Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.
▲加强8
- AI
- AI is now more aggressive in building armies during wartime, increasing the challenge for the player.
- Fixed an issue where heavily damaged ships could disable the AI, preventing them from withdrawing from combat.
- AI will no longer select obsolete ship designs when saving for a target, ensuring they build modern assets like assault carriers.
- Combat
- Waypoints:Improved performance when handling waypoints during combat encounters.
- Targeting:Quality of life improvements made to the match velocity targeting system.
- UIIntel Projects:The Intel Projects UI now highlights sabotageable projects, making espionage easier to manage.→Added
- Agents & Factions
- Infiltrated Exposure:The 'Infiltrated Exposure' event is now less punishing, exposing only one agent instead of the whole faction.entire faction→single agent
- Councilors:Improved stability for low-unrest nations, which now also applies to councilors under automation.
▼削弱1
- CombatPursuit:Fixed a bug where some pursuit Delta-V costs were not being deducted, ensuring realistic fuel consumption.not charged→charged
✚修复5
- AI
- Fixed a bug where AI armies would falsely signal intent to join an invasion while remaining at the capital.
- Resolved conflicting AI logic regarding when to initiate bombardment operations.
- UIResolution Dropdown:The resolution dropdown now correctly displays the currently active resolution.first option→current resolution
- Economy
- Global Warming:Corrected the mathematical conversion of yearly global warming economic hits into monthly values.incorrect→fixed
- Repeatables:Fixed the cost reporting for repeatable technologies when research scaling is active.incorrect→fixed
◆其他改动3
- Combat
- Command Panel:The command panel now updates immediately upon maneuver completion for better clarity.
- Bombardment:Fleets will no longer undock from stations simply because they have a bombardment goal; they must now be at the target body and ready.on goal→at target
- UICaliphate Flag:Added a slight gradient to the Caliphate flag to prevent it from looking like a hole in the UI.flat→gradient
受影响的项目(5)
点击查看平衡历史
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补丁历史
- Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo
一次专注于稳定性的更新,主要解决了各种崩溃漏洞、UI 冻结,并为负面影响力收入增加了模组支持。
−1→ - →Terra Invicta build 1.0.28Jan 21, 2026 · 6mo
一次小型稳定性更新,重点在于修复崩溃、防止软锁以及保护存档免受损坏。
- →Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo
关键安全更新,旨在修复 Unity 引擎漏洞 (CVE-2025-59489) 并移除存在漏洞的回滚版本。
- Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo
A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.
+5−1→ - Terra Invicta Build 0.3.125Jan 22, 2024 · 30mo
A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.
+8−1→
近期更新
6

Counter-Strike 2 Update
Cologne 2026 Major 贴纸现已上线,同时包含社区地图更新及关键安全修复。

Hell Maiden EA 1.0 - Hot Fix Patch 7 (v.0.2.37)
热修复补丁 7 重点在于稳定性提升、Minos Boss 战的 Bug 修复以及卡牌选择界面的 UI 优化。

Patch Notes - Version 0.9.57408
版本 0.9.57408 重点关注系统稳定性、Boss 和 UI 的错误修复,以及 Swamp 和 Birchtrees 关卡的重大布局更新。

July Hotfix - 2.0.2
Hotfix 2.0.2 重点在于优化 Cyclopean Halls 的掉落机制,并修复 Boss 的生成与位置 Bug。

Patch Notes: Hotfix 4
Hotfix 4 重点在于武器的大规模战斗平衡调整、队伍规模的难度缩放,以及针对任务、物品和 UI 的大量 Bug 修复。


Server Fix Now Live - Changelog
一次服务器端热修复,解决了新教程中的 UI 锁定问题。
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