PatchDiff
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AI

综合AI · Fleet · Strategy · Diplomacy · System · Logic · Automation · Stability
4 补丁最近改动 29mo ago▲ +8

强度趋势

上升 = 加强,下降 = 削弱
0+8Jul 7, 2023Mar 4, 2024Jul 7, 2023 — Hotfix (build 0.3.99) +0 / -0 (cum 0)Dec 12, 2023 — Hotfix (Build 0.3.118) +3 / -0 (cum +3)Jan 22, 2024 — Terra Invicta Build 0.3.125 +4 / -0 (cum +7)Mar 4, 2024 — Terra Invicta Build 0.3.134 +2 / -1 (cum +8)
聚焦单个技能:追踪 8 个技能
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补丁历史

    • 🎯BehaviorInvasionAggressionOverestimatedScaled

      通过使用缩放后的默认战斗值而非高估公式,降低了 AI 的入侵攻击性。

      behavior

    • 🎯BehaviorFleet CompositionAssault CarriersConsistent

      改进了 AI 逻辑,以确保突击航母和护卫舰能更一致地被派遣至 Earth。

      behavior

    • 🎯BehaviorShip DesignThrustIncreased

      AI 现在会确保军队运输舰和其他非战斗舰船拥有足够的推力。

      behavior

    • 🎯BehaviorMothershipRoleShort-range

      将母舰的默认角色更改为短程。

      behavior

    • 🎯BehaviorFleet Managementattack goalsmultiplesingle

      AI no longer allows multiple attack goals for the same target, preventing it from spreading resources too thin.

      behavior

    • 🎯BehaviorFleet Compositionoffensive focusIncreased

      AI will now prioritize building offensive fleets and pursuing high-importance goals.

      behavior

    • 🔁ReworkDiplomacyjoin war logiclow valuehigh value

      AI is now much more likely to join an ally's war rather than starting a separate one, thanks to updated scoring and payoff bonuses.

      rework

    • 🐛Bug fixShipbuildingdifficulty settingsbrokenfixed

      Fixed AI shipbuilding difficulty settings; Cinematic is now easier and Veteran/Brutal are more challenging.

      bugfix

    • 🐛Bug fixInvasionEarth assaultbuggedfixed

      Fixed a serious error where AI discarded Earth invasion goals if escorts were built before carriers, ensuring more consistent assaults.

      bugfix

  1. Dec 12, 2023·Hotfix (Build 0.3.118)+3
    • 🎯Behaviorarmy production

      AI is now more aggressive in building armies during wartime, increasing the challenge for the player.

      AI will work harder to build armies when at war

    • 🐛Bug fixinvasion logic

      Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.

      AI fix one army lying to another that it's going to join it on an invasion

    • 🐛Bug fixbombardment logic

      Resolved conflicting AI logic regarding when to initiate bombardment operations.

      AI fix some conflicting logic in determining whether to bombard

    • 🐛Bug fixwithdrawal logic

      Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.

      Removed part of the structure test node check that could have been turning off the AI if a ship was sufficiently damaged

    • 🐛Bug fixship design selection

      AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.

      FactionGoal_Fleet.SavingForTarget() : do not select obsolete ship designs

    • 🐛Bug fixstability

      Fixed a critical crash occurring when the AI attempted to design ships before developing hull-granting projects.

      Fixed crash when AI designs ships without hull projects

    • 🎯Behaviorreinforcement behavior

      Player reinforcements now correctly respond to AI control, fixing a bug that rendered them unresponsive.

      Fixed player reinforcements not responding to AI control