Infantry
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorPartisan BoostReliability—→Improved
The Partisan boost is now more reliable when triggered.
Consistency fix
- ≈🐛Bug fixHealingHealth Cap—→Corroded Limit
Healing no longer strips health over the corroded limit.
Bugfix
- ≈🐛Bug fixRevivingHealth Cap—→Corroded Limit
Reviving no longer restores health beyond the corroded limit.
Bugfix
- ▲🎯BehaviorSpawn PointCorroded Status—→Removed
Spawn points now remove the corroded status from infantry, mirroring resupply behavior.
QoL
- ▼📊Numericarmour/speed—→Decreased
Infantry armor and speeds have been tweaked down globally.
General reduction in armor and movement speed.
- ≈✂️RemovedEMPeffectsSpeed/Sensors→Removed
Removed obscure EMP effects on infantry, such as disabling speed multipliers and sensors.
Removed non-obvious EMP effects.
- ▲📊NumericBody Armor Modarmor value50→100 points
Doubled the amount of armor provided by the infantry body armor mod.
Armor buff
- ▼📊NumericFrag Grenadedamage radius—→Reduced
Reduced the damage radius of frag grenades.
Radius nerf
- ▲📊NumericRailgunssplash radius—→Increased
Increased the splash damage radius of railguns.
Radius buff
- ▲✨Newlock-on warning—→Added
Infantry now receive lock-on warnings similar to vehicles, improving situational awareness against missiles.
behavior
- ▼📊NumericSuit Modsmovement speed0%→-5%
Suit armor and explosion damping mods now impose a 5% speed penalty.
penalty
- ▼🔁ReworkAmmo Resupplymax field ammoUnlimited→Spawn Amount
Ammo resupply per weapon is now limited to the total amount given on spawn; players must return to a deploy point to fully reset.
limited
- ▲📊NumericRespawnrespawn timer100%→50%
The team with fewer human players now receives up to a 50% reduction in respawn time to encourage team balance.
numeric
- ▼🎯BehaviorFlashbangblind effectthrough walls→blocked by walls
Flashbangs no longer blind players through walls, removing an unintended interaction.
behavior