PatchDiff
ゲームニュース概要

Humans

一般Human · Combat · Movement · Utility · Weaponry · Weapons
9 パッチ最終変更 19mo ago▲ +25

勢力推移

上=バフ、下=ナーフ
-10+26Jun 17, 2015Nov 2, 2024Jun 17, 2015 — Patch 1.1.2 Notes +0 / -0 (cum 0)Nov 18, 2015 — 1.1.4 November Patch Now Available +0 / -1 (cum -1)Mar 4, 2016 — Human Update 1.4 Now Available +3 / -0 (cum +2)Oct 30, 2016 — Update 1.7 (Halloween 2016) Now Available +8 / -2 (cum +8)Jan 13, 2017 — Winter Update Now Available +13 / -4 (cum +17)Aug 17, 2017 — Update 1.9 and 1.9.1 Now Available +7 / -1 (cum +23)Dec 24, 2021 — Winter Patch 2.7.1 +1 / -0 (cum +24)May 31, 2024 — Minor Patch 2.9.56 +2 / -0 (cum +26)Nov 2, 2024 — Patch 3.0.2 +0 / -1 (cum +25)
アビリティにズーム:34アビリティ追跡中
変更タイプで絞り込み:この項目に8タイプ

パッチ履歴

  1. Nov 2, 2024·Patch 3.0.2-1
    • 🎨VisualMacheteanimationsimproved

      Improved 3rd person animations for the machete.

      visual

    • 🎯BehaviorClimbingGTTC-Falls atriumallowedprevented

      Prevented humans from climbing cliffs inside the GTTC-Falls atrium to stop exploits.

      behavior

  2. May 31, 2024·Minor Patch 2.9.56+2
    • 🛠QoLSprintanimation blending

      Human sprint animation blending is now more responsive, improving the feel of movement.

      Improved responsiveness

    • 🎯BehaviorHold Sprintauto-resumeAdded

      Humans with 'Hold Sprint' enabled will now automatically resume sprinting after firing if the button is still held.

      QoL for sprinting while shooting

  3. Dec 24, 2021·Winter Patch 2.7.1+1
    • 🎯BehaviorMeleefallback attackNormal Knife

      Humans now automatically use their normal knife melee if they lack the stamina for a heavy melee attack, preventing dead inputs.

      behavior

    • 🐛Bug fixMeleeattack priorityInterruptsDoes not interrupt

      Fixed an issue where light melee attacks would incorrectly interrupt heavy melee attacks.

      behavior

    • NewVoice CommandscommandsAdded

      Humans can now use 'Call For Help' (Z) and 'Call To Follow' (C) to coordinate with teammates.

      Utility

    • 🎯BehaviorNetgunreloadAuto

      Added auto-reloading for the Netgun for smoother gameplay.

      QoL

    • 🎯BehaviorAR GrenadereloadAuto

      Added auto-reloading for the Assault Rifle Grenade firemode.

      QoL

    • 🔁ReworkTranq Pistolfire modeSemiFull

      Tranq Pistol now supports continuous fire while holding Mouse1.

      QoL

    • 📊NumericHand Grenadeblast radius350220 units

      Significantly reduced the blast radius of Hand Grenades.

      Balance

    • 📊NumericLandminelifetime4590 s

      Doubled the lifetime of Landmines.

      Longevity

    • 📊NumericSensor Minelifetime4560 s

      Increased the lifetime of Sensor Mines.

      Longevity

    • 📊NumericAssault Rifle Grenadeblast radius160250 units

      Increased the blast radius of the AR Grenade.

      Balance

  4. Jan 13, 2017·Winter Update Now Available+13-4
    • 📊NumericDynamitedamage800

      Increased Dynamite damage to 800.

    • 📊NumericDynamiteexplosion radiusDecreased

      Decreased the explosion radius of Dynamite.

    • 📊NumericImpact Grenadedamage/radiusIncreased

      Increased both damage and explosion radius for Impact Grenades.

    • 📊NumericMolotovinstant hit damage60180

      Significantly increased Molotov instant hit damage from 60 to 180.

    • 📊NumericFlamesawchainsaw damage240/sec260/sec damage/s

      Increased Flamesaw damage from 240 to 260 per second.

    • 📊NumericChainsawoverheat time2.5s1s s

      Reduced chainsaw overheat time from 2.5 seconds to 1 second.

    • 📊NumericDouble Barrel Shotgunprimary fire damageIncreased

      Slightly increased primary fire damage for the Double Barrel Shotgun.

    • 📊NumericDouble Barrel Shotgunsecondary fire damageDecreased

      Decreased secondary fire damage for the Double Barrel Shotgun.

    • 📊NumericDouble Barrel ShotgunspreadDecreased

      Decreased spread for the Double Barrel Shotgun, improving accuracy.

    • 📊NumericDefault Shotgunprimary fire damageIncreased

      Increased primary fire damage for the Default Shotgun.

    • 📊NumericDefault Shotgunspread/falloffDecreased

      Decreased spread and falloff damage for the Default Shotgun.

    • 📊NumericSPAS12primary fire damageIncreased

      Increased primary fire damage for the SPAS12.

    • 📊NumericAssault Rifle Grenadedamage400300

      Decreased Assault Rifle Grenade damage from 400 to 300.

    • 📊NumericDesert Eaglefiring delay0.850.75 s

      Decreased Desert Eagle firing delay from 0.85 to 0.75 seconds.

    • 📊NumericDual Coltsfiring delayDecreased

      Slightly decreased firing delay for Dual Colts.

    • 📊NumericSprintstamina consumption56.5 per second

      Increased human sprint stamina consumption rate from 5 to 6.5.

    • 📊NumericJumpstamina cost147

      Decreased human jump stamina cost from 14 to 7.

    • 🎨VisualDynamiteexplosion effectUpdated

      Updated the visual effect of Dynamite explosions.

    • 📊Numericmeleecrit multiplierIncreased

      Increased critical damage for melee attacks.

    • 🎯BehaviorMolotovdirect hitno fireignites

      Molotovs now set enemies on fire on direct impact.

    • 📊NumericFlamesawflame damage22.5

      Increased damage of the Flamesaw's flame.

    • 📊NumericDual Coltdamage4650

      Increased damage per shot.

    • 📊NumericDesert Eagledamage95105

      Increased damage per shot.

    • 📊NumericM9 Pistoldamage5060

      Increased damage per shot.

    • 📊NumericAR Grenadedamage315400

      Increased grenade launcher damage.

    • 📊NumericDBSfire rate0.61.12 s

      Increased time between shots (slower fire rate).

    • 📊NumericMedkituses515

      Increased number of uses for throwable medkits.

    • 📊NumericMedkitheal rate50/s10/s HP/s

      Significantly reduced the healing speed of throwable medkits.

    • NewPassive Meleedamage50

      Every human class now has a passive knife attack (Middle Mouse Button) dealing 50 damage.

      All humans now have a knife.

    • 📊NumericPassive Meleedamage multiplier1x2x

      Trapper deals double damage with the passive knife against netted or stunned enemies.

      Trapper bonus.

    • 🔁ReworkADSinputVariableSecondary Fire

      ADS is now always the secondary fire; weapons with existing secondary fires no longer have ADS.

      Standardized ADS.

    • NewThrowablesheadshot damageAdded

      Added headshot damage multipliers for certain throwables like the Hatchet.

      e.g. Hatchet.

    • ✂️RemovedNetgunmelee secondaryActiveRemoved

      Removed the Trapper's melee secondary fire for the Netgun in favor of the new passive melee system.

      Replaced by passive melee.

    • ✂️Removedmelee attackAddedRemoved

      Removed the human melee attack which had been accidentally added to the game.

      Accidental feature removal

  5. Jun 17, 2015·Patch 1.1.2 Notes
    • 🎯Behaviorscoping logic

      Improved network logic for scoping and unscoping weapons.

      quality

    • 🐛Bug fixCommando Rocketvisual effect

      Fixed an issue where the rocket effect would linger under certain conditions.

      bugfix