PatchDiff
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Combat

综合Space Combat · Tactical · Space · Stability
3 补丁最近改动 30mo ago▲ +3

强度趋势

上升 = 加强,下降 = 削弱
0+3Jul 7, 2023Jan 22, 2024Jul 7, 2023 — Hotfix (build 0.3.99) +0 / -0 (cum 0)Dec 12, 2023 — Hotfix (Build 0.3.118) +2 / -1 (cum +1)Jan 22, 2024 — Terra Invicta Build 0.3.125 +2 / -0 (cum +3)
聚焦单个技能:追踪 7 个技能
按改动类型筛选:此项目有 5 种类型

补丁历史

    • NewautoresolveAdded

      Players can now autoresolve a battle from any point during combat, providing greater flexibility and time-saving.

      quality

    • 📊NumericPursuitenvelopment costvariable0

      Extended pursuit costs are now zero when the enveloping faction has more acceleration than the fleeing faction.

      numeric

    • 🎯BehaviorAutoresolveweapon requirement1+ weapon

      Ships must now use at least one offensive weapon for autoresolve to trigger, preventing illogical blowouts or skipped battles.

      behavior

  1. Dec 12, 2023·Hotfix (Build 0.3.118)+2-1
    • 🛠QoLCommand Panelupdate trigger

      The command panel now updates immediately upon maneuver completion for better clarity.

      update command panel when maneuver completes

    • 🛠QoLWaypointsperformance

      Improved performance when handling waypoints during combat encounters.

      Performance improvements for waypoints in combat

    • 🎯BehaviorBombardmentundocking triggeron goalat target

      Fleets will no longer undock from stations simply because they have a bombardment goal; they must now be at the target body and ready.

      do not undock bombardment fleets from station unless fleet is actually at target location

    • 🐛Bug fixPursuitDV costnot chargedcharged

      Fixed a bug where some pursuit Delta-V costs were not being deducted, ensuring realistic fuel consumption.

      fix some pursuit DV costs not being charged

    • 🛠QoLTargetingmatch velocity

      Quality of life improvements made to the match velocity targeting system.

      QOL change for match velocity targeting

    • 🐛Bug fixstability

      Resolved a crash caused by combat fleetcontrollers failing to remove destroyed ships from active ship controllers.

      Fixed crash with destroyed ships in fleetcontrollers

    • 🐛Bug fixvisibility

      Fixed a visual bug where surface habsites were incorrectly visible during combat.

      Fixed visible surface habsites in combat