General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixCrafting
Fixed issues where crafting materials limited production when cost was set to none.
Bugfix
- ≈🐛Bug fixTurretblock spaceCorrupting→Fixed
Fixed turrets corrupting block space for other devices.
Bugfix
- ≈🐛Bug fixBatcolliderMissing→Added
Added missing box collider to the bat prefab.
Bugfix
- ≈🐛Bug fixItem Duplication
Resolved a critical bug allowing item duplication within vehicles.
Fixed issue that could duplicate items in vehicle inventories.
- ≈🐛Bug fixArmor Combining
Combining armor no longer wipes mods and slots if a Treasure Hunter mod is present.
Fixed Treasure Hunter mod being deleted when combining armor.
- ≈🐛Bug fixReload Animation
Fixed a visual glitch where changing ammo during a reload caused broken animations.
Fixed broken animation when changing ammo mid-reload.
- ▲🎯Behaviorcity performance
Addressed the cause of severe hitches occurring in cities, leading to smoother gameplay in urban areas.
performance
- ≈📊NumericJarRefund default—→60
Set the default value for JarRefund to 60 in the server configuration file.
config
- ≈🐛Bug fixroad textures
Fixed an issue where road texture blending appeared incorrectly on low settings during the initial load of a new world.
visual
- ≈🐛Bug fixcharacter speed
Fixed a bug where third-person character speed was incorrectly influenced by the god mode speed modifier.
behavior
- ▲🛠QoLtoolbelt scrolling
Improved the quick swap slot assignment logic when scrolling through the toolbelt using a controller.
quality
- ≈•OtherUnity Version—→2022.3.62f2
Updated the game engine to Unity 2022.3.62f2 to address a security concern.
- ≈🎯BehaviorEOS Version<1.17.1.3→1.17.1.3+
Updated EOS versions to maintain connectivity; versions older than 1.17.1.3 expired on October 1st.
Connectivity update
- ≈•OtherWindows OS—→Up-to-date
Steam Windows users are advised to keep Windows up-to-date to ensure certificate compliance and reduce connectivity issues.
Certificate compliance
- ▲📊NumericLootRespawnDays1→0 or 1 days
Crossplay servers now allow 0 as a valid value for LootRespawnDays, providing more flexibility in loot timing.
Crossplay server config
- ≈🎨VisualReflectionsStrobing→Fixed
Fixed a strobing effect on Steam build reflections that occurred under certain lighting conditions.
Visual fix
- ≈🐛Bug fixToggle SprintPersistent→Fixed
Toggle sprint now correctly turns off when entering or exiting a vehicle.
QoL fix
- ≈🐛Bug fixLauncherDate Error→Fixed
Fixed a launcher error regarding invalid date specifications when SavesLocal folders were empty.
UI fix
- ≈🐛Bug fixEAC ConnectionMessage size error→Fixed
Resolved an issue where connecting to EAC-enabled dedicated servers sometimes failed due to server message size errors.
Network fix
- ≈•OtherEOS Compatibility—→1.17.1.3
Updated EOS version requirements; versions older than 1.17.1.3 will expire on October 1st.
Required for connectivity
- ≈🐛Bug fixLauncher
Fixed a date specification error in the launcher that occurred when SavesLocal folders were empty.
Bugfix
- ≈🐛Bug fixServer Connectivity
Fixed an issue where connecting to EAC-enabled dedicated servers sometimes failed due to message size errors.
Bugfix
- ≈🐛Bug fixAirdrop Icon
Resolved a Null Reference Exception (NRE) related to the airdrop navigation object icon.
Bugfix
- ≈🐛Bug fixClient Spawning
Fixed NREs for clients receiving quest net packages before they have fully spawned into the server.
Bugfix
- ≈🎯BehaviorToggle Sprint
Toggle sprint now correctly turns off when entering or exiting a vehicle.
Bugfix
- ≈📊NumericLootRespawnDays1→0 or 1 days
Crossplay servers now allow 0 as a valid value for LootRespawnDays.
Quality
- ≈🐛Bug fixPS5 Stability
Fixed a PS5 crash preventing exit to the main menu due to process restart failure.
Bugfix
- ≈🛠QoLChunk SetBlock check
Optimized the Chunk SetBlock check for DeviceFlags to improve overall game performance.
Optimized Chunk SetBlock check of DeviceFlags.
- ≈🛠QoLSpawnGroup memory
Reduced memory overhead for SpawnGroups to improve stability and performance.
Optimized SpawnGroup memory use.
- ≈🎯BehaviorAutorunactivation windowunknown→0.2s s
Refined the autorun trigger to require a short press, preventing accidental activation.
Autorun starts only if run action was pressed for less than .2 seconds.
- ≈🎯BehaviorPOI sleeper volumesseedfixed→random
Sleeper volumes in POIs now use random seeds during playtests for more varied enemy spawns.
POI sleeper volumes use a random seed in playtest.
- ≈🐛Bug fixTrader UIheader iconoverlapping→fixed
Fixed a visual bug where icons in the Trader UI header would overlap.
Trader UI header icon overlap fixed.
- ≈🐛Bug fixThunder soundsleaking→fixed
Fixed a memory leak associated with frequent thunder sound effects.
Thunder sounds would leak an object if played too often.
- ≈✨NewRubble_wasteland_filler_10—→Added
Added a new wasteland filler rubble asset to the game world.
Added Rubble_wasteland_filler_10.
- ≈✨NewLauncherfeatures—→Added
Added cleanup features for local prefabs and mods to the game launcher.
Added local prefabs and mods cleanup
- ≈🐛Bug fixVisualsFire/SmokeInvisible→Visible
Fire and smoke effects are now correctly visible through glass blocks.
Fixed visibility through glass
- ≈🐛Bug fixUIBlack ScreenBugged→Fixed
Fixed a bug causing a black screen when crouching, entering biomes, or accepting quests.
Fixed when crouching or entering biomes
- ▲✨Newmap waypoints1 column→2 columns
Added a second column of icons for custom map waypoints.
UI improvement
- ≈🛠QoLSmoothiesGeneric→Unique
Smoothies updated with unique names and icons.
Visual update
- ≈🐛Bug fixwater renderingBugged→Fixed
Fixed issues where water was not visible through glass and underwater distortion clipping.
Visual fix
- ▲✨NewMovementSprint ModeHold→Toggle/Autorun
Added Sprint Mode Autorun and renamed Sprint Lock options to Hold/Toggle for better accessibility.
new
- ▲✨NewAccountDiscord UnlinkingExternal→In-game
Players can now unlink their Discord accounts directly from within the game menu.
new
- ≈🛠QoLUIBlockSpawnEntity—→Shift+Ctrl+RMB
Added a shortcut (Shift+Ctrl+RMB) to show the BlockSpawnEntity UI.
quality
- ▲🎯BehaviorPerformanceProp ShadowsAlways On→Disabled on last LOD
Optimized performance by disabling prop shadows on the last LOD when Shadow Distance is below Ultra.
numeric
- ≈🐛Bug fixItem ConsumablesExploitable→Fixed
Fixed an exploit involving the hotswapping of item consumables.
- ≈🐛Bug fixCellar DoorsGap present→Gap removed
Adjusted colliders on iron and wooden cellar doors to prevent wallclip exploits.
- ≈🐛Bug fixPermadeathNo backpack drop→Backpack drops
Restored the mechanic where player backpacks drop upon death in Permadeath mode.
- ≈🎨VisualStorm ParticlesInside POIs→Outside only
Storm particles no longer erroneously appear inside Points of Interest.
- ≈🛠QoLHazard Screen EffectIncorrect stretch→Proper stretch
Wasteland and Snow Biome hazard effects now display correctly on ultra-wide resolutions.
- ▲📊NumericLandClaimCount—→5
Players can now place up to 5 land claims by default, allowing for bases in every biome.
Default increased to 5
- ▲🛠QoLArmor Repair—→Added
Quality of life improvement allowing armor repair directly from the equipment menu.
Repair armor directly from Player Equipment slots
- ▲🛠QoLUpscalerFSR 2→DLSS/FSR 3
Updated graphics upscaling to support DLSS and FSR 3 for better performance and visuals.
Updated upscaling implementation
- ≈✨NewStorm System—→Added
Introduced dynamic storm and hazard systems that affect gameplay and visuals.
New Biome Hazard and Biome Storm systems
- ≈🎯Behaviordeath event
Permanent death event now correctly drops the player backpack again.
- ≈🐛Bug fixDiscord integration
Fixed an issue where Discord friends could not join others when Server Visibility was set to Friends Only.
- ▲📊NumericBiome ChallengesX→X - 5m m
Reduced the biome time requirement for biome challenges by 5 minutes.
Reduced time requirement for biome challenges.
- ≈📊NumericSnow Terrain Health—→Increased
Increased snow terrain health, making it more durable.
Increased health of snow terrain.
- ▲🎯BehaviorShelter Check—→Diagonal Up
Player shelter check now looks diagonally up for openings, improving storm protection detection.
Player shelter check now looks diagonally up for openings.
- ▲🎯BehaviorVehiclesLocked→Unlocked
Vehicles are now placed as unlocked by default.
Vehicles are now placed as unlocked.
- ▲🐛Bug fixElectrocutioner PerkShock Duration
Fixed a bug where Electrocutioner perk extended shock durations were not working with Intellect Mastery level 5.
Fixed interaction with Intellect Mastery level 5.
- ≈🔁ReworkHoney
Honey now uses a mason jar and hold type for drinking.
Changed item container
- ▲📊NumericGas—→Increased
Increased the amount of gas found in quad barrels.
More gas in quad barrels
- ≈📝TextBanded Armor Plating ModBanded Armor Plating Mod→Advanced Armor Plating Mod
Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod for clarity.
Renamed
- ≈🐛Bug fixInsect Swarm
Insect swarms can now hit players while walking and correctly hit players a second time on dedicated servers.
Fixed hit detection
- ≈🐛Bug fixmusic
Resolved an issue where music would loop incorrectly.
Fixed looping music issue
- ≈🔁ReworkTwitch Integrationpub sub→New System
Updated backend systems to replace the shutting down 'pub sub' system for Twitch integration.
Backend update for Twitch
- ≈🎯Behaviorinventory updates
Optimized bag and inventory updates for remote players to improve multiplayer performance.
- ≈🐛Bug fixTrader Rekt dialogue
Fixed a language filtering error that occurred when Trader Rekt announced he was closing soon.
- ≈📊NumericRWG Previewquality limit—→High
Limited Random World Generation (RWG) preview quality to 'High' on console devices for better performance.
Limited preview quality on consoles.
- ≈🛠QoLerror messaging—→Readable
The game now shows a readable error message when attempting to add duplicate entity class names.
Improved error feedback for duplicate entity class names.
- ≈🐛Bug fixEOS startup
Fixed a NullReferenceException (NRE) that occurred when starting the game with Epic Online Services (EOS) disabled.
Fixed NRE when EOS is disabled.
- ≈🐛Bug fixPlayerList localizationWrong→Correct
Fixed button localizations on the PlayerList and BlockedPlayers menus which were swapped.
Fixed swapped button localizations.
- ≈🐛Bug fixPlayerSpawnedInWorldevent triggerNot called→Called
Fixed a bug where the PlayerSpawnedInWorld mod event was not triggered for the player hosting a listen server.
Fixed mod event for listen server hosts.
- ≈🎯BehaviorGameCoreSaveStorageProviderdefault provider—→Blobs
Reverted the default GameCoreSaveStorageProvider back to Blobs to prevent rare save corruption on Xbox.
Reverted to Blobs to prevent Xbox save corruption.
- ▲🐛Bug fixGrover High (school_03)performance—→Improved
Fixed an issue preventing the clearing of 'Grover High' and implemented significant combat performance improvements for that area.
Fixed clearing issue and improved combat performance.
- ≈🎯BehaviorGame Version display—→Enabled
Re-enabled the game version display in the server browser for console clients to improve server selection.
Server Browser
- ≈🐛Bug fixHUD markers
Fixed an issue where HUD markers were flickering their positions.
Visual Fix
- ≈🛠QoLServer password window
Prevented the virtual keyboard from automatically opening and blocking the dialog window when entering a server password on certain platforms.
UX Fix
- ≈🐛Bug fixAnimal spawn rate
Fixed a bug that caused an excessive amount of animals to spawn in the world.
Balance Fix
- ≈🐛Bug fixEntityFactory warnings—→Fixed
Resolved GetEntityType warnings caused by missing types in the EntityFactory.
- ≈🐛Bug fixanimal visibilityInvisible→Visible
Fixed a bug where moving animals appeared nearly invisible when using certain FSR settings.
- ≈🐛Bug fixcharacter responsiveness
Fixed a major bug where toggling 'Enemy Spawning' off and on caused characters to become fully encumbered and unresponsive due to sleeper volume NREs.
bugfix
- ≈🐛Bug fixsave file integrity
Save files affected by the enemy spawning/encumbrance bug are now automatically corrected.
bugfix
- ≈🛠QoLstability
Implemented stability improvements specifically for the Xbox Series X/S platform.
quality
- ≈🎯BehaviorQuest Objectives
Fetch quest objectives no longer require the quest code as a meta value on descendant items, simplifying item creation for modders.
- ≈🛠QoLClient Logs
Added log messages for executed and denied commands from clients to improve server administration and debugging.
- ≈🐛Bug fixStamina UI
Fixed an inconsistency in how stamina was reported in the XUi, ensuring more accurate visual feedback.
- ≈🐛Bug fixWindows Store Launcher
Resolved an issue where the game launcher failed to create necessary data directories for Microsoft Store users, preventing the game from starting.
- ≈🐛Bug fixplayer file saving
Fixed a bug that caused errors when saving player files during specific disconnect scenarios, reducing risk of data loss.
Error while saving player file in some disconnect scenarios
- ≈🐛Bug fixvehicle collision
Resolved an Argument Exception crash that occurred when hitting objects with a vehicle.
Argument Exception from hitting object with vehicle
- ≈🐛Bug fixentity AI
Fixed a NullReferenceException in the GameManager that caused zombies and other entities to freeze on dedicated servers.
NRE with GameManager+ freezes zombies and other entities on dedicated servers
- ≈🐛Bug fixServer Browser
Fixed a noticeable error popup that occurred when searching the server browser.
- ≈🎯BehaviorServer Port0→Invalid
Servers configured with port 0 will no longer start, preventing invalid server setups.
- ≈🐛Bug fixEAC Launcher
Resolved an issue where restarting the game with Easy Anti-Cheat enabled caused a launcher error.
- ≈🐛Bug fixExtension Actions
Fixed a problem where certain extension actions were not functioning as intended.
- ≈🔁ReworkAI Heat Tracking
Improved AI activity tracking to use realtime duration and merge events for better performance.
Realtime duration
- ▲🎯BehaviorProjectilesblocked→pass through
Updated colliders on control panels, office chairs, hospital beds, and pallets to allow projectiles to pass around/under them more easily.
Colliders
- ▲✨NewBleeding—→Added
Added BuffInjuryBleedingCooldown to provide resistance after bleeding, reducing consecutive bleed occurrences.
BuffResistance
- ▲📊NumericTradingunsellable→sellable
Restored the ability to sell pumpkins, yucca, and hops to traders.
Pumpkins, Yucca, Hops
- ≈🐛Bug fixsave game compatibility
Fixed a benign save game compatibility error that occurred when returning to A20 after playing A21 Experimental.
- ▲✨Newserver list—→Added
The game now automatically pings all found servers once, improving the accuracy of the server list.
Auto ping
- ≈🐛Bug fixXBL privacy
Fixed an issue where non-XBL players were not correctly shown as blocked when XBL privacy settings were active.
Privacy fix
- ≈🐛Bug fixnews screen
Removed the scrolling sound effect when the news screen is already at the first or last page.
UI sound fix
- ≈🐛Bug fixvoice chat
Resolved an issue where voice chat was not always properly disabled when requested.
Voice chat fix
- ≈🎯BehaviorTwitch authentication
Updated Twitch authentication to ensure users can continue using the service after February.
- ≈🐛Bug fixstability
Fixed a Null Reference Exception (NRE) crash that occurred when killing enemies with the 'celebrate' action.
- ≈🐛Bug fixphysics
Fixed an issue where turrets would fall through blocks.
- ≈🐛Bug fixnetworking
Fixed CallGameEvent not functioning correctly for clients on servers.
- ≈🐛Bug fixStability
Fixed a crash experienced by several users since A20.1 b5.
bugfix
- ≈✂️RemovedLoot TableChristmas items→Removed
Removed Christmas themed items from loot.
removed
- ≈🐛Bug fixInventory
Fixed a bug where equipping a tool with a full inventory would delete the currently selected hotbar item.
bugfix
- ≈🎯BehaviorGraphicsEnabled→Disabled
Disabled graphics jobs.
behavior
- ▲📊NumericGamestage Achievements100%→50%
Reduced the requirements for Gamestage Achievements, making them easier to obtain.
Cut Gamestage Achievements in half.
- ▲🐛Bug fixWorkbench
Fixed critical bugs allowing item duplication and incorrect crafting counts at the workbench.
Fixed workbench duplication bug and crafting multiples issue.
- ≈✨NewShape MaterialHitpointMultiplier—→Added
Added Shape MaterialHitpointMultiplier to scale block upgrade, repair, and harvest values.
neutral
- ≈🔁Reworkcollidercapsule→box
Switched capsule collider to box collider for ammo piles to prevent floating arrows.
neutral
- ≈📊Numericitem stack limit—→65535
Item stack counts are now clamped to 65535 upon saving to prevent overflow issues.
Clamped item stack counts to 65535 when saved
- ≈🎯Behaviorpath node penalty
Improved the clamping of path node penalties and added logging for better AI pathing diagnostics.
Improved path node penalty clamp and added log
- ≈🎯Behaviordynamic mesh—→land claim only
Dynamic mesh defaults have been restricted to land claims only.
Dynamic mesh default to land claim only
- ≈🛠QoLbiome warning
Updated the 'DecorateChunkOverlapping biome null' warning to correctly display the affected chunk.
DecorateChunkOverlapping biome null warning to show chunk
- ≈🐛Bug fixwater explosions
Fixed an issue where explosions would destroy water blocks and cause them to drop as items.
Explosions still destroy water and drop the block
- ≈🐛Bug fixsleeper volumes
Fixed a bug where damaging an enemy from outside a sleeper attack volume failed to wake the sleepers.
Damaging volume enemy from outside a sleeper attack volume did not wake the volume
- ≈🐛Bug fixcupboard preview
Fixed the block preview showing the incorrect rotation when placing cupboards.
Block preview displays wrong rotation for cupboards
- ≈🐛Bug fixtexture
Resolved a missing texture issue in the house_modern_05 asset.
Fixed missing texture in house_modern_05
- ▲📊NumericVRAM requirement—→3 GB GB
Reduced the VRAM requirement for maximum texture quality to 3 GB, improving accessibility for lower-end hardware.
Lowered max texture quality VRAM requirement
- ▲🎯Behaviorvisibility
Held lights now provide better visibility in dark environments.
Increased held light visibility when world is darker
- ≈🐛Bug fixRWG Generation
Multiple fixes to Random World Generation to prevent towns from spawning in water or overlapping POIs.
Fixed various RWG issues including town overlap and water spawns
- ≈✨Newambient sound—→Added
Introduced a new ambient sound system and accompanying audio content to enhance atmosphere.
New system
- ≈✨Newcursor snapping—→Added
Added the '-disablecursorsnapping' command line argument to allow gamepad users to disable cursor snapping.
Gamepad option
- ≈🎯BehaviorChristmas lootEnabled→Disabled
Christmas themed loot items have been disabled.
Seasonal removal
- ▲🐛Bug fixUI navigationBroken→Fixed
Previous Tab and Next Tab keys now function correctly while the player is inside a vehicle.
Vehicle UI
- ≈🎯BehaviorsteeringMixed→Left Stick
Gamepad steering is now exclusively mapped to the left thumb stick for better consistency.
Gamepad control
- ▲🐛Bug fixachievement triggerBroken→Fixed
Fixed an issue where the achievement for breaking a leg would not trigger.
Broken leg achievement
- ≈✨Newnetwork encryption—→Added
Added network layer encryption to improve server and client security.
security
- ≈✨Newconnection rate limit—→Added
Implemented a connection rate limit to prevent server overload.
stability
- ≈🛠QoLconnection feedback—→Improved
Clients now receive more detailed feedback on why they are unable to connect to a server.
UX
- ≈🛠QoLdisconnect messages—→Added
Added a specific message notifying clients when they are disconnected due to a server shutdown.
UX
- ≈✨NewChristmas lootDisabled→Enabled
Enabled Christmas themed loot items for the holiday season.
event
- ≈🐛Bug fixserveradmin.xml
Fixed a bug where admin, whitelist, or ban commands for users with special characters would break the serveradmin.xml file.
bugfix
- ≈🐛Bug fixlocalization mods
Fixed an issue where large localization mods were preventing clients from connecting.
bugfix
- ≈✨NewChristmas loot—→Added
Christmas themed loot items have been enabled in the game world.
Christmas themed loot items are now enabled.
- ≈🐛Bug fixLocalization mods
Fixed an issue where large localization mods would cause client connection failures.
Fixed client connection issues.
- ≈🐛Bug fixAdmin section
Blacklisted clients are now correctly moved to the admin section.
Fixed blacklisted client movement.
- ≈🐛Bug fixserveradmin.xml
Fixed a bug where using admin, whitelist, or ban commands on users with special characters in their names would corrupt the serveradmin.xml file.
Fixed special character handling.
- ▲🐛Bug fixchallenge notes
Challenge notes can now be read from slots 9 and 10, improving accessibility to quest information.
Fixed
- ≈🐛Bug fixserveradmin.xml
Fixed a critical bug where using admin, whitelist, or ban commands on users with special characters in their names would corrupt the serveradmin.xml file.
Fixed
- ▲🐛Bug fixMolotov Effects
Fixed a bug where players could not target, shoot, or repair through Molotov fire effects.
Combat fix
- ≈🐛Bug fixserveradmin.xml
Fixed a crash/corruption issue where using admin commands on users with special characters broke the serveradmin.xml file.
Admin fix
- ≈🎨Visualsupply plane—→Improved
Improved the visual drawing of the supply plane.
Visual polish
- ≈🐛Bug fixZombieOldTimerno particles→particles
Fixed ZombieOldTimer missing flame particles.
Visual fix
- ▲🐛Bug fixDecoManagerFPS drops→Fixed
Fixed large FPS drops in DecoManager when saving to slow drives.
Performance fix
- ≈✨NewSteelSeries GameSense—→Added
Added support for SteelSeries hardware LED lights to reflect in-game events like health, ammo, and bloodmoon warnings.
Hardware integration
- ▲🛠QoLMicrosplat—→Updated
Updated to a new version of microsplat, resulting in improved overall game performance.
Performance
- ≈✨NewConsole Commands—→Added
Added new console commands: 'ai pathgrid', 'gfx dti', and 'gfx dtpix' for terrain and AI debugging.
Dev tools
- ▲🛠QoLTerrain Shaders—→Optimized
Updated and improved terrain shader settings to increase FPS and performance.
Performance
- ▲✂️RemovedWaterDepthRecorderActive→Removed
Removed WaterDepthRecorder to eliminate a source of FPS loss.
Performance
- ≈🎯BehaviorObject Quality SettingsHigh/Ultra→Reduced Effect
Reduced the performance impact of High and Ultra Object Quality settings.
Optimization
- ▲📊NumericCigars—→Increased value
Increased the value of cigars.
numeric
- ▲🐛Bug fixHealingBroken→Fixed
Fixed an issue where healing other players was not working.
bugfix
- ▲🐛Bug fixAP RoundsInconsistent→Fixed
Fixed AP rounds not working as expected.
bugfix
- ≈✨NewSteam Community Features—→Added
Added Steam Trading Cards, Badges, Profile Backgrounds, and Emoticons.
- ≈🐛Bug fixStability
Implemented various important fixes and improvements to overall game stability.
- ≈✨Newplatform—→Consoles
7 Days to Die is officially coming to consoles via Telltale Publishing.
- ≈🐛Bug fixstability
Implemented a round of fixes to address Unity-related crashes and improve overall game stability.
Unity-related crashes
- ≈🎯Behaviorsave compatibility—→Compatible
Confirmed that Alpha 14.3 is compatible with save games from versions 14, 14.1, and 14.2.
A14, 14.1, 14.2
- ≈🐛Bug fixstability
General fixes implemented to improve game stability and resolve reported crashes.
- ≈🎯Behaviorsave compatibility—→Compatible
Confirmed compatibility with Alpha 14 and Alpha 14.1 saved games.
- ≈🐛Bug fixstability
The team has released a patch addressing many of the worst bugs encountered in Alpha 14.
- ≈🎯Behaviorsave compatibility—→Compatible
The Alpha 14.1 patch is confirmed to be compatible with existing Alpha 14 saved games.
- ≈🔁Reworkgameplay balance
Addressed balance and grind issues to improve the overall progression experience compared to Alpha 13.
- ≈🐛Bug fixbugs
Implemented hundreds of bug fixes across 54 pages of release notes to improve game stability.
- ▲🛠QoLperformance
Introduced various optimizations to improve game performance.
- ≈🐛Bug fixbugs
Alpha 13.7 implements fixes for the most important user-reported bugs from version 13.6.
- ≈•OtherAlpha 14 Status—→February
Alpha 14 is currently in development with an expected release date in February.
- ≈🎯Behaviorsave compatibility—→Alpha 13+
This build is compatible with any saved game from Alpha 13 onwards.
- ≈•OtherGame VersionAlpha 12→Alpha 13
Alpha 13 Apocalypse has been released, representing nearly 4 months of development.
Major update release
- ≈🎯BehaviorSave CompatibilityCompatible→Incompatible
Major framework changes require players to start a new game; old save games cannot be salvaged.
Framework changes
- ≈🛠QoLInstallation
Players experiencing issues are advised to delete local files via Steam and reinstall the game or create a new character profile.
Troubleshooting