Veteran
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🐛Bug fixSmoke Grenadeeffect removal
Smoke Grenadeの効果範囲から離れた後も効果が正しく解除されない問題を修正しました。
bugfix
- ≈🐛Bug fixstability
Veteranが短時間に多くのタレントツリーのバフを発動させた際に発生するクラッシュを修正しました。
bugfix
- ▼🐛Bug fixField ImprovisationBlitz chargesawarded in Sanctuary→Removed
Deadsider Sanctuaryで弾薬を入手した際に、Field Improvisationが誤ってBlitzチャージを付与していた問題を修正しました。
意図しないチャージ獲得を修正
- ≈🐛Bug fixSmoke Grenadestability
Sanctuaryへのロード中にエアロック内でSmoke Grenadeを投げると発生するクラッシュを修正しました。
bugfix
- ▲📊NumericCovering Fireduration3s→6s s
Covering Fireの持続時間を2倍に延長しました。
- ▲📊NumericLock and Loadclip size15%→25%
Lock and Loadによるマガジン容量ボーナスを増加させました。
- ▲📊NumericRedirect Firevalue2%→2.5%
Redirect Fireの効果をわずかに向上させました。
- ▲📊NumericFire Teamdamage5%→7.5%
Fire Teamが提供するダメージボーナスを増加させました。
- ▼📊NumericDuty and Honourbonus toughness duration15s→10s s
Voice of Commandと組み合わせた際の過剰な維持時間を防ぐため、タフネスの持続時間を短縮しました。
- ▲🐛Bug fixInfiltratestealth break
Infiltrate発動から0.5秒以内に敵にダメージを与えてもステルスが解除されない問題を修正しました。
bugfix
- ≈🐛Bug fixTalent Treepathing
タレントツリーの特定のノードから上方向にパスを繋げてしまう問題を修正しました。
bugfix
- ≈🐛Bug fixExecutioner's Stancestability
Cyber-Mastiffの近くでExecutioner's Stanceを発動した際に発生するクラッシュを修正しました。
bugfix
- ≈🐛Bug fixTarget Down!stability
このタレントが有効な状態でCyber-Mastiffの近くの敵を倒した際に発生するクラッシュを修正しました。
bugfix
- ≈🐛Bug fixAssault ChainswordpurchaseDuplicate→Single
Fixed an issue where both marks of the Assault Chainsword family could be purchased simultaneously from Brunt's Armoury.
Fixed shop error.
- ≈🐛Bug fixMilitia Helmet with Flash Gogglesvoice effectActive→Removed
Removed an incorrect voice effect applied to the Sludge Jungle Militia Helmet.
bugfix
- ▲📊NumericOn Your ToesToughness replenishment10%→20%
Fixed a bug where 'On Your Toes' was only replenishing 10% Toughness instead of the intended 20%.
- ▼🎯BehaviorDuty and Honourdamage preventionPrevents damage at 0 Toughness→Requires Toughness
Fixed an issue where this talent prevented non-melee health damage even when the player had zero Toughness.
- ▲🐛Bug fixSmoke Grenadeconcealment
Fixed an issue where Scab Snipers could still shoot through smoke grenades if they were fully inside the cloud.
- ▲🐛Bug fixGet Back in the Fight!stun immunity—→Added
Fixed issue where the talent didn't grant stun immunity on the attack that broke toughness.
numeric
- ▲🐛Bug fixLeave No One Behindassist speed—→Faster
Fixed issue where the talent did not properly grant faster assists.
numeric
- ▲🐛Bug fixShock Trooperammo consumptionConsumes→None
Fixed rapid fire weapons consuming ammo during Critical Strikes.
numeric
- ▲🎯BehaviorSmoke Grenadesline of sight—→Blocked
Smoke now instantly stops enemies and Scab Snipers from shooting through it.
numeric
- ≈🎯BehaviorInfiltrateinterruptionnot interrupted→interrupted
Activating Infiltrate now correctly interrupts ongoing chain weapon special sawing attacks.
bugfix
- ≈🐛Bug fixFocus Target!buff durationpermanent→—
Fixed a bug where multiple Veterans tagging the same enemy caused the Focus Target! bonus to become permanent.
bugfix
- ≈🐛Bug fixAlways Preparedreload animation
Fixed an issue where the reload animation would incorrectly trigger after an ammo refill from Always Prepared.
bugfix
- ≈📝TextAlways PreparednameAlways Prepared→Fully Loaded
The +25% Ammo talent has been renamed to 'Fully Loaded' to avoid confusion with the keystone talent.
text
- ≈🐛Bug fixFocus Target!server stability
Fixed a server crash that occurred when applying the Focus Target! buff to the same enemy multiple times in rapid succession.
bugfix
- ▲🐛Bug fixExhilarating Takedowntoughness damage takenincreased→decreased
Corrected a bug where Exhilarating Takedown incorrectly increased toughness damage taken instead of decreasing it.
bugfix
- ▲🐛Bug fixOnslaughtmelee interaction
Fixed an issue where the Onslaught talent did not affect melee attacks, restoring intended combat synergy.
bugfix
- ▲📊NumericTwinned Blastsvalue10%→20%
Increased the effectiveness of Twinned Blasts from 10% to 20%.
numeric
- ▼📊NumericTrench Fighter Drillvalue15%→10%
Reduced Trench Fighter Drill effectiveness from 15% to 10%.
numeric
- ▼📊NumericFor the Emperor!value20%→10%
Reduced For the Emperor! effectiveness from 20% to 10%.
numeric
- ▼📊NumericBring it Down!value25%→20%
Reduced Bring it Down! effectiveness from 25% to 20%.
numeric
- ▼📊NumericMarksmanvalue50%→20%
Significantly reduced Marksman effectiveness from 50% to 20%.
numeric
- ▲📊NumericSkirmisherstacks3→5
Increased Skirmisher stack limit from 3 to 5, allowing for more sustained benefit.
numeric
- ▼📊NumericClose Quarters Killzonevalue30%→15%
Reduced Close Quarters Killzone effectiveness from 30% to 15%.
numeric
- ▲📊NumericFire Teamvalue3%→5%
Slightly increased Fire Team effectiveness from 3% to 5%.
numeric
- ▼📊NumericConfirmed Killvalue25% + 25%→10% + 20%
Reduced Confirmed Kill values from 25% instant + 25% over time to 10% instant + 20% over time.
numeric
- ▲📊NumericOut For Bloodvalue2.5%→3.5%
Slightly increased Out For Blood effectiveness from 2.5% to 3.5%.
numeric
- ▲✨NewThe Bigger they Are …effect—→Added
New talent that outlines all Ogryn enemies while in Executioner’s Stance, improving target visibility.
new
- ▲🐛Bug fixFrag StormBleed stacks
Fixed an issue where Bleed stacks from the Frag Storm feat were not applying correctly, restoring intended damage over time.
- ▲🐛Bug fixCounterfireweakspot damage—→+25%
Fixed an issue where Counterfire didn't increase weakspot damage by an additional 25%.
Fixed missing bonus
- ≈🐛Bug fixCounterfire / Sustained FireVolley Fire refreshrefreshed on Ogryn kills→not refreshed
Fixed an issue where Counterfire and Sustained Fire would refresh Volley Fire on Ogryn kills.
Fixed incorrect trigger
- ▲📊NumericSpeedloadreload speed0.04→0.14
Raised the reload speed received from the Speedload blessing from 0.04 to 0.14 on the highest rarity.
Increased high rarity bonus
- ▲📊NumericExhilarating Takedown / Covering Firetoughness replenish10%→15%
Increased the amount of toughness replenished from Exhilarating Takedown and Covering Fire from 10% to 15%.
Increased sustain
- ▲📊NumericDuck and Divestamina restore20%→30%
Increased the amount of stamina restored by Duck and Dive from 20% to 30%.
Increased stamina recovery
- ▲📊NumericDeadshotstamina costconsumes→0
Using the scanner with Deadshot no longer consumes stamina.
- ▲🎯Behaviorammo on kill—→Added
Veteran passive now correctly grants allies ammo when killing enemies with a Chainsword.
- ≈🐛Bug fixVolley Fireinteraction
Fixed a conflict between Volley Fire and the Bio-Optic Targeting talent when multiple Veterans are present.