A primarily bug-fixing patch focusing on AI stability, crash prevention, and power management, with a new quality-of-life feature for battle autoresolve.
▲加强8
- Combat
- Players can now autoresolve a battle from any point during combat, providing greater flexibility and time-saving.→Added
- Pursuit:Extended pursuit costs are now zero when the enveloping faction has more acceleration than the fleeing faction.variable→0
- AI
- Fleet Management:AI no longer allows multiple attack goals for the same target, preventing it from spreading resources too thin.multiple→single
- Fleet Composition:AI will now prioritize building offensive fleets and pursuing high-importance goals.→Increased
- Diplomacy:AI is now much more likely to join an ally's war rather than starting a separate one, thanks to updated scoring and payoff bonuses.low value→high value
- Invasion:Fixed a serious error where AI discarded Earth invasion goals if escorts were built before carriers, ensuring more consistent assaults.bugged→fixed
- HabitationsPower Management:Removed the restriction preventing powering modules if an unpowered PowerFirst module existed, allowing better power utilization.restricted→removed
- GeneralReworked the campaign start screen to make the accelerated campaign a default option for better visibility.→Reworked
▼削弱1
- HabitationsMaintenance:Fixed an exploit where cheap refits allowed free ship repairs; refitting now correctly includes repair costs.free→paid
✚修复2
◆其他改动3
- CombatAutoresolve:Ships must now use at least one offensive weapon for autoresolve to trigger, preventing illogical blowouts or skipped battles.→1+ weapon
- HabitationsOrbital Core:Orbital core build time standardized to 60 days for consistency with other core modules.→60 days days
- GeneralAdded new event illustrations and a new backer organization: Goddard Space Flight Center.→Added
受影响的项目(4)
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补丁历史
- Terra Invicta Build 1.0.29Feb 10, 2026 · 5mo
一次专注于稳定性的更新,主要解决了各种崩溃漏洞、UI 冻结,并为负面影响力收入增加了模组支持。
−1→ - →Terra Invicta build 1.0.28Jan 21, 2026 · 6mo
一次小型稳定性更新,重点在于修复崩溃、防止软锁以及保护存档免受损坏。
- →Unity Engine Critical Security Update for Terra InvictaOct 3, 2025 · 9mo
关键安全更新,旨在修复 Unity 引擎漏洞 (CVE-2025-59489) 并移除存在漏洞的回滚版本。
- Terra Invicta Build 0.3.134Mar 4, 2024 · 29mo
A comprehensive bug-fixing patch focusing on stability, crash prevention, AI fleet behavior, and various gameplay logic corrections in preparation for version 0.4.
+5−1→ - Hotfix (Build 0.3.118)Dec 12, 2023 · 31mo
Hotfix 0.3.118 focuses on AI stability, combat performance, and critical bug fixes for fleet operations and faction goals.
+8−1→
近期更新
6

Counter-Strike 2 Update
Cologne 2026 Major 贴纸现已上线,同时包含社区地图更新及关键安全修复。

Hell Maiden EA 1.0 - Hot Fix Patch 7 (v.0.2.37)
热修复补丁 7 重点在于稳定性提升、Minos Boss 战的 Bug 修复以及卡牌选择界面的 UI 优化。

Patch Notes - Version 0.9.57408
版本 0.9.57408 重点关注系统稳定性、Boss 和 UI 的错误修复,以及 Swamp 和 Birchtrees 关卡的重大布局更新。

July Hotfix - 2.0.2
Hotfix 2.0.2 重点在于优化 Cyclopean Halls 的掉落机制,并修复 Boss 的生成与位置 Bug。

Patch Notes: Hotfix 4
Hotfix 4 重点在于武器的大规模战斗平衡调整、队伍规模的难度缩放,以及针对任务、物品和 UI 的大量 Bug 修复。


Server Fix Now Live - Changelog
一次服务器端热修复,解决了新教程中的 UI 锁定问题。
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