General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixtranslations
多くの翻訳済みテキストが、ユーザーが選択した言語ではなく英語で誤って表示されていた問題を修正しました。
ローカライズバグの修正
- ≈🐛Bug fixcollision
プレイヤーが意図しないエリアにジャンプできてしまう問題を修正し、マップ境界の整合性を改善しました。
bugfix
- ≈🎯Behaviordoor interaction
Vampiresが閉じたドアをすり抜けるのを防ぐロジックを追加し、拠点のセキュリティと進行の整合性を確保しました。
bugfix
- ≈🐛Bug fixcrafting resource pull
クラフトや建築の際に、宝物庫以外のチェストからアイテムが誤って消費される問題を修正しました。
宝物庫以外のチェストからアイテムが消費されないように変更
- ≈🐛Bug fixChain Lightningtargeting
城内でChain Lightningが、プレイヤーの上下の階に誤って反応する問題を修正しました。
城内の上下階で誤って反応するのを防止
- ▲🐛Bug fixservant gear level0→—
蘇生した従者の装備レベルがゼロにリセットされるバグを修正しました。
蘇生時に装備レベルがゼロにリセットされるバグを修正
- ≈🐛Bug fixdismantling
Blood HomogenizerとFusion Forgeにアイテムが入っている状態で解体できないようにし、アイテムの誤消失を防ぐようにしました。
Blood Homogenizer/Fusion Forge解体時のアイテム消失を防止
- ≈🐛Bug fixdoor fading
床が接続されていないドアが上層階で適切にフェードせず、レイド防衛時の視認性に影響を与えていた問題を修正しました。
床が接続されていないドアのフェード処理を修正
- ≈🐛Bug fixVampire Horsesummon location
vampire horseを下の階に呼んだ際、上の階に着地してしまう問題を修正しました。
馬が誤った階層に着地する問題を修正しました。
- ≈🐛Bug fixClan Invitesacceptance
クランメニュー内でクラン招待を承諾できない問題を修正しました。
クランメニューの招待バグを修正しました。
- ≈🐛Bug fixserver stability
パス検索に関連する潜在的なサーバークラッシュの問題を修正し、ゲーム全体の安定性を向上させました。
bugfix
- ≈🐛Bug fixcollision—→Added
プレイヤーが誤って奈落に飛び込んでしまうのを防ぐため、欠けていたコリジョンを追加しました。
bugfix
- ≈🎯Behaviorgamepad interaction
ゲームパッド使用時に、インタラクトキーを長く押しすぎると誤ってベンダーからアイテムを購入してしまう問題を修正しました。
quality
- ≈🐛Bug fixhealth restoration
決闘やアリーナ戦後の体力回復の一貫性を改善しました。
bugfix
- ≈🐛Bug fixrepair state
モデルをダブルクリックすると、プレイヤーが修理状態から抜け出せなくなる不具合を修正しました。
bugfix
- ≈🐛Bug fixachievement trigger
血液品質100%の囚人に魚を与えた際、実績「Perfect Test Subject」が誤って解除される不具合を修正しました。
bugfix
- ≈🐛Bug fixresolution settings
解像度設定がリセットされるエラーを修正しました。
bugfix
- ≈🐛Bug fixforge menus
鍛冶メニュー内のスクロールに関する不具合を修正しました。
bugfix
- ≈🐛Bug fixinventory transfer
スタック全体がコンテナに入りきらない場合、右クリックでのスタック転送が失敗する不具合を修正しました。
bugfix
- ▲🛠QoLperformance—→Added
全体的なゲームパフォーマンスを向上させるための最適化を実施しました。
optimization
- ≈🐛Bug fixinventory state
牢獄のインベントリ状態が正しくなくなる問題を修正しました。
- ≈🐛Bug fixdismantle behavior
Jewelcrafting stationsが稼働中に解体できないように変更しました。
- ≈🐛Bug fixcontest limit
アリーナで複数の対戦が同時に発生し、予期せぬ挙動を引き起こす問題を修正しました。
- ≈🐛Bug fixGiveCombatPresetprogression state
GiveCombatPresetコマンドを使用するとユーザーの進行状況がロックされるバグを修正しました。
- ≈🛠QoLMortium Rift Incursion Interval
Mortium Rift Incursion Interval設定において、有効な値のみが選択できるように制限しました。
- ▲🐛Bug fixDLC authentication
DLCアイテムが不安定に使用できなくなるSteam認証の問題を修正しました。
- ≈🐛Bug fixuser/admin cap—→0-128
サーバーホスト設定において、ユーザーおよび管理者の上限値が128を超えたり、負の数が入力されたりしないように修正しました。
- ≈🎨VisualTrusted Server ProviderG-Portal→PocketHost
The server list graphic for the Trusted Server Provider has been updated from G-Portal to PocketHost.
UI update
- ≈🐛Bug fixplayer naming
Removed the ability to use certain Arabic shorthand codes in player names to prevent the UI from breaking.
bugfix
- ≈📊Numerichaptic feedback—→+60%
Increased the strength of haptic feedback by 60%.
Increased strength of haptic feedback.
- ≈🛠QoLgamepad UI—→Optimized
Implemented numerous gamepad UI optimizations and fixed stuttering/navigation issues in menus.
Various gamepad UI and navigation fixes.
- ≈🛠QoLperformance—→Improved
Improved performance for AI units, bushes, LODs, and various spell effects to ensure smoother gameplay.
General performance optimizations for AI, VFX, and rendering.
- ≈✨Newlanguage—→Ukrainian
Added Ukrainian language support to the game.
- ≈🐛Bug fixcastle security
Fixed a map out-of-bounds exploit that allowed players to enter other players' castles illegally.
- ≈🐛Bug fixtutorial popups
Fixed an issue where tutorial popups could sometimes display duplicated keybinds.
Fixed duplicated keybinds in tutorial
- ≈🐛Bug fixLAN server connectivity
Resolved an issue where client features would stop responding after connecting to a LAN-hosted server.
Fixed client feature unresponsiveness on LAN
- ≈🐛Bug fixcastle relocation
Fixed a server crash that occurred if a castle was breached while a relocation transfer was in progress.
Fixed server crash during breach during relocation
- ≈🐛Bug fixDualSense camera rotation
Fixed camera rotation issues during feeding when using DualSense Adaptive Triggers.
Fixed camera rotation during feed
- ≈🐛Bug fixgame exit
Fixed a crash that occasionally occurred when exiting the game.
Fixed crash on exit
- ≈✨Newserver count—→Added
New official servers opened in Europe, North America, China, Australia, Latin America, and Japan to relieve overpopulation.
- ▲✨Newsave system—→Added
Players can now load specific previous auto-saves, providing a safety net against corrupted latest saves.
Added support for loading specific auto-saves via the Load Game option to recover from corrupt saves.
- ≈📝TextUI textLeave Game→Save & Exit
The 'Leave Game' button now reads 'Save & Exit' for hosts to clarify that progress is saved automatically.
Clarified that the game saves upon exit for hosts.
- ≈🐛Bug fixteleportation/respawn
Fixed a bug where players were occasionally unable to select waypoints for teleporting or coffins for respawning.
Fixed waypoint and coffin selection issues.
- ≈🐛Bug fixstability
Resolved several potential crashes triggered by the Build Menu, station destruction, servant interaction, and renaming containers.
Fixed multiple crashes related to Build Menu, Refinement stations, Servants, and renaming.
- ≈🐛Bug fixcastle relocation
Fixed a crash that occurred if a player left the territory during the castle relocation process while building.
Fixed crash during relocation process.
- ≈🐛Bug fixDevourer interaction
Resolved a potential crash that occurred when interacting with the Devourer.
Fixed crash when interacting with the Devourer.
- ≈🛠QoLOptions Menu
Merged Accessibility tab into Graphics/Controller tabs for easier navigation.
- ▲🛠QoLSpellbooknavigation
Spellbook ability bar can now be navigated with the left analog stick on gamepads.
- ≈🐛Bug fixCastle Wallsdismantle cost
Fixed a bug where replacing window walls with normal walls caused attached objects to yield double dismantle costs.
- ≈🐛Bug fixserver stability
Fixed a server crash occurring when dismantling floors in oversized castles.
- ≈🛠QoLcamera pitch
Gamepad camera now defaults to the lowest pitch setting.
- ≈🐛Bug fixanimations
Fixed an issue where ability animations did not display correctly at high attack speeds.
- ≈🐛Bug fixSpell Slot 2camera control
Fixed a bug that prevented players from adjusting their camera while holding down the button for Spell Slot 2.
Fixed camera lock
- ≈🛠QoLperformance
Updated various FX and implemented general optimizations to improve overall game performance.
performance
- ≈🎯BehaviorSoul Shardsdespawn timer—→60m m
Soul Shards now automatically destroy themselves after 60 minutes if not collected.
neutral
- ≈🛠QoLUI—→Added
The Server Details window now displays castle PvP times for better visibility.
ui
- ≈✨NewLocalizationlanguage—→Vietnamese
Added Vietnamese localization to the game.
text
- ≈🛠QoLCombat VFX
Updated visual effects to improve performance during combat.
neutral
- ≈🛠QoLCastle Doors
Optimized door performance in large castles and added a fade-out effect in front of the player.
neutral
- ≈🛠QoLUI Performance
Optimized various UI elements to improve overall game performance.
neutral
- ≈🐛Bug fixBlood Potions
Fixed stretched icons and missing blood percentage displays in the action bar.
neutral
- ≈🐛Bug fixWaygates
Fixed an issue where players with shards were locked out of waygates outside of raid hours.
neutral
- ≈🐛Bug fixWorkstations
Fixed an exploit that allowed players to get free resources by dismantling workstations during relocation.
neutral
- ≈🐛Bug fixcombat state
Fixed a rare bug where players could remain stuck in combat state after a fight ended.
bugfix
- ≈🐛Bug fixlogin sync
Fixed a rare issue causing players to spawn outside the map with a blue screen upon login due to sync errors.
bugfix
- ≈🐛Bug fixstability
Resolved a potential server crash issue to improve overall stability.
bugfix
- ≈🐛Bug fixprogression sync
Fixed a rare issue where unlocked progressions were not correctly synced to players upon login.
bugfix
- ≈🐛Bug fixuser cap
Fixed an issue where the maximum user cap was ignored, allowing more players than intended to join a server.
bugfix
- ≈🐛Bug fixhorse mounting
Fixed an issue where players using a gamepad were unable to mount horses.
bugfix
- ≈🐛Bug fixIncursion Events
Fixed a bug on select PvP servers that caused Incursion Events to stop running for 24+ hours.
bugfix
- ▼🐛Bug fixcosmetic salvage
Fixed an exploit where cosmetic items could be salvaged into higher tier materials than intended.
bugfix
- ≈🐛Bug fixFill Wallpaper
Resolved a client crash occurring when using the Fill Wallpaper feature in large castles.
bugfix
- ≈🐛Bug fixblood essence drain modifier
Fixed the Castle Heart blood essence drain server setting to ensure it works correctly when modified.
bugfix
- ≈🐛Bug fixcastle relocation
Fixed issues where flying roofs remained after relocation, blocking the construction of new castles.
bugfix
- ≈🐛Bug fixgrowing plots
Fixed saplings and trees in castle plots getting stuck in an invisible state, preventing growth and dismantling.
bugfix
- ≈🐛Bug fixterrain rendering
Fixed a rendering issue where terrain appeared incorrectly when viewed through walls of a castle with disabled defenses in PvP.
bugfix
- ≈🐛Bug fixadvanced settings menu
Fixed a bug where ruleset changes would not apply unless a setting was manually altered before exiting.
bugfix
- ≈🐛Bug fixpreset loading
Fixed an issue preventing players from saving settings after loading a preset.
bugfix
- ≈🐛Bug fixrim light effect
Fixed a rendering issue where the rim light effect did not work on all unit types.
bugfix
- ≈🐛Bug fixBat Formcloud rendering
Fixed a rendering issue with clouds while the player is in bat form.
bugfix
- ≈🎨VisualLogoOld→New
Updated the Stunlock logo to the new design across the game.
visual
- ≈🎨VisualSocial IconTwitter→X
Changed the Twitter logo to the X logo in the main menu.
visual
- ▲✨NewSupport Access—→Added
Added a Support email icon to the main menu for easier feedback and reporting.
quality
- ▲🎯BehaviorOffline Connectivity
Improved connectivity for players attempting to connect to local servers in offline mode.
system
- ≈🐛Bug fixBannersdye wheel update
Banners hanging from pillars now correctly update colors when using the dye wheel.
bugfix
- ≈🐛Bug fixBlood Hungeractivation
Fixed an issue where blood hunger did not always activate or deactivate correctly.
bugfix
- ≈🐛Bug fixCastle Stairsitem placement
Fixed items dropped on castle stairs floating at the wrong height.
bugfix
- ≈🐛Bug fixServer Listvisibility
Fixed official servers missing from the Continue Screen and improved server status load speeds.
bugfix
- ≈🐛Bug fixServer Listtags
Fixed a bug where servers with standard settings were missing the corresponding tag and icon.
bugfix
- ≈🎯BehaviorPerformanceCPU/Memory
Implemented minor CPU optimizations and fixed a major memory leak occurring during high-projectile fights.
optimization
- ≈✨NewConsole CommandsHUD Control—→Added
Added HideHUD and ShowHUD commands for all players to facilitate cinematic screenshots.
new
- ≈🔁ReworkAdmin Commandscreatejewel—→Modified
Modified createjewel command to allow specifying multiple Spell Mods and powers.
rework
- ≈✨NewAdmin Commandscreatelegendaryweapon—→Added
Added a new command to create Legendary Weapons with specific infused elements and stats.
new
- ≈🔁ReworkAoE floor penetrationBlocked→Allowed
Reverted a fix that prevented some AoE casts from hitting through floors, as the previous change caused more issues than it solved.
Reverted a previous fix that prevented AoE casts from hitting through floors.
- ≈🐛Bug fixworld collision
Various world collision fixes to prevent players from getting stuck when jumping off ledges.
Collision fixes.
- ≈🐛Bug fixservant AI
Fixed servants getting stuck at doors below stairs and not appearing in menus when far away.
Fixed door interaction and menu visibility.
- ≈🛠QoLCastle Heart UI
Adjusted Castle Heart UI to provide better clarity on upgrade requirements.
UI clarity improvement.
- ≈🐛Bug fixlegendary infusions
Fixed an issue where legendary infusion effects could temporarily transfer to non-legendary items.
Fixed infusion transfer bug.
- ≈🎯Behaviordamage received setting
Server setting for Vampire 'damage received' no longer affects healing.
Separated damage and healing.
- ≈🐛Bug fixcrowd control
Fixed an issue where players could enter an 'unstaggerable' state, granting immunity to CC.
Fixed unstaggerable state.
- ▲🛠QoLclient performance
Significant improvements to prevent client performance and FPS from degrading over time.
performance
- ≈🐛Bug fixtexture streaming
Fixed an issue where some textures failed to load correctly when texture streaming was enabled.
visual
- ≈🐛Bug fixbuilding dismantle
Fixed a bug preventing the dismantling of floors and stairs when placed adjacent to certain objects.
building
- ▲🐛Bug fixloot collision
Items dropped slightly inside collision are now obtainable, preventing lost loot.
loot
- ≈🐛Bug fixmouse mapping
Corrected the numbering of mouse buttons 4 and above, which were previously off by one.
input
- ≈🐛Bug fixcastle heart timer
The Disable Defenses Protection Timer no longer appears on other players' castle hearts in PvE mode.
PvE
- ≈🐛Bug fixwindow state
Fixed an issue where windows would remain immaterial after a raid concluded.
raids
- ≈🐛Bug fixboss music
Fixed an issue where boss music would occasionally loop indefinitely after the encounter ended.
- ≈🐛Bug fixinventory lag
Fixed an issue where inventory actions became increasingly laggy over time, causing rubberbanding.
Fixed rubberbanding and lag during inventory actions.
- ≈🐛Bug fixstartup stability
Resolved startup crashes, removing the need for players to manually delete lib_burst_generated.dll.
Fixed client and server crashes during startup.
- ▲🛠QoLcastle performance
Client performance has been significantly improved when players are inside large castles.
Improved FPS in large castles.
- ≈🐛Bug fixloading screen
Fixed an issue where missing codecs caused players to get stuck on the loading screen; videos are now skipped if they fail.
Fixed codec-related loading hangs.
- ≈🎯Behavioritem physics
Items now correctly fall to the ground when the floor tile they are resting on is removed.
Items now drop when floor is removed.
- ≈🐛Bug fixcollision
Fixed an issue where players could use stairs to jump through walls.
Fixed stair wall-clipping.
- ≈🐛Bug fixserver visibility
Fixed an issue where some servers were not appearing in the server list.
Fixed server list issues.
- ▲🛠QoLchat window
The chat window has been made smaller to improve visibility of the game world.
Reduced chat window size.
- ≈🐛Bug fixUI Interaction
Fixed a critical UI issue that prevented players from interacting with their inventory, menus, and crafting systems.
bugfix
- ≈🐛Bug fixauto-save stability
Fixed an issue where private servers would freeze and cause connection rubberbanding during auto-saves on low-core systems.
Fixed freezing on CPUs with 4 or fewer logical cores during auto-saves, specifically when CompressSaveFiles was enabled.
- ≈🐛Bug fixsave corruption
Fixed a critical issue where crashing or exiting during the first server load could corrupt saves and trap players in the crypt.
bugfix
- ≈🐛Bug fixCastlePvP times—→0 - 0
Fixed an issue preventing CastlePvP times from being set to 0-0.
bugfix
- ≈🐛Bug fixclient memory
Resolved a client-side memory leak that caused crashes on low-memory hardware.
bugfix
- ≈🐛Bug fixserver stability
Fixed server crashes related to servants and long-running server uptimes.
bugfix
- ≈🎯BehaviorStreamer ModeDisabled→Enabled
Streamer Mode is now enabled by default to protect player IPs during broadcasts.
quality
- ≈✨NewEscape Menu—→Added
Added confirmation popups for 'Leave Game' and 'Exit to Desktop' to prevent accidental closures.
quality
- ≈🛠QoLserver list
Improved the responsiveness of the server list UI.
quality
- ≈🐛Bug fixunit pathing
Fixed buggy pathing behavior for units placed in the ground when returning home.
bugfix
- ≈✨NewCastle Height Limit—→Added
Added a new server host setting to control the maximum height of castles.
quality
- ≈🐛Bug fixNPC duplication
Fixed a bug allowing Wilfred and Terah to be duplicated.
System
- ≈🐛Bug fixvisuals
Addressed an issue where black voxels would occasionally cover the screen.
Visual
- ≈🐛Bug fixloot interaction
Fixed an issue where loot on the ground could sometimes not be picked up.
Interaction
- ≈🔁Reworksave file structurefolder→single file
Save files have been consolidated into a single file format to improve organization and management.
Saves are now stored as a single .save file instead of a folder of multiple files.
- ≈🐛Bug fixsave data stability
Resolved multiple issues where saved game data could become corrupted.
Fixed various corruption cases.
- ≈🐛Bug fixitem state
Fixed an issue where equipable items could end up in a broken state.
Bugfix
- ≈🎯Behaviorserver performance
Server optimizations implemented to improve stability for servers with high player counts or long uptime.
Optimizations for long up-times and high player counts
- ≈🛠QoLmap rendering
The map and minimap are now optimized for servers containing a large number of castles.
Optimized for high castle density
- ≈✨Newcursor confinement—→Added
Added a 'Confine Cursor to Window' setting for Minimized/Fullscreen Window modes.
New window setting
- ≈🛠QoLsocial panel
Social Panel now displays all connected players and their SteamIDs, and includes persistent text chat muting.
Added SteamID and persistent muting
- ▼🎯Behaviorsocial panel radarEnabled→Disabled
Removed the ability to use the social panel as an in-game radar.
Preventing use as radar
- ≈🐛Bug fixBlood Essence Drain Modifier
The Blood Essence Drain Modifier setting now functions correctly.
Fixed functionality
- ≈🐛Bug fixminimap icons
Fixed a bug where some minimap icons would disappear; they are now always visible.
Fixed disappearing icons
- ≈✨NewTexture Quality—→Added
Added Texture Quality setting to the Graphics Options menu to help reduce texture memory usage.
Graphics Option
- ≈✨NewFPS Limit—→Added
Added an FPS Limit option to the Advanced Graphics Options.
Graphics Option
- ≈🐛Bug fixAntialiasing
Fixed a bug where antialiasing could not be changed from TAA when accessed via the main menu.
Bugfix
- ▲🛠QoLBuild Menu—→Stairs added to Castle Floors
Stairs are now located in the 'Castle Floors' tab, making them easier for players to find.
QoL
- ≈✨NewRespawn Hotkey—→Added
Added a dedicated 'Respawn' hotkey to the Controls settings menu.
Controls
- ▲📊NumericMax Clan Size20→50 players
Increased maximum clan size to 50, though client hosting remains capped at 20.
Clan Limit
- ≈🛠QoLClan HUD
Clan HUD now uses different colors to distinguish between online and offline members.
UI Update
- ≈✨NewServer Details—→In-game days days
Server Details now display the total number of in-game days the server has been running.
Information
- ≈🐛Bug fixSoul Shard
Fixed an issue where Soul Shards could be illegally placed in containers via item swapping.
Bugfix
- ▼🐛Bug fixArmor Buffs
Fixed a bug allowing duplicate armor buffs to push gear levels above the maximum limit.
Bugfix
- ≈🎯BehaviorCastle Heart Consumption
Refinement Cost and Rate settings no longer incorrectly affect the blood essence consumption of the Castle Heart.
Server Setting Fix
- ▲📊NumericDrop RateLow→Increased
Slightly increased drop rates for various plant seeds, tier 3 research schematics, and Golden Jewelry.
Loot
- ▲✨NewRazer Hood/Cloak—→Added
Razer Hood and Razer Cloak (T1/T2/T3) can now be found in-game.
New Items
- ▲🎯BehaviorStructure DismantlingHeart required→Any player
Any player can now dismantle structures if the associated castle heart is missing, preventing permanent map clutter.
Cleanup
- ≈🐛Bug fixStability
Fixed white screen crashes and issues where some computers rebooted when connecting to a game.
Crash Fix
- ≈✨NewTexture Quality—→Added
Added Texture Quality to Graphics Options, allowing players to significantly reduce texture memory usage.
New graphics setting
- ≈✨NewFPS Limit—→Added
Added an FPS Limit option to Advanced Graphics Options for better performance control.
New graphics setting
- ≈📊NumericAtmosphere QualityLow→High
Changed Low Quality Atmosphere to High Quality Atmosphere to maintain consistency within the options menu.
Menu consistency
- ≈🐛Bug fixAntialiasing
Fixed a bug where antialiasing was locked to TAA when accessed from the main menu.
Bugfix
- ≈🐛Bug fixWorld Meshes
Fixed missing meshes on specific world objects to improve visual fidelity.
Visual fix
- ≈🎯Behaviorserver stability
General server optimizations implemented to improve stability and performance under high load.
- ≈🐛Bug fixday-night cycle
Fixed a synchronization issue where the day-night cycle could de-sync after server settings were altered.
- ≈🐛Bug fixexplosives
Fixed a bug allowing explosives to destroy palisades on PvE servers or outside of PvP raid windows.
- ≈🐛Bug fixHaystacksinteraction
Fixed an issue where interacting with haystacks pushed players out instead of allowing them to hide.
- ≈✨NewJournalV Blood tracking text—→Added
Added introductory text to the journal to better explain the importance of tracking V Blood units for technology and recipes.