Erron Black
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊NumericDown Peacemakerstartup15→20 frames
Down Peacemakerの発生を遅くし、反応しやすくしました。
Down Peacemakerの発生は20フレーム(15から変更)になりました
- ▼📊NumericDown Peacemakerblock frames-8→-14 frames
Down Peacemakerはガード時に大幅に反撃を受けやすくなりました。
Down Peacemakerはガード時-14(-8から変更)になりました
- ▲📊NumericAnkle Biterstartup9→8 frames
Ankle Biterをわずかに高速化しました。
Ankle Biterの発生は8フレーム(9から変更)になりました
- ▼📊NumericGhost Koins (Fatal Blow)breakawayAllowed→Not Allowed
The first 3 hits of the Fatal Blow no longer allow for Breakaway, making the move more reliable.
First 3 hits no longer allow breakaway.
- ▲📊NumericAcid Pourstartup17→13 frames
Acid Pour is now faster to execute and recover from.
Faster startup and recovery.
- ▲✨NewAcid Pourarmor break—→Added
Acid Pour now breaks armor and can trigger a Krushing Blow.
Now breaks armor and has a new Krushing Blow condition.
- ▲📊NumericTNT Tossstartup—→-3 frames
TNT Toss is now faster to launch and recover from.
Faster startup and reduced recovery.
- ▲📊NumericGhost Koinsdamage332→340
Fatal Blow now deals more total damage due to scaling changes.
Adjusted scaling to increase total damage.
- ≈🎯BehaviorQuick Shothit region
Adjusted the hit region for the getup/block attack version of Quick Shot.
- ▲📊NumericBounty Bashrecovery—→-3 frames
Bounty Bash recovers faster on block, reducing the risk of being punished.
- ▲📊NumericDeal In Leadblockstun—→+5 frames
Increased blockstun on Deal In Lead, providing more advantage on block.
- ▼📊NumericDeal In Leadrecovery—→+5 frames
Increased recovery time on block, making the move more punishable.
- ▲📊NumericAcid Pourhit advantage—→+4
Acid Pour now provides more advantage on hit, allowing for better follow-ups.
Acid Pour hit animation changed, has 4 more hit advantage.
- ▲🔁ReworkAcid PourKrushing BlowAmplified only→Non-Amplified
Acid Pour can now trigger Krushing Blows without spending meter, provided the rifle is loaded.
Acid Pour now can cause a Krushing Blow without Amplified (requires 1 bullet).
- ▼📊NumericFatal Blowstartup10→18 frames
Fatal Blow startup increased from 10 to 18 frames.
Slower startup.
- ▼📊NumericScud Shotrecovery—→+5 frames
Scud Shot recovery increased by 5 frames.
Increased recovery time.
- ▲✨NewLocked And Loaded RifleAmmo Counter—→Added
Added an ammo counter showing available Locked And Loaded Rifle shots.
UI addition
- ▼📊NumericOn The ShootDamage—→-10
Corrected damage scaling for the On The Shoot Krushing Block cinematic, resulting in 10 less damage.
Damage scaling correction