v1.0.3 focuses on reducing early-game tedium for Agromancy and Rituals, adjusting attribute scaling to prevent spam, and introducing the 'Rally' mechanic for Zeal.
- ResearchGeneralResearch Time60s→20s s
Significantly improved research times across the board (e.g., Tech reduced from 60s to 20s).
- ResearchImproved CastingCantrip Powerx1.40→x1.50
Increased the Cantrip Power multiplier provided by Improved Casting research.
- ResearchWeave MasteryWeave Speed+25%→+40%
Increased the weave speed bonus from Weave Mastery.
- ConsumablesFruit ConsumablesMissing Percent/Min120%→40%
Reduced the penalty for missing percent per minute on all fruit consumables.
- ConsumablesThreads of GrowthGrowing and Resting Speed+150%→+250%
Significantly increased the speed bonus provided by Threads of Growth.
- +9 อื่นๆ
- ConsumablesFruit ConsumablesTotal Gain Rate—→+60%
Fruit consumables now provide a +60% Total Gain Rate for their respective resource type.
- GeneralResource Splash
Resource Splash no longer affects resource rarity, preventing exponential returns when targeting single resources.
- GeneralDiscovery RNG
Tweaked discovery RNG to reduce forced future choices and prefer options the player can actually use.
- AgromancyVoid MossActionExtract→Destroy
Replaced 'Extract' with 'Destroy' to reduce player confusion.
- RitualsZealRally Mechanic—→Added
Introduced 'Rally', which increases Zeal generation by 5x up to a certain value starting at 20.
- +4 อื่นๆ
