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Mech Clusters

ทั่วไปCombat · Mechs · Mechanoids · Mechanoid · Events · Threats · Base Building
5 แพตช์แก้ล่าสุด 77ด. ที่แล้ว▲ +4

แนวโน้มพลัง

ขึ้น = บัฟ, ลง = เนิร์ฟ
0+4Feb 28, 2020Mar 14, 2020Feb 28, 2020 — Update 1.1.2258 released +0 / -0 (cum 0)Mar 3, 2020 — Update 1.1.2562 released +1 / -0 (cum +1)Mar 8, 2020 — Update 1.1.2567 released +0 / -0 (cum +1)Mar 10, 2020 — Update 1.1.2569 on unstable branch +0 / -0 (cum +1)Mar 14, 2020 — Update 1.1.2575 +3 / -0 (cum +4)
ดูสกิลใดสกิลหนึ่ง:4 สกิลที่ติดตาม
กรองตามประเภทการเปลี่ยนแปลง:6 ประเภทในรายการนี้

ประวัติแพตช์

  1. 14 มี.ค. 2563·Update 1.1.2575+3
    • 🔁ReworkShield Generatoruptime100%90%

      Mech shields now have a charge cycle where they shut down for one random day every ten days, creating windows of opportunity for attack.

      Shields go down 1 day every 10

    • 📊NumericThreat Timerinitiation timeImmediateSeveral Days

      Mech cluster condition causers and mortars now take longer to initiate threats, giving the player more time to prepare.

      Delayed threat initiation

    • 🎯BehaviorShieldsstatusActiveDisabled

      Mortar and bullet shields now automatically shut down once the cluster is defeated.

      Shut down on defeat

    • 🎨VisualEMP VisualsAdded

      New visual effects clearly indicate when mechs or buildings have been disabled by EMP.

      New EMP effects

    • 🎯Behaviorspawn area

      Big mech clusters will now generate in a more compact form if there is insufficient space to spawn the full size.

      Behavior change

    • 🐛Bug fixquest description

      Fixed mech cluster quests failing to mention some condition causers in their threat list.

      Fix

  2. 8 มี.ค. 2563·Update 1.1.2567 released
    • 🎯Behaviorspawn typeraid strategyincident

      Random mech clusters now appear as their own incident rather than a raid strategy, changing how they trigger.

      Changed from raid to incident

  3. 3 มี.ค. 2563·Update 1.1.2562 released+1
    • 🎯Behaviordrop locationRandomAdjusted

      Mech cluster drop rules adjusted to prevent them from landing too close to the colony or individual colonists.

      Avoids colony/colonists

  4. 28 ก.พ. 2563·Update 1.1.2258 released
    • 🛠QoLdeconstruction feedbackAdded

      Added feedback when attempting to deconstruct walls of a mech cluster before defeating it, improving clarity on why the action is blocked.

      UI feedback