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MLI

อาวุธInfantry · Lock-on · Weapon · Gunship
3 แพตช์แก้ล่าสุด 88ด. ที่แล้ว▲ +1

แนวโน้มพลัง

ขึ้น = บัฟ, ลง = เนิร์ฟ
0+1Jun 26, 2017Apr 17, 2019Jun 26, 2017 — Plugging up the holes (Hotfix for Update 14) +2 / -2 (cum 0)Jan 18, 2018 — Patching up the fleet some more +1 / -1 (cum 0)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +1 / -0 (cum +1)
ดูสกิลใดสกิลหนึ่ง:5 สกิลที่ติดตาม
กรองตามประเภทการเปลี่ยนแปลง:2 ประเภทในรายการนี้

ประวัติแพตช์

    • 🎯Behaviorlock reliability

      Fixed an issue where weapon locks were lost too easily and improved target prioritization.

      Fixed lock loss

  1. 18 ม.ค. 2561·Patching up the fleet some more+1-1
    • 📊Numericlock time2.5s s

      Lock-on time increased to 2.5 seconds.

      Increased time to lock onto targets.

    • 📊NumericMissilesprojectile speedIncreased

      MLI missiles are now slightly faster.

      Missiles travel faster.

    • 📊NumericLock-onlock-on timeDecreased

      Slightly reduced the lock-on time for the MLI.

      numeric

    • 🎯BehaviorLock-oninfantry lock-onSlower

      Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.

      behavior

    • 📊NumericDumb-firesplash radiusDecreased

      Reduced the splash damage radius of the MLI dumb-fire.

      numeric

    • 📊NumericGeneralmax rangeIncreased

      Increased maximum range to be slightly longer than standard vehicle weapons to prevent gunships from being unchallenged at high altitudes.

      numeric