Faction Warfare
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericEnlistment BonusMax bonus150%→200%
Increased the maximum Faction Enlistment Bonus for lower recruitment factions.
buff
- ▲📊NumericFaction MoveMax standing retained240,000→1,000,000
Significantly increased the amount of Faction Standing that can be kept when switching factions.
buff
- ▲🎯BehaviorFortress ChestReward area—→Increased
Expanded the reward area to include players defending the Fortress walls.
buff
- ▲🎯BehaviorFaction Battle StandardsTransportRestricted→Allowed
Lethal Faction Battle Standards can now be carried between red zone regions via tunnels.
buff
- ▲📊Numericminimum Supply for bonus3000→650
Reduced the minimum supply needed to activate the catch-up bonus for supply generation.
Helps keep conflicts competitive with large score disparities.
- ▲📊Numericattacking Faction supply generation—→+33%
Attacking factions now generate 33% additional supplies from all sources.
Encourages more Fortress fights by reducing defender advantage.
- ≈✨Newsiege times—→Added
Added three additional Siege Times across Asia, Americas, and Europe servers to provide more scheduling options.
More options
- ≈📊Numericpre-siege period—→10m m
The Pre-Siege period has been reduced to 10 minutes.
Shorter window
- ≈🎯Behaviorcamp respawnFixed→Randomized
Faction Camp respawn times are now slightly randomized to make active camp availability less predictable.
Unpredictable spawns
- ▲📊Numericsupply generation bonus50%→75%
Increased the supply generation bonus for trailing factions from 50% to 75%.
Catch-up mechanic
- ▲📊Numericsupply bonus trigger75% behind→30% behind
The supply generation bonus now activates when a Faction is more than 30% behind another, down from 75%.
Easier to trigger
- ≈🐛Bug fixtransport destination
Fixed an issue where players could use Faction Transports to travel directly to friendly Outposts in lethal Provinces.
Fixed outpost teleport
- ≈✨NewProvince System—→Added
Introduced Provinces (15 non-lethal, 5 lethal) as theaters for Faction conflict, replacing the old region-based control.
New territorial system
- ≈✨NewSupplies—→Added
Added a Supplies system where Factions earn points via Outposts, Chests, and Camps to determine Province victory.
New point system
- ▲✨NewFaction Transports—→Added
New transport system allowing players to quickly travel from Royal Cities to active conflict zones.
Fast travel
- ▲📊NumericDurability Damage100%→70%
Knockdowns between Faction-flagged players now result in 30% less durability damage.
Reduced repair costs