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Ideology

ทั่วไปIdeology · Social · Rituals · Culture · Beliefs · UI · DLC
4 แพตช์แก้ล่าสุด 49ด. ที่แล้ว▲ +14

แนวโน้มพลัง

ขึ้น = บัฟ, ลง = เนิร์ฟ
0+14Jul 21, 2021Jun 6, 2022Jul 21, 2021 — Update 1.3.3067 released +2 / -0 (cum +2)Jul 28, 2021 — Update 1.3.3074 brings various fixes and improvements +2 / -0 (cum +4)Jul 30, 2021 — Update 1.3.3076 released +2 / -0 (cum +6)Jun 6, 2022 — Update 1.3.3387 includes improvements for Steam Deck and other bits +8 / -0 (cum +14)
ดูสกิลใดสกิลหนึ่ง:11 สกิลที่ติดตาม
กรองตามประเภทการเปลี่ยนแปลง:5 ประเภทในรายการนี้

ประวัติแพตช์

    • 🎯BehaviorDrum and dance partiesavailabilityActive onlyInactive mode

      Drum and dance parties can now be held even when the Ideology system is inactive.

      mechanic

    • 🎯BehaviorRelics systemavailabilityActive onlyInactive mode

      Relic chases, quests, and reliquaries now function in 'Ideology system inactive' mode.

      mechanic

    • 🎯BehaviorRitualsdelay penaltyUpsetNo penalty

      Colonists no longer get upset when a ritual is delayed.

      behavior

    • 🎯BehaviorScarificationnegative thoughtAll expectationsAbove Very Low

      Negative thoughts for lacking scarification scars no longer apply to colonists with very low expectations.

      behavior

    • 🎯BehaviorSlaveryno slaves thoughtAll expectationsAbove Very Low

      The 'No slaves in colony' negative thought no longer applies to colonists with very low expectations.

      behavior

    • 🎯BehaviorRitual Opportunityearly game frequencyImmediateAfter 10 days days

      Ritual opportunity letters are now skipped for the first 10 days of play to reduce early-game clutter.

      behavior

    • 🐛Bug fixprecept addition

      Fixed a bug where not all precepts were added to memes during fluid ideoligion development.

      bugfix

    • 🐛Bug fixritual obligations

      Fixed malformed letters being sent regarding ritual obligations that should not have triggered letters.

      bugfix

    • 🐛Bug fixfuneral generation

      Fixed an issue where multiple funerals were being generated for single ideoligions.

      bugfix

  1. 30 ก.ค. 2564·Update 1.3.3076 released+2
    • Newtemperature toughnessAdded

      Added a temperature toughness issue and precept, allowing certain believers to be less affected by extreme temperatures.

      New precept

    • 🔁Reworktree connector thoughts

      Rebalanced thoughts associated with tree connectors for better gameplay pacing.

      Rebalanced

    • 🐛Bug fixUI overlap

      Fixed an issue where the Ideoligion UI would overlap.

      Bugfix

    • 🐛Bug fixdrum circle

      Fixed a bug where pawns ignored the drum circle if only the Ideology DLC was installed.

      Bugfix

    • 🔁Reworkapparel restrictionsUnified

      Desired apparel now shares the same faction restrictions as role apparel, including specific tribal/non-tribal limits.

      ui

    • 🎯BehaviorLeader SpeechparticipationMembers onlyAll

      Non-ideology members can now participate in leader speeches.

      mechanic

    • 🎯Behaviormeat-eating thoughtsNegativeNeutral

      Animal products and processed foods no longer trigger negative thoughts for vegetarians or carnivores.

      combat

    • 🛠QoLUIImproved

      Added confirmation dialogs for precept changes and detailed incompatibility reasons in the role apparel menu.

      ui

  2. 21 ก.ค. 2564·Update 1.3.3067 released+2
    • NewBestowing CeremonyinteractionAdded

      Players can now start the bestowing ceremony via a simple right-click.

      QoL improvement

    • 🎯BehaviorRitualsperformance

      Optimized ritual obligation alerts to reduce performance spikes in colonies with many pawns.

      Optimization

    • 🎯BehaviorRole ApparelregenerationRegeneratesDoes not regenerate

      Adding new desired apparel no longer regenerates role apparel, preventing unwanted resets.

      Logic fix

    • 🔁ReworkAnima Treegrowth rate penaltyProximity based

      Anima grass growth rate penalty from meditation is now based on proximity to artificial buildings.

      Mechanic adjustment