Ideoligion
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲✨Newsetup interface—→Added
Added a new ideoligion setup screen with presets and a 'classic RimWorld' option to reduce player overwhelm during game start.
New setup screen
- ▲🛠QoLtext color brightness—→Increased
Ideoligion text colors now have a minimum brightness to ensure better visibility.
Visibility improvement
- ≈✨Newtemperature precept icon—→Added
Added a specific icon for temperature precepts.
Visual clarity
- ≈✂️Removedprecept menu options—→Removed
Removed the 'Cannot remove: Required' option from float menus for precepts that have a default.
UI cleanup
- ▲🎯Behaviorconversion chance—→Increased
Having 1 or 2 colonists of a player's original ideoligion now boosts conversion chances for that faith, making it easier to expand from a single person.
Boosts conversion chance when player has 1-2 colonists of that ideoligion.
- ▲📊NumericConversionresentment chance36%→20%
Failed conversion attempts are less likely to cause resentment, easing religious expansion.
Reduced negative outcome of failed conversion.
- ▲📊NumericConversionfight chance4%→2%
Failed conversion attempts are now half as likely to trigger a fight.
Reduced risk of violence during conversion.
- ≈🛠QoLmeme order
Memes in the UI are now ordered by impact, with low impact at the top and high impact at the bottom.
UI reorganization.
- ≈🎨Visualculture icon colors—→white
All culture icon colors have been changed to full white for better visual clarity.
Visual consistency.