛Bug fixmenu performance
Fixed an issue where the menu would become slow or laggy, which could lead to players being disconnected from the game.
- ≈🐛Bug fixconnection stability
Implemented a tentative fix for crashes occurring when playing on unstable internet connections.
- ≈🎯Behaviorinteraction speed
Implemented a tentative fix for slow interactions with the Hunt (buying/selling, equipping Hunters) during peak times.
- ≈🐛Bug fixvisibility
Fixed an issue where the Halloween Event Spider appeared invisible except for its outfit.
- ≈🐛Bug fixinventory persistence
Fixed a bug where Wormseed shots were removed from the inventory upon Prestiging, including for Soul Survivors.
- ≈🐛Bug fixUI overlap
Fixed a bug where the Pumpkin icon would occasionally overlap the second Boss icon.
- ≈🎯Behaviorserver status
Live servers underwent scheduled maintenance and are now back online.
- ▲📊Numericevent duration—→Added 2 Days days
The All Hallows Eve event has been extended by 2 days, as reflected in the in-game countdown.
- ≈🐛Bug fixconnectivity
Resolved connection issues that were preventing players from playing normally.
- ▲📊Numericevent duration—→+2 days days
The Halloween Event duration has been extended by 2 extra days to compensate for recent connection issues.
- ≈🐛Bug fixUI Stability
Fixed crashes occurring when opening UI elements such as Leaderboards, Menus, and the Option Menu, specifically for Chinese players.
- ≈🐛Bug fixstability
Released an experimental Beta branch with tentative fixes for the most reported crashes to improve game stability.
- ≈•OtherQuickplay Data—→Rollback
A planned data rollback for Quickplay was performed during maintenance to restore previous game states.
- ≈🐛Bug fixLast Match section
Fixed a bug where the Last Match section displayed incorrect numbers.
bugfix
- ≈🐛Bug fixCommunication tab
Fixed an issue where the Communication tab showed all players connecting to the game.
bugfix
- ≈🎯BehaviorStability
Investigating crashes related to intensive bomb lance use, level unloading, and resolution changes.
crash
- ≈🐛Bug fixstuttering
Fixed game stalling and stuttering caused by players having an extremely large number of blocked users on Steam.
- ≈🐛Bug fixstability
Resolved crashes that occurred when returning to the main menu or quitting the game.
- ≈🐛Bug fixslot selection
Fixed a bug where slot selection failed to jump to the next free slot after equipping the first item.
- ≈🐛Bug fixbounty tokens
Fixed a visual bug where red and empty tokens remained visible after both bounties of the second target were extracted.
- ≈🐛Bug fixNVIDIA highlights
Resolved an issue where NVIDIA highlights were not functioning for some players.
- ≈🎯Behaviorgroup rendering
Addressed an issue where team members might not render immediately upon joining a group until switching tabs.
- ▲🎯Behaviormission rewards
Implemented a new pipeline for mission rewards to ensure they are delivered more reliably when returning to the menu.
reliability
- ▲🎯Behaviornetwork bandwidth
Optimized network bandwidth between the game server and client to improve connectivity.
optimization
- ▲🐛Bug fixstability
Fixed multiple client crashes occurring during gameplay, in menus, and upon quitting.
crash fix
- ▲🐛Bug fixgrouping
Fixed issues with persistent group invites and the 'Transmitting selected mission' screen hang.
connectivity
- ≈🐛Bug fixrendering
Fixed a bug where windows during Foggy time of day missions were rendered too black at long distances.
visual fix
- ▲🐛Bug fixspectating
Players can now correctly switch to the last living partner when spectating a dead teammate.
UX
- ≈🎯Behaviormatchmaking
Fixed an issue where players who did not opt-in for Teams of 3 could still be matched into them.
bugfix
- ▲🐛Bug fixweapon prices
Corrected weapon prices that had erroneously increased during Update 1.1.
bugfix
- ▲🐛Bug fixstatic lanterns
Fixed standing static lanterns so they now correctly deal fire damage.
bugfix
- ≈🐛Bug fixKnifecontroller rumble
Fixed an issue where throwing a knife caused unnecessary controller force feedback.
bugfix
- ≈🎯Behaviorrewards
Implemented a tentative fix for the critical issue where players receive partial or no rewards after a game due to server-backend communication loss.
investigation
- ≈🛠QoLUI
Fixed various UI bugs including Trio opt-in settings, underdog bonus display, and challenge reward values.
bugfix
- ≈🐛Bug fixstability
General stability improvements to reduce client and server crashes.
Fixed issues that could lead to client and server crashes
- ▼🐛Bug fixVulture TraitlootingCan loot burning→Cannot loot burning
Fixed a bug where Vulture trait users could loot players while they were on fire.
Fixed a rare bug that allowed players with the Vulture trait to loot burning players
- ▲🐛Bug fixFlash Bombaim helperInaccurate→Accurate
The Flash Bomb aim helper now correctly displays the ballistic trajectory.
Fixed an issue where the aim helper for the Flash Bomb suggested an inaccurate ballistic curve
- ≈✨Newlocalization—→Turkish
Added Turkish localization support.
- ≈🛠QoLlocalization—→Updated
Updated Italian, German, Simplified Chinese, and Russian localizations.
- ▼🐛Bug fixlanterns
Fixed a bug that allowed players to duplicate lanterns by shooting them in mid-air.
- ▼🐛Bug fixmovement
Fixed a bug that allowed players to run while in hip fire or ADS mode.
- ▲📊NumericHunter slot cost150→100 Blood Bonds
Corrected the cost of the 5th purchasable Hunter slot from 150 to 100 Blood Bonds.
- ▲🐛Bug fixDarksight
Fixed an issue where enemy players were not being highlighted correctly in Darksight.
- ≈🐛Bug fixmission rewards
Implemented a tentative fix for an issue where mission rewards were incomplete or missing.
Bugfix
- ≈🐛Bug fixhip fire
Fixed a bug that caused players to remain stuck in hip fire mode after reloading their weapon.
Bugfix
- ≈🐛Bug fixachievement progression
Achievement progression now unlocks as intended, ensuring player milestones are correctly tracked.
Bugfix
- ≈🐛Bug fixspectator mode
Resolved an issue that could cause a black screen to appear while in spectator mode.
Bugfix
- ≈✨Newlocalization—→Added
Restored multiple language options to the game, though some may still be incomplete.
Added German, French, Italian, Spanish, Simplified Chinese, Russian, and Portuguese.
- ≈🛠QoLBlood Bond transactions—→Confirmation Prompt
Added a confirmation prompt for Blood Bond transactions to prevent accidental purchases.
Added confirmation prompt
- ≈🎯BehaviorVSYNCEnabled→Disabled
VSYNC is now disabled by default to prevent framerate stability issues (switching between 30 and 60 fps).
Disabled by default
- ≈🛠QoLmatchmaking bannerPersistent→Delayed
Players can now navigate menus during matchmaking; the banner only appears once a match is found.
Banner now appears only when match is found
- ≈✨NewLegendary Weapons—→Unlock Banner
Added a visual unlock banner for Legendary Weapons.
Added unlock banner
- ≈🐛Bug fixmission summaryMissing/Incomplete→Fixed
Implemented a tentative fix for issues where mission summaries were missing or incomplete.
Tentative fix implemented
- ≈🐛Bug fixstability
Fixed several reported crashes to improve overall game stability.
Crash fixes
- ≈🐛Bug fixgrain filterVisible→Fixed
Removed an unintended grain filter that appeared during nighttime and while using Dark Sight.
Visual fix
- ▲🔁ReworkUI 2.0usability1.0→2.0
Massive UI overhaul including a new lobby, Bloodline screen, roster management, and a rebuilt shop.
Complete overhaul.
- ≈✨NewFemale Hunterscharacter optionsMale only→Male & Female
Introduced female hunter variations with unisex hitboxes and unique voice sets.
Added 41 variations.
- ≈✨NewLegendary Contentcosmetics—→Added
Added a system for legendary weapon and hunter skins unlockable via Blood Bonds or Prestige.
33 weapons and unique hunters.
- ≈🔁ReworkBook of Weaponsunlock systemRank-based→Player-driven
New Book of Weapons replaces some rank-based unlocks with player-driven progression for weapon variants.
Replaces part of rank unlock system.
- ≈🔁Reworkdeath screenBloodline/Prestige→Name/Level/Tier
The death screen now displays the player's name, level, and tier instead of bloodline and prestige rank for better information.
UI update
- ▲🛠QoLhunter outline
Improved the visibility of the Hunter outline during nighttime for better clarity.
Visibility improvement
- ▲🔁Reworkbinaural spatialization
Updated filter curves to improve sound localization, making it easier to identify if sound sources are above, below, or around the player.
Audio precision
- ≈🐛Bug fixfriend invitesBroken→Working
Steam friend invites for Random partners are now functioning correctly again.
Social fix
- ≈🐛Bug fixbanishment timerResetting→Persistent
Fixed bugs that incorrectly reset the banishment timer when spectating partners or being revived.
Timer fix
- ≈🐛Bug fixweapon fanningInfinite fire→Fixed
Fixed an issue where weapons picked up from a dead player who was fanning would continuously fire.
Fanning bugfix
- ≈🐛Bug fixNVIDIA HighlightsBroken→Tentative Fix
Implemented a tentative fix for NVIDIA Highlights, though it may still be unstable for some users.
System fix
- ≈✨Newhorizontal field of view85°→110° °
Players can now adjust their horizontal field of view between 85° and 110°.
Added FOV slider in Game Options
- ≈🎯BehaviorNVIDIA Highlights—→Added
NVIDIA Highlights are active again, though some users may still experience recording issues.
Re-activated
- ≈🎯BehaviorlootingInstant→4s s
Looting players now requires a 4-second hold interaction, making it as risky as reviving.
behavior
- ≈🎯BehaviorburningLootable→Non-lootable
Burning or burned-out Hunters can no longer be looted, forcing a choice between burning and looting.
behavior
- ≈✨NewBook of Monsters—→Added
New library system to unlock lore and backstory by completing gameplay challenges.
new
- ≈🐛Bug fixaccount linking
Fixed an issue where some players did not receive sign-up bonus rewards; the account linking button is now available in options.
bugfix
- ▲✨Newserver availability—→Added
Added new servers in Miami to the South American region to improve connectivity and performance.
new
- ▲🐛Bug fixconnection stability
Tentatively fixed random disconnect issues that occurred during gameplay.
bugfix
- ▲📊Numericaccount balance—→3000 currency
All players reimbursed with $3000 as compensation for recent disconnect problems.
numeric
- ≈✨Newmatchmaking logs—→Added
Added backend matchmaking logs to help investigate non-reproducible matchmaking issues.
Backend logging
- ≈✂️Removedbrightness/contrast slidersPresent→Removed
Removed non-functional brightness and contrast sliders that were added by mistake.
UI cleanup
- ≈🐛Bug fixhealing items
Investigating an issue where medkits or vitality shots may play the animation without actually healing the player.
Known issue
- ≈🎯BehaviorSouth American servers
Investigating Error Code 0x20005 causing connection failures for players in the South American region.
Known issue
- ≈🎯Behaviormatchmaking flow
Addressing issues where players get stuck on the 'match found' screen or receive error 0x107d2 when inviting partners.
Known issue
- ≈🐛Bug fixUI/Cursor
Fixing cursor issues related to resolution changes and Alt-Tabbing during loading.
Known issue
- ≈🎯BehaviorAI Pathing
Closing doors directly next to AI can cause them to become stuck.
Known issue
- ≈🐛Bug fixChallenge Progress
Indirect damage kills on grunts, armoreds, and hives currently do not count toward challenge progress.
Known issue
- ≈🎯BehaviorQuickplay Bounty
Hunters not killed by players in Quickplay may still draw bounty from the Wellspring until manually picked up.
Known issue
- ≈🐛Bug fixaudio cracklingBugged→Fixed
Tentatively fixed audio crackling that occurred during normal gameplay for some users.
General gameplay audio fix
- ≈🐛Bug fixchallenge trackingBugged→Fixed
Fixed bugs regarding Tier 2 hellhound headshot tracking, challenge completion visibility on the map, and the progress bar filling.
Hellhound and map screen fixes
- ≈🐛Bug fixkey bindingsBugged→Fixed
Fixed an issue where updated key bindings for weapons and consumables did not reflect in the weapon selection bar.
Weapon selection bar update
- ≈🐛Bug fixserver stabilityBugged→Fixed
Implemented a tentative fix for a rare server crash.
Rare crash fix
- ≈🐛Bug fixmatchmaking
Implemented a fix for errors leading to 'Matchmaking Failure' messages.
- ≈🐛Bug fixchallengesSuicide→Removed
Fixed an issue allowing Hunters to complete 'Kill Hunter' challenges via suicide.
- ≈🐛Bug fixfuse triggers2D→3D
Fixed an issue where fuse trigger audio was sometimes 2D instead of 3D.
- ≈🐛Bug fixUI messages
Corrected incorrect warning messages for arsenal limits and unequipping weapons/tools.
- ≈🐛Bug fixmatchmaking
Fixed a crash that occurred during the matchmaking process.
Stability fix
- ≈🛠QoLfeedback link—→Steam Discussions
Updated the feedback link to point directly to the Steam Community discussions.
UI update
- ≈🐛Bug fixshaders
Restored missing shaders to prevent game stalls during gameplay.
Fixed missing shaders that caused in-game stalls.
- ≈🎯Behaviorbackend connection
Implemented a tentative fix for backend disconnections in menus and matches.
Tentative fix for online service connection errors.
- ≈🐛Bug fixlighting
Fixed an issue where lighting failed to initialize, causing the game to appear too dark.
Fixed lighting initialization issues.
- ≈🐛Bug fixmouse cursor
Fixed a bug where the mouse cursor disappeared when tabbing out during the client startup process.
Cursor visibility fix when tabbing out.
- ≈🎯Behaviorperformance
Identified performance drops when looking through windows if 2-pass scene rendering and lighting are disabled.
Performance drop when looking through windows.
- ≈🐛Bug fixresult screen
Addressed a rare occurrence where players would not see the result screen after a mission.
Rare case of missing result screen.
- ≈🐛Bug fixmatchmaking
Investigating 'Failure Detected' error messages occurring during matchmaking and mission loading.
Failure detected error during loading.
- ≈🐛Bug fixbear traps
Known issue where hunters killed by bear traps are not correctly counted as kills.
bugfix
- ≈🐛Bug fixammo pickup
Known issue where ammo received on pickup is inconsistent based on whether the weapon already contains ammo.
bugfix
- ≈🛠QoLrendering
Performance drops when looking through windows if '2 pass scene rendering' and '2 pass lighting' are disabled.
quality
- ≈🐛Bug fixaudio occlusion
Rare cases of sounds not properly occluding or gunshots/explosions failing to trigger sound.
bugfix
- ≈🔁Reworkmatchmaking—→Skill-based
Introduced a new skill-based matchmaking system inspired by Elo to create fairer matches.
Elo system
- ≈✨Newlooting—→Weapon drop
Hunters now drop weapons upon death; looted weapons are marked as contraband and cannot be sold.
Contraband
- ▲🛠QoLaudio—→Improved
Improved audio mix in compounds to better identify sound sources and improved distance attenuation.
Mix cleanup
- ▲🛠QoLperformance—→Optimized
Various optimizations to occlusion culling, scene rendering, and post-processing to improve FPS.
CPU/GPU
- ≈✨Newsupported languages—→Russian, Mandarin Chinese
Added localization for Russian and Mandarin Chinese for UI and menus, though narrative content remains untranslated.
- ▲🐛Bug fixextraction rewards
Applied a tentative fix for players who were not receiving rewards after successfully extracting from a round.
- ≈🐛Bug fixmap display
Fixed map display errors when joining single-target missions after multi-target missions.
- ≈🐛Bug fixresults screen
Fixed bugs causing 'No events logged' messages and incorrect summary screen messages due to server communication slowdowns.
- ≈🎯Behaviorconnection error 0x3001
The results screen will now only appear after the connection is re-established when a 0x3001 error occurs.
- ▲🐛Bug fixstability
Fixed crashes occurring during match loading and when using consumable items like lanterns.
- ≈✨Newserver region—→Asia
Added a new server region in Asia to accommodate more players.
Added Asia as a selectable region on the contracts screen.
- ≈✨Newmission type—→2-Target
Introduced 2-Target missions, allowing teams to hunt two bosses per match for higher total bounty.
Introduced missions with two targets, each in their own region.
- ▲✨Newmission type—→Random
Added Random mission selection where parameters are hidden until matchmaking ends, offering higher bounty rewards.
Random missions provide +25 extra bounty per token.
- ≈✨Newspawn point—→Selection
Added spawn point selection, allowing teams to choose their starting location to better strategize target focus.
Players can now choose between two spawn points.
- ≈🐛Bug fixgraphics settings
Resolved a bug that caused graphics settings to reset after restarting the game, ensuring user preferences are now saved.
- ≈✨NewFPS lock—→Added
An FPS lock option has been added to the graphic settings menu, replacing a previously removed console command.
Added FPS lock to the graphic settings menu
- ≈🛠QoLdefault communicationOpen Mic→Push-to-Talk
Push-to-Talk is now the default communication option, bound to the ALT key.
- ≈🐛Bug fixstability
Fixed a crash that occurred when changing graphic settings during an active match.
- ≈🎯Behaviorlighting
Investigating lighting issues that occur after playing several rounds without restarting.
Investigating
- ▲🐛Bug fixstability
Implemented fixes for crashes related to high memory consumption from particle effects and matchmaking screen exits.
Crash fixes
- ▲🐛Bug fixExtraction Pointsaudio cues
Stage coach horses at extraction points now audibly react when enemy players are nearby, providing better intel.
Horses react to enemies
- ≈🐛Bug fixAntialiasing
Antialiasing options now generate the correct textures.
Texture fix
- ≈🐛Bug fixDepth of Field
Depth of field settings can now be changed and will persist after applying.
Settings persistence
- ≈🐛Bug fixRendering
Fixed an issue where silhouettes of objects were rendered through solid walls and doors.
Silhouette fix