Combat
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▲✨Newautoresolve—→Added
Players can now autoresolve a battle from any point during combat, providing greater flexibility and time-saving.
quality
- ▲📊NumericPursuitenvelopment costvariable→0
Extended pursuit costs are now zero when the enveloping faction has more acceleration than the fleeing faction.
numeric
- ≈🎯BehaviorAutoresolveweapon requirement—→1+ weapon
Ships must now use at least one offensive weapon for autoresolve to trigger, preventing illogical blowouts or skipped battles.
behavior
- ≈🛠QoLCommand Panelupdate trigger
The command panel now updates immediately upon maneuver completion for better clarity.
update command panel when maneuver completes
- ▲🛠QoLWaypointsperformance
Improved performance when handling waypoints during combat encounters.
Performance improvements for waypoints in combat
- ≈🎯BehaviorBombardmentundocking triggeron goal→at target
Fleets will no longer undock from stations simply because they have a bombardment goal; they must now be at the target body and ready.
do not undock bombardment fleets from station unless fleet is actually at target location
- ▼🐛Bug fixPursuitDV costnot charged→charged
Fixed a bug where some pursuit Delta-V costs were not being deducted, ensuring realistic fuel consumption.
fix some pursuit DV costs not being charged
- ▲🛠QoLTargetingmatch velocity
Quality of life improvements made to the match velocity targeting system.
QOL change for match velocity targeting
- ≈🐛Bug fixstability
Resolved a crash caused by combat fleetcontrollers failing to remove destroyed ships from active ship controllers.
Fixed crash with destroyed ships in fleetcontrollers
- ≈🐛Bug fixvisibility
Fixed a visual bug where surface habsites were incorrectly visible during combat.
Fixed visible surface habsites in combat