
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
▲Buffs32
- Conqueror’s ChallengeMight earned during the off-season now counts toward the upcoming season's challenge.→Added
- Avalonian Crystal Basilisk
- Health reduced by 35%, making the boss fight significantly faster.100%→65% %
- Auto-attack damage reduced by 26%.100%→74% %
- Overcharged:Damage reduction from Overcharged has been halved.100%→50% %
- Cleanse:Cleanse no longer applies the Holy Fire effect.Applied→Removed
- Avalonian Archmage
- Health reduced by 29%.100%→71% %
- Orb and Laser:Orb and Laser damage reduced by 15%.100%→85% %
- Orb phase:Orb phases are now delayed until the boss reaches 40% health.60%→40% %
- Avalonian Bosses (General)
- General health reduction of 20% for all other Avalonian bosses.100%→80% %
- Physical armor reduced to align with magic resistance, increasing damage for physical weapons.High→Lower
- Faction Warfare
- Enlistment Bonus:Increased the maximum Faction Enlistment Bonus for lower recruitment factions.150%→200% %
- Faction Move:Significantly increased the amount of Faction Standing that can be kept when switching factions.240,000→1,000,000
- Fortress Chest:Expanded the reward area to include players defending the Fortress walls.→Increased
- Faction Battle Standards:Lethal Faction Battle Standards can now be carried between red zone regions via tunnels.Restricted→Allowed
- Enigmatic Staff
- Protective Beam:Slightly increased area size to improve effectiveness in large-scale PvP.6m→6.5m m
- Protective Beam:Reduced self-slow, allowing for better mobility while casting.50%→30% %
- Curse Staffs
- Dark Matter:Reduced hit delay for better usability.0.2s→0.1s s
- Dark Matter:Reduced stand time, making the ability feel more responsive.0.4s→0.2s s
- Dark Matter:Reduced energy cost for Dark Matter.16→13
- DemonfangBlood Ritual:Added flat damage to compensate for resilience penetration nerfs.120→130
- DaggersChain Slash:Increased chain range to be more effective in small-scale PvP.6m→7m m
- Icicle StaffFrozen Hell:Added a 3.5m radius area in the center that applies an additional 30% slow.→30% slow %
- Holy StaffsHoly Beam:Slightly increased the healing ramp-up per tick.5→6
- Bedrock Mace
- Force of Nature:Massive damage increase to make the weapon functional in PvE.1→100
- Force of Nature:Changed knockback to a 0.6s knock-up for mobs.Knockback→Knock up s
- Nature Staffs
- Protection of Nature:Increased the healing received buff to compensate for the loss of direct healing.35%→40% %
- Rejuvenating Breeze:Increased maximum targets to better counter brawler chip damage.10→20
- Prowling StaffPounce:Now immune to CC while dashing, improving match-ups against abilities like Cartwheel.→Added
- SpearsForest of Spears:Reduced cooldown to match Impaler.15s→12s s
- Plate Armors
- Taunt:Reduced hit delay for a smoother feel in combat.0.4s→0.2s s
- Taunt:Reduced stand time for better responsiveness.0.4s→0.2s s
- Command MammothEarth Shatter:Changed knockback to a knock-up, allowing for more aggressive positioning.16m knockback→1.2s knock-up s
▼Nerfs14
- Conqueror’s Challenge
- 8% Fame buff:Increased Might requirement for the 8% Fame buff reward.175,000→200,000
- Medium Chest:Increased Might requirement for the Medium Chest reward.225,000→300,000
- Gold Legacy Avatar Set:Increased Might requirement for the Gold Legacy Avatar Set.300,000→450,000
- 10% Fame buff:Increased Might requirement for the 10% Fame buff reward.450,000→700,000
- Crystal Avatar Set:Increased Might requirement for the Crystal Avatar Set.680,000→1,000,000
- Big Chest:Increased Might requirement for the Big Chest reward.1,000,000→1,500,000
- BowsMultishot:Reduced damage against players for all bows to curb overperformance.100→94
- Bow of BadonRaging Storm:Reduced damage per tick (max damage 552 -> 504) to bring the weapon in line with others.23→21
- Holy Staffs
- Holy Beam:Reduced initial healing output.60→50
- Holy Beam:Overall total healing reduced to curb dominance in group sizes.525→476
- Assassin Shoes
- Swift Cut:Reduced dash speed to make the build less 'sticky'.34→30
- Swift Cut:Increased cooldown to reduce the reliability of the dash.12s→14s s
- Command Mammoth
- Charge!:Reduced damage buff to players to prevent bomb squads from killing too quickly.20%→15% %
- High Command:Reduced maximum damage increase against players.40%→30% %
◆Other changes3
- Avalonian ArchmageTornados:Tornados now spawn at 60% and 20% health.66%, 33%→60%, 20% %
- Bedrock MaceForce of Nature:Ability no longer taunts mobs.Applied→Removed
- Nature StaffsProtection of Nature:Removed direct healing to avoid contributing to healing sickness.Applied→Removed
subjects affected (20)
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Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 11h
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 3mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 8mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
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