
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
▲Buffs18
- Arcane StaffsChain Missile:Chain Missile now deals more damage per Arcane charge consumed.55→60
- Frost Staffs
- Glacial Obelisk:Glacial Obelisk base damage increased.70→77
- Glacial Obelisk:The explosion radius of Glacial Obelisk has been increased.5m→6m m
- Glacial Obelisk:The window to recast Glacial Obelisk has been extended.5s→6s s
- Stillgaze Staff
- Crystalburst:Crystalburst range increased when consuming Shapeshifter Charges.10m→11m m
- Crystalburst:The area duration of Crystalburst has been increased.3s→3.5s s
- Crystalburst:Total area damage of Crystalburst has been increased.174→201
- Broadsword
- Mighty Blow:Mighty Blow cooldown now resets upon killing or knocking down an enemy.→Reset on kill/knockdown
- Mighty Blow:Mighty Blow no longer consumes Heroic Charges.Consumes Heroic Charges→Removed
- War Gloves
- Dragon Leap:Increased damage for the first hit of Dragon Leap.70→95
- Triple Kick:Triple Kick now deals more damage against mobs.60→85
- Mage SandalsDelayed Teleport:The duration of the resistance buff from Delayed Teleport has been increased.2s→3s s
- Judicator BootsElbow Smash:The knock-up duration of Elbow Smash has been increased.0.8s→1s s
- Hellion ShoesMark of Sacrifice:The initial channel of Mark of Sacrifice can no longer be interrupted.Interruptible→Uninterruptible
- Soulspinner
- Soulspindle Pounce:The time window for Soulspindle Pounce has been increased.2.5s→3s s
- Soulspindle Pounce:The movement speed buff duration of Soulspindle Pounce has been increased.4s→5s s
- Faction Warfare
- Reduced the minimum supply needed to activate the catch-up bonus for supply generation.3000→650
- Attacking factions now generate 33% additional supplies from all sources.→+33% %
▼Nerfs8
- Holy StaffsAscended:The duration of the Ascended passive's Cast Protection has been reduced.2.5s→2s s
- War GlovesDragon Leap:Decreased damage for the second hit of Dragon Leap.85→70
- Hellion HoodSmokebomb:Invisibility from Smokebomb is now removed when interacting with the world (gathering).Persists during gathering→Removed on interaction
- Soldier ArmorFury:Deactivating the Fury toggle early now sets the cooldown to 60 seconds.→60s s
- Assassin ShoesSwift Cut:Damage of Swift Cut has been reduced.102→90
- SoulspinnerSoulspindle Pounce:The range of Soulspindle Pounce has been reduced.20m→15m m
- Small-Scale Content
- Increased healing reduction in specific small-scale instanced content.30%→35% %
- Increased healing reduction in Corrupted Dungeons and Solo Mists.30%→40% %
◆Other changes5
- Frost StaffsGlacial Obelisk:Glacial Obelisk now always deals damage after 6 seconds if not detonated early.
- Crystal ReaperRelentless Assault:Relentless Assault now deals physical damage instead of magical damage.Magical→Physical
- Avalonian Dungeons
- Dungeons now always have two or three floors.→2 or 3
- The first floor will now always have at most a single chest.→Max 1
- Uncommon and Legendary chests are now consolidated into a single chest.Separate chests→Single chest
subjects affected (17)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 14h
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 3mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 2Dec 17, 2025 · 8mo
The Realm Divided Patch 2 focuses on Faction Warfare adjustments, including a new 'Rallying Cry' buff for smaller factions, significant combat balance changes across multiple weapon families, and a rework of Soldier Armor's Fury ability.
+14−5→
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