A small update focusing on Blood Moon enemy scaling, vehicle optimizations, and various visual/technical bug fixes.
▲Buffs1
- Blood MoonIncreased the distance at which players are added to the Blood Moon party, improving group coordination.→Increased
✚Bug fixes4
- Vehicles
- Fixed an issue where characters became invisible when being transported out of a trader on a vehicle.Invisible→Visible
- Fixed camera position glitches that occurred during origin shifts while in a vehicle.Glitched→Fixed
- General
- Resolved GetEntityType warnings caused by missing types in the EntityFactory.→Fixed
- Fixed a bug where moving animals appeared nearly invisible when using certain FSR settings.Invisible→Visible
◆Other changes2
- Blood MoonIncreased the maximum number of active enemies during Blood Moon parties, with scaling based on the full count for higher game stages.→Increased
- VehiclesOptimized vehicles to no longer use a container object, likely improving performance.Used→Removed
subjects affected (3)
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Patch history
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