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Faction Warfare

GeneralFaction · PvP · Economy · Faction Warfare · Siege · World
4 patcheslast touched 3mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Nov 24, 2025Mar 11, 2026Nov 24, 2025 — Changelog: Realm Divided Update +2 / -0 (cum +2)Dec 3, 2025 — Changelog: Realm Divided Patch 1 +2 / -0 (cum +4)Jan 26, 2026 — Changelog: Realm Divided Patch 3 +2 / -0 (cum +6)Mar 11, 2026 — Changelog: Realm Divided Patch 5 +4 / -0 (cum +10)
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Filter by change type:4 types in this subject

Patch history

    • 📊NumericEnlistment BonusMax bonus150%200%

      Increased the maximum Faction Enlistment Bonus for lower recruitment factions.

      buff

    • 📊NumericFaction MoveMax standing retained240,0001,000,000

      Significantly increased the amount of Faction Standing that can be kept when switching factions.

      buff

    • 🎯BehaviorFortress ChestReward areaIncreased

      Expanded the reward area to include players defending the Fortress walls.

      buff

    • 🎯BehaviorFaction Battle StandardsTransportRestrictedAllowed

      Lethal Faction Battle Standards can now be carried between red zone regions via tunnels.

      buff

    • 📊Numericminimum Supply for bonus3000650

      Reduced the minimum supply needed to activate the catch-up bonus for supply generation.

      Helps keep conflicts competitive with large score disparities.

    • 📊Numericattacking Faction supply generation+33%

      Attacking factions now generate 33% additional supplies from all sources.

      Encourages more Fortress fights by reducing defender advantage.

    • Newsiege timesAdded

      Added three additional Siege Times across Asia, Americas, and Europe servers to provide more scheduling options.

      More options

    • 📊Numericpre-siege period10m m

      The Pre-Siege period has been reduced to 10 minutes.

      Shorter window

    • 🎯Behaviorcamp respawnFixedRandomized

      Faction Camp respawn times are now slightly randomized to make active camp availability less predictable.

      Unpredictable spawns

    • 📊Numericsupply generation bonus50%75%

      Increased the supply generation bonus for trailing factions from 50% to 75%.

      Catch-up mechanic

    • 📊Numericsupply bonus trigger75% behind30% behind

      The supply generation bonus now activates when a Faction is more than 30% behind another, down from 75%.

      Easier to trigger

    • 🐛Bug fixtransport destination

      Fixed an issue where players could use Faction Transports to travel directly to friendly Outposts in lethal Provinces.

      Fixed outpost teleport

    • NewProvince SystemAdded

      Introduced Provinces (15 non-lethal, 5 lethal) as theaters for Faction conflict, replacing the old region-based control.

      New territorial system

    • NewSuppliesAdded

      Added a Supplies system where Factions earn points via Outposts, Chests, and Camps to determine Province victory.

      New point system

    • NewFaction TransportsAdded

      New transport system allowing players to quickly travel from Royal Cities to active conflict zones.

      Fast travel

    • 📊NumericDurability Damage100%70%

      Knockdowns between Faction-flagged players now result in 30% less durability damage.

      Reduced repair costs