A21.1 b12 EXP update focusing on airdrop fixes, AI heat tracking improvements, collider adjustments for projectiles, and various POI and bug fixes.
▲Buffs8
- AirdropsFixed an issue where airdrops were not appearing in A21.1 b6.
- ZombiesZombies and zombie animals now have resistance to the radiation pool buff.→Added
- Double Barrelled ShotgunFiring:Fixed rounds per minute and added 'RapidTrigger' allowing faster firing via separate trigger pulls.
- ExplosivesExplosion:Fixed Molotov cocktails to explode when hit by other explosions, matching other thrown explosives.no explode→explode
- Stun BatonPower Attack:Fixed an issue where newly acquired Stun Batons would not charge on power attacks.no charge→charges
- General
- Updated colliders on control panels, office chairs, hospital beds, and pallets to allow projectiles to pass around/under them more easily.blocked→pass through
- Added BuffInjuryBleedingCooldown to provide resistance after bleeding, reducing consecutive bleed occurrences.→Added
- Restored the ability to sell pumpkins, yucca, and hops to traders.unsellable→sellable
▼Nerfs1
- ExplosivesIgnition:Pipe bombs and dynamite can no longer be lit underwater and are extinguished upon entering water.can light→extinguished
✚Bug fixes1
- ZombiesFixed an issue where zombies were accidentally damaging dogs, bears, and vultures.
◆Other changes1
- GeneralImproved AI activity tracking to use realtime duration and merge events for better performance.
subjects affected (6)
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Patch history
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