Experimental update b257 focusing on sandbox option refinements, zombie physics/falling damage, and various bug fixes for items and UI.
Images © 7 Days to Die via Steam
▲Buffs1
- Cigar ModFixed stacking bugs to ensure the mod works reliably with other gear and perks.
▼Nerfs1
- ZombiesZombies can now take significant damage from falling, making high-ground advantages more effective.→Added
✚Bug fixes6
- ZombiesFixed zombie head tracking to improve both visual accuracy and game performance.
- Sandbox Options
- Loot abundance settings now correctly calculate fractional percentages for item spawns.Inaccurate→Accurate %
- Corrected physics and stamina logic for the Jump Strength sandbox setting.Broken→Fixed
- General
- Resolved a critical bug allowing item duplication within vehicles.
- Combining armor no longer wipes mods and slots if a Treasure Hunter mod is present.
- Fixed a visual glitch where changing ammo during a reload caused broken animations.
◆Other changes4
- Stun BatonAdjusted ragdoll behavior to interact correctly with the Nerd Tats buff.Always→Conditional
- Shotgun ShellsRemoved the entity penetration stat from shotgun shells.Present→Removed
- Sandbox Options
- Players can now cap their frame rate via a new setting.→Added
- New option to control how frequently books appear in the world.→Added
subjects affected (6)
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Patch history
- V3.0.0 b259 EXPJun 25, 2026 · 4d+1−4→
- V2.6 b14 EXP UpdateMar 21, 2026 · 3mo+2→
- →V2.4 b7 Unity Security UpdateOct 17, 2025 · 8mo
- V2.4 StableOct 2, 2025 · 9mo+3→
- V2.4 EXPSep 28, 2025 · 9mo+2→
- V2.3 b9 EXPSep 6, 2025 · 9mo+1→
- V2.3 b8 EXPAug 30, 2025 · 10mo+4→
- V2.3 Experimental is here!Aug 15, 2025 · 10mo+10−4→
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