Zombies
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼✨Newfall damage—→Added
Zombies can now take significant damage from falling, making high-ground advantages more effective.
Zombies now have a chance to take regular, unclamped damage from falls.
- ≈🐛Bug fixtargeting
Fixed zombie head tracking to improve both visual accuracy and game performance.
Fixed heads not looking at target and high performance cost.
- ≈🎯BehaviortargetingIgnore corpses→Target corpses
Several zombie types now target animal or player corpses that were previously ignored.
AI behavior
- ▼🎯Behavioralert behaviorPassive→Active
AI wander and look behaviors are more active while alert, including random turns.
Harder to sneak
- ▼📊Numericalert time—→Increased
Increased the amount of time AI remains alert after reaching an investigation point.
Longer detection
- ▼📊NumericSpawningSpawn Chance100%→50%
Lowered the spawn chance of Plague Spitter and Frostclaw in their respective biomes by approximately 50%.
numeric
- ≈🎯BehaviorScreamer SpawningCountFixed→1 or 2
Regular screamers now spawn in groups of 1 or 2 based on the Game Stage.
behavior
- ≈🐛Bug fixModel
Fixed an issue where Demolition zombie's feet were partially clipped into the ground.
bugfix
- ▼🎯BehaviorLoot BagsDropped on old age→No drop
Zombies that die from old age no longer drop loot bags, preventing passive farming.
- ≈🐛Bug fixAI Noise ResponseUnresponsive→Responsive
Fixed AI run away task so that zombies now correctly respond to player noise while fleeing.
- ▼🎯BehaviorAttacktargeting
Zombies will now attack hatches above them while on ladders, making them more dangerous during base sieges.
- ▼🐛Bug fixBreak Blocktask persistence
Fixed a bug where AI would cancel block-breaking tasks if they were on a ladder and not touching the ground.
- ▼🎯Behaviormovement speed—→Blood Moon Speed
Biome zombies now move at blood moon speeds during damaging storms, increasing danger during weather events.
Biome zombies now move at blood moon speeds during damaging storms.
- ▼📊Numericloot drop rate5%→4%
Lowered the chance of general zombie loot bag drops from 5% to 4%.
General zombie loot bag drop chance reduced.
- ≈✨Newgore/dismemberment—→Added
Added reduced gore and dismemberment variants for several zombies to comply with PS5 Japanese ratings.
Certification compliance
- ▲✨NewFat Hawaiiandismemberment—→Added
Added SDCS dismemberment to the Fat Hawaiian zombie for better combat feedback.
SDCS
- ≈🛠QoLdismemberment parts
Improved and adjusted various dismemberment parts for better visual consistency.
Visual polish
- ≈✨Newgore variants—→Added
Added new texture and material variants for several zombies and gore blocks, specifically for the Japanese PS5 version.
Texture and Material variants added for several zombies to meet Japanese PS5 rating requirements.
- ≈✨NewFat Hawaiiangore—→Added
Added gore effects to the Fat Hawaiian zombie for improved visual feedback.
Added gore effects to the Fat Hawaiian zombie.
- ≈🛠QoLdismemberment
Improved the quality and behavior of various dismemberment pieces for better gore visuals.
General improvements to dismemberment pieces.
- ▲📊Numericradiation resistance—→Added
Zombies and zombie animals now have resistance to the radiation pool buff.
BuffResistance
- ≈🐛Bug fixfriendly fire
Fixed an issue where zombies were accidentally damaging dogs, bears, and vultures.
Fixed
- ≈🎨VisualFat Zombieskin—→New Skin
Enabled a new skin for the fat zombie variant.
Visual update
- ≈✨Newvariety—→Added
Added new Stripper, Utility, and Business zombie types to the game.
new
- ≈🎯Behaviorladder AI—→Improved
Improved AI ladder usage, including better pathing for horizontal connections and jumping capabilities.
behavior
- ▲📊NumericVomitradius—→Increased
Increased vomit radius for Cops and Radiated Cops to compensate for poor aiming.
numeric