
The Realm Divided update completely overhauls Faction Warfare with a new Province system, introduces Faction Fortresses and Sieges, adds new Faction Mount abilities, and introduces a new Crossbow spell.
▲Buffs11
- Faction Warfare
- New transport system allowing players to quickly travel from Royal Cities to active conflict zones.→Added
- Knockdowns between Faction-flagged players now result in 30% less durability damage.100%→70% %
- Faction FortressesWeapons Caches:Added Weapons Caches during Sieges that provide a stacking damage and defense buff to the capturing Faction.→Added
- Crossbow
- Explosive Salvo:Added Explosive Salvo, dealing 135 damage in a 4.5m radius and reducing enemy resistances.→135
- Explosive Salvo:Explosive Salvo creates fumes for 3.5s that decrease enemy damage resistances by 0.14.→0.14
- Faction Mounts
- Injured Escape:Moabirds/Terrorbirds now gain 100% move speed for 1.5s upon taking damage.→100% %
- Charged Gallop:Bighorn Rams increase gallop speed by 15% after 4 seconds of galloping.→15% %
- Camouflage:Swamp Salamanders now turn invisible for 2s upon taking damage.→2s s
- Winter Lord:Winterbears become immune to crowd control for 4s after taking damage 10 times.→4s s
- Boar Sprint:Wild Boars gain 30% move speed for 2s when mounting up.→30% %
- Feral Intimidation:Greywolves now reduce mob resistances in a 15m radius upon dismounting.→Reduced
▼Nerfs1
- Arcane StaffsStarfall:Resilience Penetration reduced to align with most melee weapons.High→Reduced
◆Other changes4
- Faction Warfare
- Introduced Provinces (15 non-lethal, 5 lethal) as theaters for Faction conflict, replacing the old region-based control.→Added
- Added a Supplies system where Factions earn points via Outposts, Chests, and Camps to determine Province victory.→Added
- Faction FortressesSiege:Introduced Fortress Sieges where attackers must destroy walls and capture a tower to seize control of a Province.→Added
- CrossbowExplosive Salvo:Explosive Salvo has a 12s cooldown.→12s s
subjects affected (5)
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Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 15h
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 3mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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