Minor balance update focusing on buffing the Jin Dynasty and nerfing the Sengoku Daimyo, alongside the disabling of Ranked Decay.
Images © Age of Empires IV: Anniversary Edition via Steam
▲Buffs9
- Jin Dynasty
- Mohe Tribesman:Mohe Tribesman base attack increased from 4 to 5, improving early combat viability.4→5
- Mohe Tribesman:Mohe Tribesman veteran attack increased from 6 to 7.6→7
- Mohe Tribesman:Mohe Tribesman elite attack increased from 7 to 8.7→8
- Greatwall Bastion:Greatwall Bastion bedcrossbow projectiles now have a larger hitbox, making them more effective against groups.
- Greatwall Bastion:Greatwall Bastion bedcrossbow damage increased from 14 to 28, significantly boosting defensive power.14→28
- Bedcrossbow:Bedcrossbow projectile hitbox increased in size, improving accuracy against clusters.
- Bedcrossbow:Bedcrossbow base attack increased from 7 to 8.7→8
- Bedcrossbow:Bedcrossbow veteran attack increased from 9 to 10.9→10
- Bedcrossbow:Bedcrossbow elite attack increased from 12 to 13.12→13
▼Nerfs9
- Sengoku Daimyo
- Horse Training:Horse Training upgrade cost doubled, slowing down cavalry deployment.50 Food 125 Gold→100 Food 250 Gold gold/food
- Horse Training:Horse Training movement speed bonus reduced from 10% to 5%.10%→5% %
- Ryokan:Ryokan healing reduced from 4 health every 5 seconds to 4 health every 6 seconds.4 HP / 5s→4 HP / 6s HP/s
- Sword Hunt Statue:Sword Hunt Statue attack speed bonus reduced from 40% to 35%.40%→35% %
- Mounted Samurai:Mounted Samurai Odachi weapon bonus damage versus infantry reduced from 4 to 3.4→3
- Yatai:Yatai base gather rate reduced from 20 to 10, weakening early economy.20→10
- Yatai:Yatai health reduced from 370 to 320.370→320 HP
- Yatai:Yatai repair rate reduced from 20 to 5 health per second.20→5 HP/s
- Sake Brewery:Sake Brewery Toko-Koji Mat gather rate reduced from 1.45 to 1.35.1.45→1.35
✚Bug fixes3
- General
- Caster Mode:Fixed the 'View Next Player' button in Caster Mode which was previously unresponsive.
- Fixed a crash that could occasionally occur when loading into campaign missions or skirmish matches.
- Improved distorted audio issues occurring in FFA or 8-player matches, specifically with the Jin Dynasty.distorted→improved
◆Other changes1
- GeneralRanked Decay:Ranked Decay has been disabled while the team investigates improvements to the functionality.Enabled→Disabled
subjects affected (3)
tap to see balance history
Patch history
- Age of Empires IV – Patch 16.2.10884Jun 18, 2026 · 2mo
A small update focusing on handheld UI flexibility and several critical technology bugfixes.
+2→ - →Age of Empires IV – Patch 15.4.8719Mar 4, 2026 · 6mo
A minor update focusing on the extension of Ranked Season Twelve, improvements to the 'Something in the Water' event mode, and a fix for a Golden Horde exploit.
- Age of Empires IV – Patch 15.3.8338Feb 4, 2026 · 6mo
Patch 15.3.8338 introduces map pool rotations for Ranked play, improvements to the Map Monsters event mode, and general Quickmatch map pool adjustments.
+1→ - Age of Empires IV – Minor Patch 15.1.7149Nov 12, 2025 · 9mo
A minor stability patch focusing on fixing Perk Point loss in The Crucible and resolving UI/input issues on PS5 and PC.
+1→ - Age of Empires IV – Patch 15.1.7064Nov 4, 2025 · 10mo
A small stability and quality-of-life update focusing on crash fixes, console UI persistence, and texture corrections.
+5→ - →Age of Empires IV – Patch 14.1.5602Jul 22, 2025 · 13mo
Patch 14.1.5602 introduces the 'Winds of Change' seasonal event and the 'Chaotic Climate' game mode, with no specific gameplay balance changes listed in the announcement.
- Age of Empires IV – Patch 13.2.4553May 13, 2025 · 15mo
Patch 13.2.4553 introduces the 'Rise to Ruin' seasonal event, rotates the ranked map pool, and fixes attack speed bugs for several elite units and controller input issues.
+4→ - →Age of Empires IV – Patch 13.1.4420Apr 22, 2025 · 16mo
Patch 13.1.4420 introduces the Conquest event and a new capture-point based game mode called Conqueror's Cache.
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