Warlord
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixBack Slammerexecution
修复了 Warlord 无法在对手背后执行 Back Slammer 处决的问题。
Bug修复
- ▲✨NewSide Dodge Attackexistence—→Added
Warlord 现在拥有侧向闪避攻击 (600ms),通过轻击执行,用于惩罚破防击。
用于惩罚破防击的新工具。
- ▲📊NumericBoard and Bladeforward movement—→+1m m
Board and Blade 的前冲距离增加 1m,以便更好地捕捉闪避或翻滚离开的对手。
更好地捕捉闪避的对手。
- ▲📊NumericZone Attackstamina cost60→30
Zone Attack 体力消耗从 60 降低至 30,以改善体力经济。
标准化消耗。
- ≈🎯BehaviorBoard and Bladetrajectory
更新了 Board and Blade 的轨迹,以更好地匹配武器打击动作。
视觉/判定盒对齐。
- ▼📊NumericSprint Attacktracking—→Reduced
Reduced the tracking of the Sprint Attack.
improvement
- ▼📊NumericJump Attacktracking—→Reduced
Reduced the tracking of the Jump Attack.
improvement
- ▼📊NumericCrashing Chargestamina cost—→20 stamina
Increased base stamina cost of Crashing Charge to 20.
Increased cost
- ▼📊NumericCrashing Chargemiss stamina cost—→40 stamina
Missing a Crashing Charge now costs 40 stamina.
Penalty for missing
- ≈🔁ReworkCrashing Chargecollision detection
Modified collision detection to improve targeting and opponent dodge timing.
Improved targeting
- ≈🐛Bug fixdamage
Fixed an issue where Out of Lock attacks dealt different damage than Locked versions.
Consistency fix
- ▼📊NumericHeadbuttstamina cost12→15
Increased stamina cost to discourage spamming.
numeric
- ▼📊NumericHeadbuttdodge window—→+200ms ms
Increased the window for enemies to dodge the Headbutt.
numeric
- ▲📊NumericHeadbuttmiss recovery800ms→700ms ms
Reduced miss recovery time.
numeric
- ▼🔁ReworkFull Block StanceHeadbutt chainAvailable→Only after block
Removed ability to Headbutt from Full Block Stance idle; now only available after an attack is blocked.
mechanic
- ▲🐛Bug fixFull Block Stancestamina cost
Fixed bug where stamina cost could be doubled in some cases.
bugfix